Cities And Housing Archive

Thread: Grrrrr Town Cap System

JediMasterCarlito
Fri Sep 16, 2005 11:46 am
#14

I don't have the same problem yet. I have a new guild and city on Naboo. I actually paid someone to tear down their dead city's (even the current mayor was no longer playing the game) hall so we could put up our own. I fear that when (and we should get there within a month) we qualify for a shuttle, or even metropolis status, we won't be able to attain it. Which is quite sad, becauseI did a ton of research on each city in Naboo on my server while trying to find one to "buy", and I can say that most seem dead (no citizens wandering around after numerous visits to the city).


Still, I'm positioning myself for the purge. I have a good feeling that once that hits, many cities on Naboo will be downgraded and we'll be able to take a top spot. I'm hoping anyway.






Vamir Daba Hermit of Naboo Eclipse
Sarynn Daba Jedi Knight Eclipse

Star Wars Galaxies Developers: "Much work remains to be done before we can announce our total failure to make any progress."

KJFett3
Sat Sep 17, 2005 12:48 am
#15


I run one of the Metro cities onNaboo in Radiant. I can't even begin to count the number of times that even on the boards, someone would accuse my city of being dead and how they were being wronged. I got an email once from one of these mayors about how it was unfair that I "hogged" the shuttleport I had and prevented these new starting cities from expanding. I was told about how hard "they " had worked to get their city running. They explained that they had passed through town several times to scout and had never seen a soul, and I only had 6 votes on the terminalso it was clear my city was dead and should be "handed over".


I responded to the email by inviting them to stand in my City Center Square for a while with me, and then a tour of the city.


After standing in the square and chatting with many visitors stopping by to shop, and many citizens passing through, we moved onto the tour of the city where we chatted with several WS, an AS, chef, dancer, newbies grinding and other various citizens doing this and that. I even got a new citizen moved into the city while they were with me. "Just because you don't see them when you go through doesn't mean they don't exist."


Some large cities are dead, so are some of the small ones. Every mayors works hard to build their city. Every mayor has to play by the rules. No one said you have the right to own a lvl5 city. I will say thesame thing I tell each mayor that stops by. If you get tired of the cap, I have plenty of room to fit you and your friends here in town. I'll even run the place so you can take a break and relax.


My guild manages 3 cities. All 3 are metro cities. 2 are on Naboo and 1 on Corellia. It takes a lot of work to keep them running. Its always amazed me the number of people that think that what I have worked for and what my fellow politicians have worked for is somehow not worth as much and is rightfully theirs because their perspective didn't see the reality of the facts.


Our server also has lvl5 cities that belong to foreign groups...we are the unofficial spanish server. Those cities are always empty when I play....but they are just as active...I just walk through at theoff time.


as for the vote idea....I'm a Master Politician...have been since over a year ago. I register each 3 week cylce so no one sneaks into the election. Some people vote for me, but I shouldnt have to mandate that all my citizens vote when I don't need it.


I am sorry that you have hit a cap, not every city gets to be a lvl4 or 5. The poli forums have explained this for a long time though and I don't see how anyone could be surprised by this. I do understand the frustration that some mayors have. One of my longtime friends in the game is in a similar situation. Sadly, all they can do is wait. Would some cities fall, where a structure pruge to go in? On our server, on Naboo, I believe only one lvl5 city would drop far enough to allow one of the handful of cities waiting to get a shuttle to bump up. I anticipate the other lvl4 and 5s would only drop so far, yet still be above the 55 citizens needed. Even with a 50% loss of citizens, a city that is at 110 citizens would hit the 55, and would then be able to move a handful of people that couldnt live in the limits back into the new cleared areas of the city to insure their foothold.


I honestly think too many mayors think the structure purge is going to solve all their problems when it is not going to be all they hope. At best it will remove 30-40% of a city population when it happens. The remainder between existing players and ones that have left will be those that stopped playing less than 6 months before the purge. That is still 60-70% of the current populations of many of these cities. It will be the ones run by guilds that have all completely left and will have been gone for 6+months that will see be the hardest hit...and those are not as common as people would like to think. Maybe some severs are different.



