Cities And Housing Archive

Thread: For the love of god, doesn't anyone realize that Player Cities have almost ruined this game?

Shadow-Walker
Thu Jan 20, 2005 4:34 am
#14


A good sugguestion was made about player cities. What should exist is a 5 huts (city halls) spread out over the planets. within the radius of the hut are zoning rights. As more houses are placed the hut is upgraded to a larger building. This would get the voting for mayor put to better use as no one group would own the city just the mayor who could be replaced by another. As the city gets bigger so does the zoneing area around thecity hall.


This would get rid of any mayor who is about to loose there position and destroying the city hall.


Then as ppl leave the city shirinks, if any buildings outside the zone are moved into the new zone automaticaly.


This way it stops all houses just being placed anywhere on a planet and make it look cluttered.


Also I like the option to add storage units to houses to allow more items to be placed. I am more than happy to have 1 medium house and put the remainging slots into storage units for me house.




Message Edited by Shadow-Walker on 01-20-2005 11:34 AM




---------- G'B - DND ----------

www.dnd-gamer.com


Has any one seen Nogix, last I heard he was arrested
near his home on tatooine by an Imperial Squad.......
kordeth4
Thu Jan 20, 2005 5:58 am
#15

all im hearing is player cities are bad and player cities are good......my thoughts are if you dont like them then live in your own little mob infested spot on the planet where you have to fight to get in and fight to get out of your home....if you like them move in and enjoy it cuase i remember when we didnt even had houses and the only places to store loot drops and stuff was your backpack or the bank and the only venders you found were in the npc static cities with a ridiculously low sell cap on them(still is a ridiculously low cap on them and an auction should never have a cap)


i am in favor of player cities as it gives us mob free zones in a setting of our choosing to socialize and work out of

i have issues with player cities over high costs for maintnance/taxes and for alot of mayors that simply have no clue on being people friendly(tyrants)


Kordeth

Being of many Galaxies


BTW Matsu Valley on Sunrunner Server planet Rori is recuiting more citizens and guildmembers

Imperial Guild Matnutska Thunder Foundation(MTFdn) requires Either Ground or Space Imperial Faction Standing---a guild of friendly people that like to help each other and do things together alot

Contact:Cronik,BigCheif,Darksole,Sheepblaster,Rocket,Zatanya,or Zarainia
WillburWright
Thu Jan 20, 2005 5:05 pm
#16






Fidgiter wrote:

Once upon a time in a galaxy far far away there was a crafter who had grown beyond the Bazaar and needed a vendor. He set off to a settlement of houses outside of Mos Eisley which the locals called Mos Tatoo. It was an almost random jumble of houses, factories and harvesters but it hosted some of the earliest masters and was the place to shop.


One day he was setting a factory down but some Mountain Squill had built a nest near by. He tried to dislodge them but failed. He saw his neighbor who had been hunting the area and they teamed up and both failed in removing the nest. They called another and finally the beasts were defeated and they all stood around laughing about what fun the whole thing had been.


A Dancers Guild formed in town and they setup an improvised Cantina and a crafter set a registered vendor so it could appear on the map in some form. It wasn't as obvious as the Cantina in the city since there was no official structure or waypoint to enable people to find it but people made due. While the Cantina in Mos Eisley grew silent this new site came to life and this contributed to the growing community.


People would hunt the wilderness near to the town or jog over to Anchorhead or Bestine for some factional action. There were so many places which were too dangerous to solo so people made small groups for local hunting and big hunts for the deadly wilds of Lok, Dathomir and Endor. The local crafters needed the hides, the local hunters needed the money and fun was had by all.


Then things started to change. Buffs became the rage, armor became effective, superior weapons were crafted. Hunting the area around the town became too easy solo let alone in a group. The hunting grounds that used to require groups were now best conquered solo. The hunters spread out as loners.


Player Cities came at this time when the social fabric of the galaxy was already in decay and created order from the chaos of what had been before. In many cases it slowed the decay but it but inevitably people withdrew into their loner worlds grinding professions for Jedi and grinding out combat professions solo. Crafters were active but eventually the a great recession swept the galaxy and many closed shop instead finding the profits of solo groups to be a much greater lure.


