Cities And Housing Archive

Thread: Gotta do the More Storage post :)

Skuzz
Wed Jan 19, 2005 10:43 am
#14

Increased storage is absolutely vital, but not for loot reasons alone. Any serious crafter in SWG is absolutely hosed when it comes to storage, especially armorsmiths and chefs, because they MUST use the vast majority of their (and their friends most likely) storage space for supplies to make their wares. This isnt fair. At the very least all crates should be made to hold 100 items, across the board, and all resource stacks should hold 1 million. This alone would alleviate massive amounts of grief for crafters.

Beyond that there was an idea to tie storage to the player instead of structures and this is a great idea i think. its very similar to how vendor storage space is handled with merchants at present. Each player gets x amount of storage that he can use wherever he likes in structures. 1000 would be a good start. This would reduce the countless useless houses dotting the countryside that are just storage sheds for 2 full backpacks of items, as players could put everything they own into a SINGLE house (you know, kinda like it works in real life).





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goattea
Wed Jan 19, 2005 3:26 pm
#15






sknomad wrote:
.... /whisper open hopper of crafting stations? 100 free storage per station.. it exists, use it.





It's not 100 free storage, it actually adds to the house total much like a bookshelf... this is what I referred to earlier, if it was free that would make crafting stations even more useful and help out crafters with space restrictions.
Marzuk147
Wed Jan 19, 2005 7:44 pm
#16

I can virtually garuantee that storage WILL NOT be changed, at all. I made a post about this a while back in length, but the bottom line, there are some things in the way:


Merchant: 3000 items
Lot trading: 1000 items PER character whose lots you use


These 2 things virtually ensure that item limits will never be raised, as people are busy circumventing item storage limits already. Fix lot trading and using merchant as an uber bank, and you MIGHT get some decent discussion from the devs, on raising item limits.

I think that 150 items per lot used would not be out of the question, if it only applied to houses. Factories should only accept what the schematic says they need, not backpacks full of loot ect.

Just something to think about.
DaveG
Wed Jan 19, 2005 10:08 pm
#17






goattea wrote:

It's not 100 free storage, it actually adds to the house total much like a bookshelf... this is what I referred to earlier, if it was free that would make crafting stations even more useful and help out crafters with space restrictions.




Does anyone have an experience in contradiction to the quoted post?




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Maaaaksman
Thu Jan 20, 2005 1:03 am
#18

Even having book cases and toolboxes as house-like backpacks would be nice. Load em up, and they take up 1 space.




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Carbcrafter
Thu Jan 20, 2005 1:07 am
#19

Perhaps a simple craftable item called a space-bag (holds 50 items) that sucks all the air out and you can drop it in your house at an item cost of only 5 or somethign.



Carbz Crafter
Master Architect *-* Master Artisan *-* Master Merchant
Just Because I Craft Doesnt Make Me Gay

Iasma
Thu Jan 20, 2005 5:44 am
#20






DaveG wrote:





goattea wrote:

It's not 100 free storage, it actually adds to the house total much like a bookshelf... this is what I referred to earlier, if it was free that would make crafting stations even more useful and help out crafters with space restrictions.




Does anyone have an experience in contradiction to the quoted post?






yes, you can have a total of 15000 items in your 2 lot houses, what you do is:


get crafting stations, 100 items in each, to open the crafting stations hopper, use a crafting tool from your inventory, press the mouse so you see radial, then hold the pointer over "start crafting" but do not click, then a new menu will come up over that, press "Open input hopper" (think thats what it is, its the only option)... then you will see a new window, as far as I know you can keep anything in there.. ive only tried resources, components and backpacks tho, they all worked, and it does not count to the house limit cause I have at least 5 full ones..




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gokou tells you, 'its an exploit to take a ruby after every stim.'.


Trevellian
Thu Jan 20, 2005 7:22 am
#21



Iasma wrote:


DaveG wrote:


goattea wrote:
It's not 100 free storage, it actually adds to the house total much like a bookshelf... this is what I referred to earlier, if it was free that would make crafting stations even more useful and help out crafters with space restrictions.


Does anyone have an experience in contradiction to the quoted post?


yes, you can have a total of 15000 items in your 2 lot houses, what you do is:

get crafting stations, 100 items in each, to open the crafting stations hopper, use a crafting tool from your inventory, press the mouse so you see radial, then hold the pointer over "start crafting" but do not click, then a new menu will come up over that, press "Open input hopper" (think thats what it is, its the only option)... then you will see a new window, as far as I know you can keep anything in there.. ive only tried resources, components and backpacks tho, they all worked, and it does not count to the house limit cause I have at least 5 full ones..






Isn't this getting awfully close to repeating the problems we encountered when Stryker was hoarding vast amounts of resources on his vendors?



Trevellian Pendragon, GTA, Caserta city, Naboo
Carbineer - Warrant Officer
Killing threads since 2003.
DaveG
Thu Jan 20, 2005 7:45 am
#22






Trevellian wrote:

Isn't this getting awfully close to repeating the problems we encountered when Stryker was hoarding vast amounts of resources on his vendors?





What was that?



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Correcting the timeline, one Jedi at a time.

Sheriff of Mos Aga'me, 1KM West of Mos Eisely, Tatooine, Farstar. IGN: DaveG
I didn't use buffs or uber armour, so why did the combat revamp have to spoil my game?
John Smedley and SOE: Reap what you sow
Iasma
Thu Jan 20, 2005 12:40 pm
#23






DaveG wrote:





Trevellian wrote:

Isn't this getting awfully close to repeating the problems we encountered when Stryker was hoarding vast amounts of resources on his vendors?





What was that?





probably something about beeing able to have so many items you lose track of them...



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Aufeek Iasma
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SF
gokou tells you, 'its an exploit to take a ruby after every stim.'.


Aljebra424
Fri Jan 21, 2005 1:21 am
#24

The 100k stacks of resources can stay imo, however..I think for crafters the one thing that would easily clear up storage problems is a simple change to make factory crates hold up to the 1000 schematic limit. The idea that different things in different factorys somehow end up in different crate amounts is just plain silly.


25 synthetic cloth vs 100 energy layers?


just make all factory crates 1000 items.



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Xsirh
Fri Jan 21, 2005 1:22 am
#25





carbcrafter wrote:
Perhaps a simple craftable item called a space-bag (holds 50 items) that sucks all the air out and you can drop it in your house at an item cost of only 5 or somethign.






Like a MagSeal Container we see all over the place.

Message Edited by Xsirh on 01-20-2005 12:24 PM



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Iraek Tasa Ralryciiiro
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goattea
Fri Jan 21, 2005 1:26 am
#26

wow, my bad! I could have sworn I tested this by adding items to my crafting stations input hopper and then checking my house's item count and seeing an increase... if the input hopper magic does indeed work, this should be enough to help out crafter's sufficiently IMO.
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