!Drevin of DROW!
!!
Catman-Does
Mon Sep 19, 2005 7:44 am
#16



L0llirot wrote:

My main problem is the growth cap (should have stated that) that stops people getting to at least rank 3. Rank 3 is the most important rank in terms of being able to use your politician skills affectively. Shuttleports etc are nice little additions but all cities should just be allowed the potential for rank 3 at least.






/sign!!!!






>>>>>>>>>>>>>>>>>>>>>>>>>>> <<<<<<<<<<<<<<<<<<<<<<<<<<<
Catman Does Catius
Dark Jedi Imperial Colonel Droid Engineer & Shipwright
>>>Leader of STEALTH, an Imperial/Neutral Guild on Naboo<<<
>>Shopping Centre -7345 1060 --- Offers Vendor -7349 1054<<
"So instead of sticking to the thing that our players really love,
we start changing it. And now we?re alienating the players
playing our game, losing our subscribers."- Jeff Hickman

gojimbogo
Tue Sep 20, 2005 9:01 am
#17



Janias wrote:
I am personally hoping that the final implementation of the "Packup" system is the sign that dead cities will start to disappear.





I thought that was supposed to be the reason the system was implimented in the first place...

5 creds says they're waiting now to see if anyone comes back for trials of obi-wan to see if anyone comes back before doing a player dump.



Jamys Farstrider - Elder Commando, Talusian Resistance
PR Director, Spirit of the Fallanassi - http://www.sofgaming.net

"Sometimes, you have to roll a hard six."
- Commander William Adama

JediMasterCarlito
Tue Sep 20, 2005 11:51 am
#18






KJFett3 wrote:

...






That may be the case on your server, but not on mine. And it isn't just Naboo either, many large cap-hogging cities are either dead or do not have more active citizens than cities much smaller in population. I will also say that I know *personally* of a couple of cities on Naboo that have quite a large number of lot traded citizens that really don't even play on the server whatsoever. Whether those are still active accounts or not remains to be seen with the purge.


With all that said, and going back to the main topic of this thread, caps should be removed! If shuttleport caps are to remain, that is fine, I can support that due to the technical aspects of the game. However there is nothing technically wrong with having every city be a level 5 city if they can get that far (unlikely). The current system is completely undermining the hard work of people who are now getting into player cities. It is basically giving the message that unless you take over a level 5 city, you have no chance to obtain one.




Vamir Daba Hermit of Naboo Eclipse
Sarynn Daba Jedi Knight Eclipse

Star Wars Galaxies Developers: "Much work remains to be done before we can announce our total failure to make any progress."

Catman-Does
Tue Sep 27, 2005 7:20 am
#19

Will this and many other issues with the town system ever be addressed by the SOE?





>>>>>>>>>>>>>>>>>>>>>>>>>>> <<<<<<<<<<<<<<<<<<<<<<<<<<<
Catman Does Catius
Dark Jedi Imperial Colonel Droid Engineer & Shipwright
>>>Leader of STEALTH, an Imperial/Neutral Guild on Naboo<<<
>>Shopping Centre -7345 1060 --- Offers Vendor -7349 1054<<
"So instead of sticking to the thing that our players really love,
we start changing it. And now we?re alienating the players
playing our game, losing our subscribers."- Jeff Hickman

KJFett3
Tue Sep 27, 2005 8:40 am
#20






JediMasterCarlito wrote:





KJFett3 wrote:

...






That may be the case on your server, but not on mine. And it isn't just Naboo either, many large cap-hogging cities are either dead or do not have more active citizens than cities much smaller in population. I will also say that I know *personally* of a couple of cities on Naboo that have quite a large number of lot traded citizens that really don't even play on the server whatsoever. Whether those are still active accounts or not remains to be seen with the purge.


