Cities And Housing Archive

Thread: Idea to make a pretty city layout possible

cybrax
Fri Sep 02, 2005 10:26 am
#14


Message Edited by cybrax on 09-22-2005 05:28 AM






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Angelshadowx
Fri Sep 16, 2005 4:28 pm
#15

Ilike this idea a lot, and would be impressed if it was implemented, One of the tools should give you the ability to "surface" the cities ground. So you could have metalic or cobblestone ground to walk on when you are in a city.

Would allow you to judge the cities perimiter very very easily, it would of course grow and shrink with the city size.



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Metonic
Sat Sep 17, 2005 3:01 pm
#16

This would be so cool!


/sign


Daeyron
Fri Sep 23, 2005 10:51 am
#17

this isn't a bad idea.

i'm with some of the other posters, though, in insisting that we also need things like roads, walls, terrain levelling tools, and so on.

i'm willing to yield on the issue of player city starports, though that would be darn cool.

-dc
DJALix
Sun Sep 25, 2005 8:43 pm
#18

This is a great idea. Please please please take note of this person



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KryssPteska
Tue Sep 27, 2005 2:07 am
#19

if there was a wish list thread, i would put this there.....



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robertomantonar
Tue Sep 27, 2005 12:39 pm
#20

/sign This is an awesome idea but coupled with this could we have some sort of option to email a map to citzens in undesired area so they could see where we would like them to move there structures if we need them to move for space concers or placing a suttleport or something. What do you guys think?
Lefevis
Wed Sep 28, 2005 4:49 pm
#21

good idea




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TheRockStar
Wed Oct 19, 2005 10:40 am
#22



Chroma_Key wrote:

This is very much desired!

*****




Couldn't have put it better myself, good show



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Poldano
Wed Oct 19, 2005 11:47 am
#23

One possibility is for the mayor (or militia member) to give the toon placing the house a "building permit" for a specific planned lot in the city, with constraints on house type (or at least pad dimensions) and orientation. To do this effectively, there would need to be an in-game zoning map accessible through the city terminal that takes into account terrain, existing structures, and outstanding building permits. The city planning tool is a good start, but much more work would be needed to incorporate terrain, structures, and permits. Terrain informationmay in principle be accessible client-side, but other information would need to be downloaded.


Saego, Wanderhome.


Kakeemono
Thu Oct 20, 2005 11:04 am
#24


/bump and some possible input



How about the Mayor sets up lots from which a player can choose to build on. Example would be setting a road down ... then setting up lots for Small Tatooine Houses facing the street. The player moving into the city could then choose to occupy this lot by placing his Small Tattooine House in the predestined place.



This could be done in great detail as you could have the shuttleport set up and allow for merchants to drop thier tents only in certain areas, so as to make a "mall". Could be set up to allow an industrial part of the city with all the factories running.



Another piece of input I think was mentioned but not sure... Walls.




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KryssPteska
Thu Oct 20, 2005 11:07 am
#25



Kakeemono wrote:

/bump and some possible input

How about the Mayor sets up lots from which a player can choose to build on. Example would be setting a road down ... then setting up lots for Small Tatooine Houses facing the street. The player moving into the city could then choose to occupy this lot by placing his Small Tattooine House in the predestined place.

This could be done in great detail as you could have the shuttleport set up and allow for merchants to drop thier tents only in certain areas, so as to make a "mall". Could be set up to allow an industrial part of the city with all the factories running.

Another piece of input I think was mentioned but not sure... Walls.







the devs have said they will never have player created walls.


griefing strategy.



hence, the change in the med. naboo footprint.



im glad most people like my idea



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