Cities And Housing Archive

Thread: Suggestions for improving housing: ITEMS

ItemCreator
Sat Jun 04, 2005 2:37 am
#1

Being able to rotate items any way we want has been brought up many, many times, so I'm pretty sure it counts as a good idea by now

The warping of items is an interesting idea, not sure how easy it would be to code into game though. And knowing me I'd forget what I've called the warp-point after a few hours





~~~ Kelsaka Rymi ~~~
Clothing-Obsessed Elder Tailor of Infinity
Kelsaka's Clothing Boutique -6820 2700 Tyrsis, Naboo
(Maisaka ~ Outfits, Shasaka ~ Hunter, Teisaka ~ Fashion Armour)
(Survived 2 crafting trips to the DWB)
Fudge-Dragon
Sat Jun 04, 2005 12:43 pm
#2

Has anyone ever wanted to put an item Sideways

E.g. Stick a chemical crate into the wall with jus the top sticking out


WellI have I Suggest that they add a /rotate x <number>command, a /rotate z <number>command and rename /rotate <number> to /rotate y <number>


anyone else think that is a good idea?


also my second idea is that if you Selected an item and typed something like /setitempoint <name>, <name> being what you wanted to call it, If you then Picked up that item and dropped it again you could do something like /warpitempoint <name>

it moves it to the Location and facing that was recorded on using the first command.

this would realy save time because I am always putting my resources out of the way but when I run out i have to move the new crate to that location.



anyone else think that is a good idea?
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