Cities And Housing Archive

Thread: a question about Mustafarian Underground Bunker.

Meatpuppet1987
Thu Oct 13, 2005 10:56 am
#27

The new house is awesome on TC2, but the before mentioned footprint size makes it damn near impossible to place in a player city on live servers,




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Tnomal
Sat Oct 15, 2005 11:09 pm
#28






Khristen wrote:

I was planning on posting this for general information anyway since it's been brought up a few times. Right now the lots required are 3. The footprint is also much larger than originally stated: it's an 8x8 footprint rather than a 5x7. Whether that changes or not, I don't know.






here's a 'what if'....


what if... you have a regular PA hall(5 lots), a bunker(3 lots), and a small house(or 2 factories... 2 lots)... for a total of 10.. and then they change the lots on the bunker to 5(same as a PA hall)? What happens then?... as you would now be consuming 12 lots..


Katelynn_Starz
Mon Oct 24, 2005 11:12 am
#29

They said in the IRC Dev chat that the Bunker is now able to be packed up. I really would like a little more item count for the bunker though, it would really make it a reward. I know 400 sounds like alot but with a house that big with so many rooms it would be hard to make it feel "lived in" with that amount.



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Engjo
Tue Oct 25, 2005 12:47 am
#30




Katelynn_Starz wrote:

They said in the IRC Dev chat that the Bunker is now able to be packed up. I really would like a little more item count for the bunker though, it would really make it a reward. I know 400 sounds like alot but with a house that big with so many rooms it would be hard to make it feel "lived in" with that amount.



yee buthow did they fix it then?
did they remove the guildhall terminal or did they come up with a fix for it?

and yee 400 item in a big house isent much...
its the same problem in guildhalls...




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