With all that said, and going back to the main topic of this thread, caps should be removed! If shuttleport caps are to remain, that is fine, I can support that due to the technical aspects of the game. However there is nothing technically wrong with having every city be a level 5 city if they can get that far (unlikely). The current system is completely undermining the hard work of people who are now getting into player cities. It is basically giving the message that unless you take over a level 5 city, you have no chance to obtain one.




I have to diagree. I think the capsshould be lowered. This would force players into cities so they are more populated and less spread out. Want to see cities with players? Lower the caps and put in the structure purge. Anything else is a waste of time imho.



!Drevin of DROW!
!!
FilanVader
Tue Sep 27, 2005 9:12 am
#21

when an account is inactive for 90 days all structures should automaticly packup into the datapad including harvestors/factories.
KJFett3
Tue Sep 27, 2005 9:16 am
#22






FilanVader wrote:
when an account is inactive for 90 days all structures should automaticly packup into the datapad including harvestors/factories.




Something along that line is what they are already looking into. I don't think it is going to be the great thing most are hoping for, but it won't bother me. /shrug



!Drevin of DROW!
!!
JediMasterCarlito
Tue Sep 27, 2005 11:54 am
#23






KJFett3 wrote:


I have to diagree. I think the capsshould be lowered. This would force players into cities so they are more populated and less spread out. Want to see cities with players? Lower the caps and put in the structure purge. Anything else is a waste of time imho.






I think you are completely wrong on this front. Most cities are run by a guild, not multiple guilds or non-guilds. Therefore, why would a guild want to allow your guild into the city, especially allow you to set up enough members within the city limits to overthrow the other guild out of office? I can imagine most one guild player cities aren't going to go for that, as they wouldn't want someone else to come in and destroy all the hard work they've put in. Therefore they're not going to let anyone in the city, unless you're a guild member. And with smaller caps, it just means (as it currently is with growth caps) the original city placers get to have their cities, while everyone else gets to contribute to the ugly urban sprawl of Dantooine's MO.


In reality, unless/until they allow anyone to just join a city without getting permission, your suggestion is not a good one and not realistic.




Vamir Daba Hermit of Naboo Eclipse
Sarynn Daba Jedi Knight Eclipse

Star Wars Galaxies Developers: "Much work remains to be done before we can announce our total failure to make any progress."

KJFett3
Wed Sep 28, 2005 12:03 am
#24






JediMasterCarlito wrote:





KJFett3 wrote:


I have to diagree. I think the capsshould be lowered. This would force players into cities so they are more populated and less spread out. Want to see cities with players? Lower the caps and put in the structure purge. Anything else is a waste of time imho.






I think you are completely wrong on this front. Most cities are run by a guild, not multiple guilds or non-guilds. Therefore, why would a guild want to allow your guild into the city, especially allow you to set up enough members within the city limits to overthrow the other guild out of office? I can imagine most one guild player cities aren't going to go for that, as they wouldn't want someone else to come in and destroy all the hard work they've put in. Therefore they're not going to let anyone in the city, unless you're a guild member. And with smaller caps, it just means (as it currently is with growth caps) the original city placers get to have their cities, while everyone else gets to contribute to the ugly urban sprawl of Dantooine's MO.


In reality, unless/until they allow anyone to just join a city without getting permission, your suggestion is not a good one and not realistic.






There is a reason that cities were supposed to be multi-guild and had the ability for elections. While you may think it won't work, it is what the cities were originally intended to be. It's why my cities continue to follow that idea, and are some of the oldest on the server and have an actual population of functioning citizens. We will have to agree to disagree on this aspect.



!Drevin of DROW!
!!
JediMasterCarlito
Wed Sep 28, 2005 7:52 am
#25

Agreed.




Vamir Daba Hermit of Naboo Eclipse
Sarynn Daba Jedi Knight Eclipse

Star Wars Galaxies Developers: "Much work remains to be done before we can announce our total failure to make any progress."

OldManDog
Wed Sep 28, 2005 3:21 pm
#26

/rofl

Message Edited by OldManDog on 09-28-2005 06:22 PM




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