Cities And Housing Archive
Thread: Please, please get rid of all these condemmed structures!!!!
I remember before I left the game if you did not keep up on the maintance of your house or harvesters you could kiss them goodbye because they would decay and disappear. I remember playing a game that they implemented the idea that if a structure reached 0% aactive player was able to tear down the building and keep any items that where inside.
This allowed the clearing of eyesores around the different areas of structures that where not being used and also clearing the area for players that where active to expand into that area or for a new player to build in that area. This would either give the active players a choose of keeping the maintance going on the structure or getting rid of it all together.
Currently I say go back to the old ways and if you do not pack up your house before you leave the game say goodbye to your items, it happened to me should happen to others they will have to just start over with whatever they have in there inventory or bank.
I say just let them disappear or make a feature where the items are placed in a reserved bank account or the users inventory when they become condemmed but get rid of them.
Message Edited by kjoy1 on 09-12-2005 09:45 AM
Are the Dev's Listening?
This needs to be addressed, how many month's will they let this go on? The longer it goes on, the more disgusted people get, I don't understand why a hotfix to an issue so blatently obvious can't be addressed. Why wait for next big publish? Why can't they hotfix issues on a regular basis? Would'nt it make sense to run a hotfix everyone few days to keep ontop of issues, instead of letting them build up and build up?
If we saw more hotfix's our faith in the devs and customer service would be much higher than it currently is.
You would think that with the house packing ability they would have shown us some intention to implement it to solve the condemned housing issue. But, as we have noted elsewhere. Player Cities are not a concern for the developers in light of the upcoming expansion, the long lasting Jedi problems, the multi-various profession issues and all the tweaks and twitches needed to keep the CU working.
Today is one of the days when I hate this game. Simply due to the ineptitude of the Sony people. If I ran my developers like they run theirs, I would have long ago lost all my support from my sponsoring companies. SWG is not a good example of how to correclty develop, launch, maintain and improve a product throughout it life-cycle.
I support your needs to get this resolved, though it might very possibly have a negative impact onthe city which I run, in that it will open walls in my base defensive wall. But that is a non-issue since there are already so many issues with PvE/PvP GCW bases and thedefense of these assets that what is one more minor issue.
Sincerely,
Hadrian
Dezelle wrote:
Hasn't it been long enough? This issue concerning condemmed housing has been going on for many months, and still not one CSR or developer has addressed the issue, or even responded to the many threads on this issue. It's a valid issue, and an important one, yet it keeps getting ignored, why?
I'm tired of dodging hundreds of factories sitting in a field burning up, tired of dodging many many condemmed houses, sick of the lag, and the eyesore of it all. Go out of theed just a short distance and it's horrible, the landscape is littered with burning miners, and condemmed structures. Would Lucas be impressed? I think not
This "pack up feature" does NOT address the issue of all the condemmed housing, however it does address the issue that condemmed housing was trying to address. The reason this whole condemmed housing feature was implimented was to try an lure old customers back to the game, with promises that your goods would still be here. Now with this new feature when people leave they can pack up. Ok, good deal, good idea sony. NOW, stop catering to the non paying player base, and start thinking about those who are playing to play, and start thinking about the quality of the game you charge us for. Having all these comdemmed structures is the stupidest idea you ever came up with. Get rid of them, PLEASE!!!!
Take us back to the days where if the maint ran out, it went into decay, and once it reached zero..POOF, it's GONE. Why should we care if the owner comes back in a year? They certainly didn't care about their stuff when they cancelled their accounts did they?
We don;t need a charcater purge to get rid of this stuff, what we need is to go back to the days when stuff poofed after the decay process!!!!!! If someone loses stuff, TOO FREAKING BAD, they now have teh option to "pack up" when they leave, so there is no esxcuse, and NO NEEDE for condemmed structures anymore!
Please, for the love of god, get rid of them, and do it SOON, no more procrastinating! It was a stupid idea to begin with, and there is no shame in saying ooops, we shouldnt have done that, we are gonna go back to the old way. Infact admitting that mistake would bring ya's up a notch in my eyes
They dont even have to reintroduce the decay systems, all they have to do is pack up the houses for accounts that have been inactive for like 6 months. And if vendors are in the house,theyspare that house which will apease all the crafters. And last they can mark all the houses that will be packed up for like 1 week, giving Admins time to take out their items from that house.
I'm sickened with all the condemed crap on my small server Shadowfire. I sudder to think of all the crap on the large ones like bria.
Only problem with that is then there's no money sink... and this game seriously needs money sinks.
JargonScott wrote:
Think simple.
Remove housing maintenence altogether. If your toon doesn't log into the game within 30 days, the house is packed up and put into your bank.
This could solve lingering houses and possibly even cross-server house trades. Property might need a little adjustment...maybe set a flat rate per structure type.
Rogue135 wrote:
Only problem with that is then there's no money sink... and this game seriously needs money sinks.
JargonScott wrote:
Think simple.
Remove housing maintenence altogether. If your toon doesn't log into the game within 30 days, the house is packed up and put into your bank.
This could solve lingering houses and possibly even cross-server house trades. Property might need a little adjustment...maybe set a flat rate per structure type.
I agree. The devs would need to come up with a way to balance out the money sink some other way. Some way that doesn't leave objects in the game for years.
After speaking with a csr that logged on to help with my city and fixa shuttleport issue I now have some actual info from "their" side of things.
Here it goes..I asked the csr what the deal was with all the condemed structures still being around and what they planned to do about it. (since we have quite a few and our city is on an island and its caused a big problem with space) His response was the house pack up feature was actually started as a way to remove the condemed structures from the game w/out those players who own them losing everything.(Even thoughaccounts have been deleted for a very long time they stillwant those players stuff saved for them I guess in hopes they would return)So in the near future all structures that are condemed will be auto-packed and placed in those players that datapad.
I asked him how long until this is actually started and he said within the next pub/hot fix or two. They are in the process of implementing the code to take every condemed structure, pack it up, then auto place it into the corresponding players datapad.
So there ya go. Hopefully he was correct about the time frame for this and very soon these structures will be gone. Maybe thats why pub 24 has been pushed back again. But we'll see..
ZarienYage wrote:
After speaking with a csr that logged on to help with my city and fixa shuttleport issue I now have some actual info from "their" side of things.
Here it goes..I asked the csr what the deal was with all the condemed structures still being around and what they planned to do about it. (since we have quite a few and our city is on an island and its caused a big problem with space) His response was the house pack up feature was actually started as a way to remove the condemed structures from the game w/out those players who own them losing everything.(Even thoughaccounts have been deleted for a very long time they stillwant those players stuff saved for them I guess in hopes they would return)So in the near future all structures that are condemed will be auto-packed and placed in those players that datapad.
I asked him how long until this is actually started and he said within the next pub/hot fix or two. They are in the process of implementing the code to take every condemed structure, pack it up, then auto place it into the corresponding players datapad.
So there ya go. Hopefully he was correct about the time frame for this and very soon these structures will be gone. Maybe thats why pub 24 has been pushed back again. But we'll see..
Ok...that is good news. One question on it though...what about the condemned structures that you CANNOT pack-up? Examples are harvesters and PA halls. There's alot more condemned harvesters than houses simply because they only take up 1 lot...will those (the majority) condemned structures remain? I know you do not have those answers...you are just the messenger. Just something to get people thinking. Hopefully, the harvesters will go poof and they will start allowing us to pack up city structures like cantinas, medical centers and guild halls so they can just be packed up like the other condemned houses.
On a side note, I'm glad you got an answer from a CSR on this matter...most of us have failed to do so.