Cities And Housing Archive

Thread: Ideas to stop city base farming

glory
Fri Apr 01, 2005 5:14 pm
#14

Walls are ugly.

Have you driven down the interstate and seen those rear ugly concrete walls that are going up along our highways?

I would never put a wall around my city, we so enjoy the trees and view. A lot of players chose their cities for the environment and lovely setting.



Gloria, Lowca: Wanderhome & Test Center
9 accounts, 18 characters, ok this is a tad nutso
Lowca, LIBERTYLAND PARK on Rori, our fun city geared to role playing fun
take the shuttle, racetrack, Wildlife museum, Romance Inn, pub, cafe,
Droid Factory, Whacky Hospital...much more
Come visit, bring friends and roleplay. Pull up your overhead map, each vendor marks a site for adventure and fun.
Scoooter
Tue Apr 05, 2005 11:42 am
#15






Rapidwolf wrote:

I know this has been said before, but listen to my idea, let us hve a nice discussion to attract the right kind of dev attention


1.) Cities should hve walls, placable walls by the mayor, this would only be within city limits and have to include a certain number of entrances per a distance (ie 2 doors per 100m) If the city was factionally declared these could be shut and have to be blown down by players, the better quality wall the stronger the door. If it was neutral or players from same side wanted to come in, they can enter normally and walk around inside, this would still allow access to the city aslong as you went "on leave" status


2.)These should be allowed to be fortified, with turrets close together and shield generators etc, with smugglers having to hack the shields output signal like the village quest. Turrets would behave like they always do.


3.) Mayors should be able to hire NPC militia of neutral or faction affiliation, this would allow guards to assist with the GCW and protect bases, again the more money the stronger the guards. And a caps limit on number and level depending on city size


4.) Mayors of faction affiliation should be able to expend faction points to call in reinforcements.


What do you all think? Please keep the flaming down and let this be an interesting and good discussion. Also feel free to bring in your own ideas and improvements






Best idea to stop city base farming...drop pvp bases lol The NPC's are insoide the base.







Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
Restrik
Tue Apr 05, 2005 9:11 pm
#16

I agree with the "City strong hold only" part.


I like this ideaa lot. There could be an option for allowing "donations" to the militia for factional pets; because currently, no one uses them.


There should also be a new UI for the city terminal of where to place buildings and such, much like the Deed screen, only you can place multiple structures and "units" and set patrol points for the milita NPC's.







The NGE is a decent start. Now lets bring the rest of the worlds up to par with Tatooine and Mustafar
Rapidwolf
Thu Apr 07, 2005 3:07 pm
#17

Thank you all kindly for your info, and i hope this gets some1's attention who can take it high, Player cities wanta part in the GCW aswell




"Success is not final, failure is not fatal: it is the courage to continue that counts." Winston Churchill

GaZZacK
Fri Apr 08, 2005 1:50 pm
#18

If you don't want your base farmed, drop a pvp base or no base at all.



Gazz Zack - Jedi
Malachii Darkstar - Pikedood
Ha'leh Norvin - Dancer
bluejanus
Fri Apr 08, 2005 9:56 pm
#19






Rapidwolf wrote:

Thank you all kindly for your info, and i hope this gets some1's attention who can take it high, Player cities wanta part in the GCW aswell






Uh no, YOU want player cities to have a part in the GCW. Don't speak for all mayors.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
Corsican_Ogre
Fri Apr 08, 2005 10:29 pm
#20

No walls.


Walls make no sence in a high tech game the would be blasted flat in short order.



Vrailus Novawolf
12 Point Master Armorsmith Master Shipwright Master Merchant
Daragon V Mall At Lake Destiny (Near Keren) 3125 2819
Terran_Riik
Sat Apr 09, 2005 8:11 am
#21

maybe not walls but shields would be neat instead. only a few would be able to go into the shields to disable it. maybe give smugglers and image designers a way to work together. The smuggler gets a temporary "disguise" that allows him to slip in as if he was one of the town members. then he goes in with a small team and kills the shields temporarily so the others can get in. the disguise idea has been kicked around for awhile in other forums.



Terran Riik
Smuggler/Elder Pistoleer

T
era' Crestinglight

Ma
ste
r Munitions Trader


giffordgekko
Sat Apr 09, 2005 4:15 pm
#22

just make a wall of turrets
Danto1
Mon Apr 11, 2005 4:35 am
#23

wish we could a wall of turrets around the shuttle, stop those pesky rebels shopping in my town!



Danto / Daisee Dook
DrunkWookiee / Emperors Ho|Mayor of MASH
Resources Vendor at Mashedville, Naboo -6159 -3749
Treasure Maps should be a challenge!
DarkDemonKnight
Mon Apr 11, 2005 10:29 am
#24

I think you should be able to place either a wall around the city or a laser defence wall around the city which will do instant kill to anyone that walks or drives through it.They should also have milita npc which will spawn if a milita or the mayor uses a command called State of emergancy which is basicly calling all police force to protect the city and how this will work would be that if your not a citizen in the city you are then stopped by the npcs and given a warning which lasts for a few mins giving the player a chance to leave, if he doesnt the npc opens fire and if attacked, he will call in more and more until the target is dead.

Another way is.....BRING BACK THE OLD MILITA COMMAND which was a command that allowed milita to basicly give the player they targeted a tef which only allows the milita to attack the player and the player cant attack back. They remove this do to milita and mayors abusing the power and attacking everyone walking by. But if they changed it allowing the player to attack back then it could work out and also have a rule where it will not attack players level 1 to 10 or around there (when CU COMES OUT this would most likely take affect).

Anyways thats all my ideas.



(gggggggggggggggxnnntnnnnnnntnnnxggggggggggggggg)
Snakesoul: Bounty hunter
Meryal:Jedi
Elizebethaancer
"Death before dishonor"
"TOO MANY MANDOS NOW....GOT TO GO BACK TO BEING A JEDI"

bluejanus
Mon Apr 11, 2005 10:30 pm
#25






DarkDemonKnight wrote:
I think you should be able to place either a wall around the city or a laser defence wall around the city which will do instant kill to anyone that walks or drives through it.They should also have milita npc which will spawn if a milita or the mayor uses a command called State of emergancy which is basicly calling all police force to protect the city and how this will work would be that if your not a citizen in the city you are then stopped by the npcs and given a warning which lasts for a few mins giving the player a chance to leave, if he doesnt the npc opens fire and if attacked, he will call in more and more until the target is dead.

Another way is.....BRING BACK THE OLD MILITA COMMAND which was a command that allowed milita to basicly give the player they targeted a tef which only allows the milita to attack the player and the player cant attack back. They remove this do to milita and mayors abusing the power and attacking everyone walking by. But if they changed it allowing the player to attack back then it could work out and also have a rule where it will not attack players level 1 to 10 or around there (when CU COMES OUT this would most likely take affect).

Anyways thats all my ideas.



Instant kill fences??? So you can set up your pvp bases and affect the planetary control without any risk to your bases, eh?






Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
Page 2 of 2