The game has been brought to its current state by poor design. The game systems FORCED crafters away from the Major Cities. The game systems created INCENTIVESfor people to be involved in endless grinding. The game combat systems made combat most PRODUCTIVE to be done solo and not in a group.


You say that Player Cities have almost ruined the game but I strongly disagree. Player Cities have been the nesting place of the little that remains of community in the game. Without Player Cities things would be worse and not better.







Exactly



ana-mo-cara
Thu Jan 20, 2005 6:03 pm
#17

Defend the poster time I suppose here it goes.


Player city mission terminals and improved job market. This is why you can go to a npc city on some planets like dantooine, and find out that half the players are working out of the player city.


Player city shuttle service this cuts down on stopovers atleast just go to your towns shuttleport.


Player city bonuses manufacture, and research once again a serious bonus that a npc city cannot grant.


Player city cantinas med centers clone centers. Just one more reason to never go a npc city.


Banking in your home town no reason to use the npc city terminal.


Basically player cities are giveing these bonuses and while its not necassarily accomodateing every player its enough. So that a few players can just avoid going to npc cities for great stretches at a time.


What I mean when I say factional value I am not talking dropping bases in city. I am talking far richer factional content. Anchorhead should have more then a few roveing npcs and a recruiter and a terminal.


You should go into theed and find a military starport filled with tie fighters and so on. Anchorhead should have a covert rebel base beneath the cantina. So on and so forth.


I hate to say it but we got a lot of superfluous npc cities. They all generically look the same, and are just filler space. Filled with superflous npcs.


In general players need more reasons to go to npc cities. Sadly player cities have all the features and then some. NPC cities allowed players to interact more readily, but if there are fourty players on a planet three in that town four in the other. That means there is still enough players on a planet to get together and do things. Its just you cannot bring people back to a town by standing there alone.


P.S. Yes they need to remove some npc cities. For no other reason then they are eating up data, and nobody uses them anyway.
Nuttynoah
Fri Jan 21, 2005 12:27 am
#18

Hi all

i have nothink against player citys, its just the problem is we are running out of land or planets...SOE need to bring in some more planets, or add more land to the excisting land that we have at the moment, as its getting a bit full up


NO CAPTAIN, I SEE NO SHIPS JUST HARDSHIPS


**I once ask a group if thay wanted a hand "as im a creature handler" thier reply was: no thanks we are in a hurry**




NO CAPTAIN, I SEE NO SHIPS JUST HARDSHIPS.R.I.P SWG 26/04/2005

ghosts dont die thay just fade away like star war veterans are doing every day

Nuttynoah Elder Jedi


Master_Mavric
Fri Jan 21, 2005 1:01 am
#19


Intresting Issue. Im afarid i have to say something. I joined my first player city back in early september 2003. For us "Old Timers" yes that was before the player city pacth. We had a little suttlement north of keren about halfway to kaadara. We where second to drop a city hall on our server (or so im told im not sure how accurate the statement is). Anyway our comunity is togeather to this day. We have lost alot of friends along the way. We have gained alot of them too.There are still 4-5 of the origional 20 that still play and live in our city today.


Player Citys have broght alot to the game. They bring comunitys togeather in a way that the static citys never did. I started the game on launch day. Then after the server crashed, crashed again, crashed a third timeand finaly the next day restarted,I started again. I planet hoped made 2 or three fiends over the next few months. Finaly suttling down with the group im still with. You talk about friends. If it hadnt been for player citys I wouldnt be one of the few, the proud, the day 1ers becauseI would have quit before they ever got released. Im still a dead broke dead beet in the game but i have a good time with good friends and thats all that matters.


I agree lets add more to the player citys. Make them more atractive not take away from them. Player citys didnt ruin the game. They made the game. I agree you never see anyone in the static citys on my server anymore either. (and FYI on my server it was Keren that was more populated the kaadara for a long time). But keep in mind we have lost a huge amount of the player base. Theed was a thriveing comunity up till about september last year. That is when the decline started not back when player citys were released. And quite frankly i like rideing to theed on my swoop and not haveing to go outa my way to go around the 1k think ring of houses that use to surround it. Im all for the suburb decline. If you need something, Look on the map and find a vendor (if its on the map it is stocked), use the shuttle and go get it. Dont complain because its not a k away in the sprawl. Maybe you will meet someone intresting when you get there.


