Cities And Housing Archive
Thread: Structures now block key in-game content area's
Almagill wrote:
eminemrapman303 wrote:
actually they can do something about it clearly stated
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If the houses were placed, legitimately, in areas that were available for building there's very little that can be done.
What would you suggest? Banning the player? House will stay there for as long as there's money in their bank
Deleting the house? I think we can both see the potential flaw in that one.
As a Ranger I get well and trully hacked off when I find patches of harvesters covering the good spawn areas, but short of making more No Build zones and preventing people ADDING houses to the existing problem, I reckon CS are stuck.
Nope. Heres exactly what should happen...
1. Development should re-evaluate the no build zones around certain areas.
2. The no build zone is increased to encompass the new areas, existing houses are not yet deleted. But no new houses can be placed.
3. In game emails are sent to owners of those houses stating that they have 1 month to move the house and its content to a currently legal plot or the house will be purged.
4. At the end of one month all houses remainig in the new no build area are condemed. No maintence may be paid, all others except owner are removed from admin, house is made private and no items may be dropped inside. Only removed. House remains like this for 2 more weeks as a last attempt to amicably get the house moved
5. After two weeks of condemed status house is purged. All items in side are lost, land plots are returned to player.
A little bit of work for alot of content saving. they have changed just about every other rule at some point, why not this? This way would people time to get thier crap together and get out. Hell devs could even offer compensation in the form of like <gasp> a new house model schematic (made by archi's lik me of course). Either way something really should be done about it.
Manaman wrote:
Nope. Heres exactly what should happen...
1. Development should re-evaluate the no build zones around certain areas.
2. The no build zone is increased to encompass the new areas, existing houses are not yet deleted. But no new houses can be placed.
3. In game emails are sent to owners of those houses stating that they have 1 month to move the house and its content to a currently legal plot or the house will be purged.
4. At the end of one month all houses remainig in the new no build area are condemed. No maintence may be paid, all others except owner are removed from admin, house is made private and no items may be dropped inside. Only removed. House remains like this for 2 more weeks as a last attempt to amicably get the house moved
5. After two weeks of condemed status house is purged. All items in side are lost, land plots are returned to player.
A little bit of work for alot of content saving. they have changed just about every other rule at some point, why not this? This way would people time to get thier crap together and get out. Hell devs could even offer compensation in the form of like a new house model schematic (made by archi's lik me of course). Either way something really should be done about it.
I agree.. These are points of intrest.. everyone should have access to them.
Actually I could care less about the krayts. I'm a master WS, Master archi, master artisan. Not like I'm going out to hunt krayts with my CDEF pistol there buddy. In fact i was speaking of a POIs in general. Like... the wonderful people who put down houses on the race track courses, the krayt GY, around various dungons etc on other planets. Not everything revolves around the Krayt GY. it is not the only POI in the game, and not the focus of the discussion. So next time think about what YOU are saying before you post. Some of us would like to experience certain parts of certain planets with out "So-And-So's r0xx0r haus o'luv nuttin' sitting smack at the entrance or in some cases the middle of the spot.
kordeth4 wrote:
BOOOOOOOO!!!!!!!!!
Think about what you are saying because simply put this really only effects two type of player the ones that feel they absolutely need the super powerful krayt tissues to fuel their already overfilled pocketbooks or the jedi that absolutely need pearls to make their lightsabers
one thing you should know is.................................Krayts spawn in other areas of Tatooine map................of course you wouldnt know this cause all you see is the krayt graveyard poi and yup thats the only place they would posibly spawn you must be one of those peeps that believe that the tuskans are only at the fort or you wont be able to fight squills unless you go to their cave
it this exact mentality that drives me bonkers...........get over it the mobs spawn in more than one area and if you didnt get to fight your critter where you wanted to maybe you should try looking around some
Kordeth
Being of Mnay Galaxies
Hey by any chance do you have a house in the krayt graveyard.....................
kordeth4 wrote:
BOOOOOOOO!!!!!!!!!
Think about what you are saying because simply put this really only effects two type of player the ones that feel they absolutely need the super powerful krayt tissues to fuel their already overfilled pocketbooks or the jedi that absolutely need pearls to make their lightsabers
one thing you should know is.................................Krayts spawn in other areas of Tatooine map................of course you wouldnt know this cause all you see is the krayt graveyard poi and yup thats the only place they would posibly spawn you must be one of those peeps that believe that the tuskans are only at the fort or you wont be able to fight squills unless you go to their cave
it this exact mentality that drives me bonkers...........get over it the mobs spawn in more than one area and if you didnt get to fight your critter where you wanted to maybe you should try looking around some
Kordeth
Being of Mnay Galaxies