Cities And Housing Archive
Thread: npc healers
Kyodor wrote:
This would be the equivalent of NPC Weaponsmiths, NPC Armoursmiths, NPC Chefs, NPC Entertainers.
They could fix the Doctor profession to make it work properly, which would solve the problem.
i'm not familiar with the Doctor profession. what would "fixing" it constitute?
To answer your question:
The Doctor profession is fundamentally flawed. It has three "main" purposes - as I like to see it: Healing Damage, Healing Wounds, and Augmentation.
Healing Wounds: This is where it goes all over the shop. Firstly, Doctors heal approximately 15X worse (no exaggeration) than Jedi, who can heal about 800 - 900 wounds in one shot, whilst Master Doctors heal 60. Jedi wound healing is far too proficient, when Doctors are supposed to have unsurpassed healing abilities (check the CU Docs, this was a fundamental issue). If Jedi healing was tuned down, and Master Doctor wound healing improved to 100 + per shot, then Healing wounds would be a lot faster, hence being able to service more people, which is a big problem at the moment, since the Doctor: Patient ratio is out of whack.
Let's focus on Wound Healing - since this is the main issue being adressed in this thread. Here's the core issues, in summary:
1) Doctors are far too weak in Wound Healing to do the job effectively.
2) Doctors do not get XP in healing wounds within medical centres. Doctors must go out into comba to get XP. Hence, there is no real incentive to heal wounds at a medical centre.
3) The big one: The Doctor profession is, overall - broken or obsolete in comparison to Jedi Healer. The profession is unappealing, therefore, even if the above issues were to be adressed, the profession by itself is not worth the skill points it consumes, outside 4XXX.
I have not tried this on kashyyyk zones like the myyydril cave. when you die in the cave, you are spawned at the begining of the cave.
This is simular to an idea I tryed to put forth, given that Docs no-longer receive any benifits for healing at a med center.
Anyways here wasmy idea:
Kyodor wrote:
Kyodor wrote:
This would be the equivalent of NPC Weaponsmiths, NPC Armoursmiths, NPC Chefs, NPC Entertainers.
They could fix the Doctor profession to make it work properly, which would solve the problem.
i'm not familiar with the Doctor profession. what would "fixing" it constitute?
To answer your question:
The Doctor profession is fundamentally flawed. It has three "main" purposes - as I like to see it: Healing Damage, Healing Wounds, and Augmentation.
Healing Wounds: This is where it goes all over the shop. Firstly, Doctors heal approximately 15X worse (no exaggeration) than Jedi, who can heal about 800 - 900 wounds in one shot, whilst Master Doctors heal 60. Jedi wound healing is far too proficient, when Doctors are supposed to have unsurpassed healing abilities (check the CU Docs, this was a fundamental issue). If Jedi healing was tuned down, and Master Doctor wound healing improved to 100 + per shot, then Healing wounds would be a lot faster, hence being able to service more people, which is a big problem at the moment, since the Doctor: Patient ratio is out of whack.
Let's focus on Wound Healing - since this is the main issue being adressed in this thread. Here's the core issues, in summary:
1) Doctors are far too weak in Wound Healing to do the job effectively.
2) Doctors do not get XP in healing wounds within medical centres. Doctors must go out into comba to get XP. Hence, there is no real incentive to heal wounds at a medical centre.
3) The big one: The Doctor profession is, overall - broken or obsolete in comparison to Jedi Healer. The profession is unappealing, therefore, even if the above issues were to be adressed, the profession by itself is not worth the skill points it consumes, outside 4XXX.
thanks for the (i'm sure very) breif summary of the problems of the Doctor profession.
i'll have you know i'm already no fan of the Jedi profession, and this news adds one more strike against Jedi as far as i'm concerned.
i have heard about the healing powers of Jedi being too strong (mainly damage healing in combat) but i had no idea they were upwards of 15x what Doctors can do! that's just rediculous and wrong! (like so much else concerning the Jedi profession)
i don't play a Doctor, so i don't know what the Doc community wants from their profession.
but i agree that Doctors should NOT have to engage in combat, doing damage healing to gain XP.
the Doctor's place should be in the medical center, healing wounds. and maybe also offering preventative measures so players can avoid wounds, poison, and disease while in the field.
it would seem to me that healing damage while in combat is the Combat Medic's realm, and only CM xp would be gained while in combat.
but maybe that doesn't jive with what Doctors want, so forgive me if i'm offending any Docs.
by augmentation i guess you mean buffing?
i know you had (what became) your main function of buffing effectively taken away, but i can't say i was a big supporter of the idea of making someone invulnerable to almost 100% of mobs they'd encounter.
anyway. back to the topic at hand.
i would NOT like to see any form of NPC driven economy introduced into the game, and this includes Doctors.
i would like to see Doctors take up their rightful place as the most potent and powerful of healers, focusing more on wounds. i would also like to see wounding play more of a role in combat over all so that the wound healing services of a Doctor would be needed more.
right now it seems like wounds are only a minor inconvenience. you only aquire significant wounds from dying in space or on the ground. if they upped the amount of wounds you aquire while in combat, and maybe also the wounding power of weapons, Doctors would become a much needed and valued profession again.
also upping the wounding power of weapons would help to add strategy to combat. especially group combat.
i can imagine a scenario where you would have some combatants focusing on dealing damage, while others focus on dealing wounds (thereby decreasing the damage needed to be done).
when a combatant sees themself taking on too many wounds for their Combat Medic to be effective (in healing their damage) they'll fall back to the Doctors in the med center who can heal their wounds and get them back out to the front line.
in summary:
- Docs should heal wounds better than anyone else. Also they should be able to provide protection against Combat Medics' poo.
- Combat Medics should heal damage during combat (in addition to their poo throwing).
- Wounds should play a larger role in combat. with some weapons (or professions maybe) focusing more on wound-dealing rather than damage-dealing.
- Jedi should not be the main healers for normal players. maybe allow them to only be able to heal themselves (haha gonna ruffle some feathers with that one)
i'd like to hear a Doctor's response on the ideas i've posted, because i'm sure a Doc would know better than i for what are good ideas regarding wounds and damage.
thanks
Hi all
Interesting and articulate comments - i wil ltry to add my point of view too ![]()
I used to be a Master Doc - pre CU. Post CU i gave it up after a while as it became clear i was nothing more than a 'ressurecter'. Whenever i group hunted (Which is what teh devs want) i inevitably was in a group with 1,2 or 3 jedis - all of whom healed alot better than me.
Ressurecting WAS fun and useful, but ultimately a luxury andwaste of skillpoints (the buffs arent strong enugh to make money out of or make a major difference)Combat mediccan also do ressurect. It seemsthat Docs should go back to getting XP in med centres, although allow them the option of getting XP in the field if they want. Devs seem to want them to act like Combat medics, whilst combat medics themselves are more like chemical warfare experts!
So....
Reduce Jedi Healing powers
Increase Doc healing powers
Give Docs XP in med centres - will bring back a more social element too - i used to ennoy chatting to all and sundry who visited the med centres for healing.
Allow Docs some crafting skills - such as bactra tank idea, or at least let artisans do it
i hope i havent missed anything ![]()