BTW its Star Wars Galaxies not Star Wars Cities Explore It

Message Edited by Master_Mavric on 01-20-2005 12:02 PM







Major Tolk Esrafa, MRiflemen-BH-Ranger, Antarian Ranger
Capt. Aris Esrafa, MBH-MCarbineer, Antarian Ranger


Fidgiter
Fri Jan 21, 2005 1:26 am
#20

Once upon a time in a galaxy far far away there was a crafter who had grown beyond the Bazaar and needed a vendor. He set off to a settlement of houses outside of Mos Eisley which the locals called Mos Tatoo. It was an almost random jumble of houses, factories and harvesters but it hosted some of the earliest masters and was the place to shop.


One day he was setting a factory down but some Mountain Squill had built a nest near by. He tried to dislodge them but failed. He saw his neighbor who had been hunting the area and they teamed up and both failed in removing the nest. They called another and finally the beasts were defeated and they all stood around laughing about what fun the whole thing had been.


A Dancers Guild formed in town and they setup an improvised Cantina and a crafter set a registered vendor so it could appear on the map in some form. It wasn't as obvious as the Cantina in the city since there was no official structure or waypoint to enable people to find it but people made due. While the Cantina in Mos Eisley grew silent this new site came to life and this contributed to the growing community.


People would hunt the wilderness near to the town or jog over to Anchorhead or Bestine for some factional action. There were so many places which were too dangerous to solo so people made small groups for local hunting and big hunts for the deadly wilds of Lok, Dathomir and Endor. The local crafters needed the hides, the local hunters needed the money and fun was had by all.


Then things started to change. Buffs became the rage, armor became effective, superior weapons were crafted. Hunting the area around the town became too easy solo let alone in a group. The hunting grounds that used to require groups were now best conquered solo. The hunters spread out as loners.


Player Cities came at this time when the social fabric of the galaxy was already in decay and created order from the chaos of what had been before. In many cases it slowed the decay but it but inevitably people withdrew into their loner worlds grinding professions for Jedi and grinding out combat professions solo. Crafters were active but eventually the a great recession swept the galaxy and many closed shop instead finding the profits of solo groups to be a much greater lure.


The game has been brought to its current state by poor design. The game systems FORCED crafters away from the Major Cities. The game systems created INCENTIVESfor people to be involved in endless grinding. The game combat systems made combat most PRODUCTIVE to be done solo and not in a group.


You say that Player Cities have almost ruined the game but I strongly disagree. Player Cities have been the nesting place of the little that remains of community in the game. Without Player Cities things would be worse and not better.



Mayor Feliz, RSO Commanding Officer
FidgitCo Construction, Droid and Starships
Furnishing the Galaxy since September 2003
Dune Retreat Mall, Tatooine
Master_Mavric
Fri Jan 21, 2005 1:32 am
#21

Fidgiter; sounds in a way like my story 5 stars







Major Tolk Esrafa, MRiflemen-BH-Ranger, Antarian Ranger
Capt. Aris Esrafa, MBH-MCarbineer, Antarian Ranger


BleuDestiny
Fri Jan 21, 2005 4:54 pm
#22






Kalvin87 wrote:
Honestly, SWG was pretty sweet before player cities.

As of right now, THERE ARE TOO MANY player cities.

The immersion was much greater back then -- back when there were Anchorhead raids, or raids on Bestine, or Theed. Now it's just lame with 70% of the population gone from cities.

*Sigh*




Some people should not have forum posting rights, LOL. Must have some ability to reason.


I have two feet, and there was a fire on my street last night. Therefore feet cause fires. So cut off our feet and no more fires.


Good logic.


