Cities And Housing Archive
Thread: Pavement!
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Roscannon
Wed Jan 19, 2005 1:15 am
#27
Yah it would be laggy, but if it wasn't too laggy i could live with it... now if we could get thug spawns in player cities i would also be happy 
Sethulas
Wed Jan 19, 2005 1:16 am
#28
Yeah I would love to see pavement added to player cities. They are cities, not villages. I think the only place that truley feels like they have normal looking cities is tatooine cause they aren't really supposed to have pavement there.
Rueger_Karde
Wed Jan 19, 2005 1:22 am
#29
Could somone give me a rundown on why they it would be laggy?
Also, I heard the idea thrown around once that paths/pavement could be an automated process. If there was a way to record where people walk, ride and drive then there could be paths put in there. From certain player cites to others, from cityies to popular POIs, and race tracks.
I know the problem with this, that people would abuse it and make diry words with it in the ground. But if there was a way to do it, then you would have to make it dependent on more than one person. Like it would take 20 people a day for a week to make a path or something like that.
Anyhow, that would DEFINATLY make the game much more fluid.
LonelyGhost
Wed Jan 19, 2005 1:46 am
#30
One of the ways was to make pavement "tiles". These would be generated automatically to fill the city territory. But since it is impossible for the terrain to be leveled out (man, that would be nice!) in the city, the pavement would be contoured with the hills and such. As you have seen in every single kind of structure or item placed in the World, it is level, and has an "underground" section so that if it is placed on uneven terrain it is not hovering.
So for a Tiled pavement, the tile would have to be small enough to cover a hill without jagged seams...this means it would have to be really small. Probably as small or smaller thana small house footprint. This means each tile would have to load individually. Lag.
Yes, a better solution would be to change the texture of the terrain from grass/sand/dirt to pavement. But in the last 9 to 12 months, no Dev has ever mentioned anything about this topic. Maybe Mr. C can help us here.
So for a Tiled pavement, the tile would have to be small enough to cover a hill without jagged seams...this means it would have to be really small. Probably as small or smaller thana small house footprint. This means each tile would have to load individually. Lag.
Yes, a better solution would be to change the texture of the terrain from grass/sand/dirt to pavement. But in the last 9 to 12 months, no Dev has ever mentioned anything about this topic. Maybe Mr. C can help us here.
Message Edited by LonelyGhost on 01-18-2005 03:47 PM
Epak
Wed Jan 19, 2005 1:52 am
#31
I just wish there was a way to flatten or smooth an area of a city in order to place structures more orderly.
Master_Mavric
Thu Jan 20, 2005 12:07 pm
#32
starnick wrote:
Likewise...im biased as I LOVE pavement! I love roads, avenues, everything - Im a perfectionist, and even though I would like gardens, Id love my city to look crisp and modern! (Like Manaan City or the upper level Taris City...Im all for the ferracrete and metal!)
Im guessing your city is corillia/generic style then? Im partial to the old town naboo look myself with the nice brick masonry. Id suttle for anything that would kill the crab grass though.
*Calls localwarehouse ont the holo net*
"Hi Id like to order, 200k bricks and 500 gallons of Round-Up."
*pause*
"Next Week? Ok sounds good."
*pause*
"Ya just drop it in front of the Peko Lake City Hall. Thanks, Bye"
bluephoenix8406
Thu Jan 20, 2005 7:57 pm
#33
I think that the mayors should be able to access a mode where the can level out the land and add walls/gates/roads. Also the should be able to hire an arcitect who can do all of that and then make a city layout where houses are assigned to lot numbes to increase the look and art of the city
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