People dont tend to hang around in Player Cities. Player Cities are mostly functional for storage, crafting, merchants, healing, etc. I don't know of many people who hang around in Player Cities, or Player Cities who have a lot of activity going on in them. They're stopping places for a function or need. The problem is a lack of population in the game. The game has died off. Focus a little on the real issues to make the game succesful rather than trying to cut off your feet. The game is better for Player Cities. I couldn't imagine playing WoW where you can't own structures... ughhh.







Fundamentally opposed to the SWG GR (Game Revamp) - Fix Classic SWG incrementally rather than embarking on balancing a New SWG from scratch - Players have suffered enuf for 2 yrs., time to build on strengths, thanks! - CLICK HERE
Ani_cul
Fri Jan 21, 2005 4:58 pm
#23

the only thought I have on any of it

We created our own communities

We created our own server economies

We craft, sell, buy, react, combat, all ourselves

By our choice

It is and will always continue to be

(at least in my mind)

The players themselves that make or break how a game is




ªª Ani'cul's ATTIRE
home of Æ Assembled Ensembles

Agro Outpost, Dantooine {1300 -6100}
I RE FREE
BleuDestiny
Fri Jan 21, 2005 5:38 pm
#24

Amen





Fundamentally opposed to the SWG GR (Game Revamp) - Fix Classic SWG incrementally rather than embarking on balancing a New SWG from scratch - Players have suffered enuf for 2 yrs., time to build on strengths, thanks! - CLICK HERE
Jagged-F3l
Fri Jan 21, 2005 11:15 pm
#25






Kalvin87 wrote:
Honestly, SWG was pretty sweet before player cities.

As of right now, THERE ARE TOO MANY player cities.

There are only 4 or 5 cities max, where people hang out.

Coronet, the Mining Outpost, Theed, ...and I dunno where else. :/

It's quite unfortunate, because most players are now spread all over instead of gathering in a place to have a good time. Before player cities (most people don't even know that experience by now) was probably the best time SWG had.

People hung out in all the cities, and they weren't desolate places filled with spammers, and afk dancers.

The immersion was much greater back then -- back when there were Anchorhead raids, or raids on Bestine, or Theed. Now it's just lame with 70% of the population gone from cities.

*Sigh*






Well, it all depends on how you want to look at it.


This is a game, and games meant to be fun. A bunch of friends and I had one of the first cities on Tatooine on our server. We had a lot of fun growing the city to a metropolis. We made a lot more friends doing so, which increased the fun even more.


There are a great deal of advantages that player cities introduced into the game, and I can think of any that make the game less fun.


However, if I may play devil's advocate, I do feel sadness when I go back to the old hangouts before player cities. My character back then was a Rebel, and we all hung out in Anchorhead. When the devs forced new players to start in Mos Eisley awhile back, Mos Eisley was starting to feel like it did when I first started playing the game. The only other downside I can think of regarding player cities comes into play when I'm harvesting resources. How many times have you found that sweet +90% concentration and it is in the bounds of a player city?




010101010101010101010101010101010101010101010101010101010101Jagged' Fel
0101010101
0101010101010101010101010101010101
0101010101010101"The Oppressor"
010101010101
010101010101010101010101010101010101
010101010101
010101
010101010101010101010101010101010101010101010101
010101
01010101
01010101010101010101010101010101010101010101
01010101
010101
010101010101010101010101010101010101010101010101
010101
0101
0101010101010101010101010101010101010101010101010101
0101
0101
0101010101010101010101010101010101010101010101010101
0101
01
01010101010101010101010101010101010101010101010101010101
01
01
01010101010101010101010101010101010101010101010101010101
01
01
01010101010101010101010101010101010101010101010101010101
01
0101010101010101010101010101010101010101010101010101010101
01
0101010101010101010101010101010101010101010101010101010101
01
0101010101010101010101010101010101010101010101010101010101
01

Khristen
Sat Jan 22, 2005 12:30 am
#26






Jagged-F3l wrote:


How many times have you found that sweet +90% concentration and it is in the bounds of a player city?






Not as many as I have within the no-build radius of an NPC city....or smack in the middle of Coronet.




| Khristen Lockslett Barezz |
| Galactic Senator |00

Owner of The KhrisNea Companylocated in Kor Spera,Corellia, Naritus-730, 1195
Page 2 of 3