Cities And Housing Archive

Thread: The Organic Harvestor...farm

Kitoth
Mon Feb 14, 2005 6:29 pm
#14






Owen-Lars wrote:


Think he meant CH, not too hard to realise that eh?





I'm aware of what he meant. It was just another painful reminder of how totally devalued the CH profession has become, so much sothat even the scout correspondent confuses us with BEs.


As to the topic of this thread, I agree with the scouts and rangers.Organic harvestingis their primary role in the SWG economy at the moment, and this idea would take that away from them. Speaking as a CH, I know that no one considers the simple 'acquiring' of a creature to be of any monetary value, so I sincerely doubt that saying rangers could simply 'trap' them for their part in this scheme would net them much in the way of an income.




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GreenDragonMaster
Mon Feb 14, 2005 7:15 pm
#15

I don't like the idea at all. One of the funnest parts of being a ranger is hunting/harvesting. If something takes that away, there just wouldn't be enough for the rangers. Tracking is fun but the hunt at the end is a lot more fun. Trapping is fun, but it's broke and once again it's the hunting that's really fun. Exploring the winderness is fun to, but hunting along the way is more fun. Hunting is just the best part and the largest source of income. Don't people always say that you have to like your job, well take harvesting from us and I don't like my job as much anymore.



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GrigsOnia
Mon Feb 14, 2005 7:53 pm
#16


I agree with the other Rangers on the board. Even if you made it Master Ranger certification, there are enough people out there willing to buy alternate characters, grind up the Ranger tree to master, and use that to flood the market with organics. It sounds like a good idea on paper, but so do a lot of things before you give them to the masses.



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Almagill
Mon Feb 14, 2005 7:57 pm
#17

sgtBilko* said:


What if....there was a harvestor that could harvest your animal meat, hide, bone, or milk? Impossible huh? how bout this idea.

Just like any other harvestor in the game you can buy it from a architect in deed form and place it(no need for concentration, ill explain). Some harvesters are made by artisans, but in general, yep, get your point. Keep the cert for an elite craft prof.

Now actually making the harvestor.

1. A architect of ---- skill has a schematic.
2. The architect needs 2 BE componets tho. For example: a cloning device or somthing diffrent.
3. craft it, and you get your farm deed.

Given who this is 'taking' from, I'd have hoped it would take a shedload of organigs to produce...

Now how to keep rangers jobs intact. ranger is a Lifestyle, not a profession

1. Rangers can trap things, and you do need animals to run for farm. For every farm you need 10 animals, the ranger will go out and trap the animals, which with the right trap will apear as a animal in a cage in your inventory. So only rangers can sell captured animals for your farm. Also depending on how fat and healthy the animal is, that is how much bone you will get.

Whre is my motivation in providing these creatures to you (This should be a CH skill, surely?) As raw resources the hide/skin/bone of ten animals is minimal. The resale value to me of those resources when the 'farmer' is going to reap a far greater return seems imbalanced.


2. Once the hunting season for that resouce ends, u will need to get new animals. they oens inside will "die". Resulting in a stream of /tells to the Rangers pleading with them to get out there and trap another ten critters. Meanwhile, a great shift of Jibrovian Turnip meat has just come in and is selling for 450cpu... where did all them pesky hunters go? We already /conceal as soon as somebody mentions that other farmer and his daft pirate chums...

Spark notes:
1. you get a farm that harvests bone, hide , meat or milk Rangers get to participate in undermining their own business by propping up an enhanced harvest for scouts?
2. it needs a BE and architect to make it And a CH for the beasties, really.
3. you dont need to put it on any concentration
4. you need 10 captured animals to put in the farm to start harvesting.

if i need to clarify anything say so, if the idea sucks so say


Way back in the olden days, one of my early posts was something along the same lines and, by heck, I got flamed, thats' why I've tried to show some of the weaknesses in the proposal itself.

The idea of a nerf herders farm has it's attractions as a 'mini game' and that's why it does keep reappearing. However, the consistent opposition of the Scout and Ranger communities suggests that any attempt to get it in game would result in some serious boycotting and protesting.

As others have pointed out, it's unusual to have a resource shortage at any time, gluts tend to be more the rule.

Here's a for instance. Doc B has a scout buddy / an alt account. He uses that to put up a farm, stocks it with the current uber avian. For the cost of ten nuna and a schematic he can generate millions of credits worth (in terms of the cost of purchasing the meat normally). He then uses that to make megabuffs, is ultra popular and is makeing an immense fortune over and above what the docs were making around him.

Pretty soon you have other docs in on the secret.

Now, who is going to buy the Novice Scouts 1000 units of meat that he's slaved over for a week? Or the master Rangers stack of avian? The retail price for us suppliers would go through the floor. We'd then have to look for other ways of making that defecit up. Given that your infernal machines effectively magic organics out of the air, this would kill the entire harvesting business stone dead.

But that apart, it's a great idea


* Love the forum name, btw. Wish I'd thought of it, lol.



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JDLiquidFire
Mon Feb 14, 2005 8:29 pm
#18

I'm a ranger, and IMHO this idea is not a good one. That's only my opinion mind you



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MeciniaLua
Mon Feb 14, 2005 8:47 pm
#19






sgtBilko wrote:

What if....there was a harvestor that could harvest your animal meat, hide, bone,or milk? Impossible huh? how bout this idea.



Just like any other harvestor in the game you can buy it from a architect in deed form and place it(no need for concentration, ill explain).


Now actually making the harvestor.


1. A architect of ---- skill has a schematic.

2. The architect needs 2 BE componets tho. For example: a cloning device or somthing diffrent.

3. craft it, and you get your farm deed.


Now how to keep rangers jobs intact.


1. Rangers can trap things, and you do need animals to run for farm. For every farm you need 10 animals, the ranger will go out and trap the animals, which with the right trap will apear as a animal in a cage in your inventory. So only rangers can sell captured animals for your farm. Also depending on how fat and healthy the animal is, that is how much bone you will get.

2. Once the hunting season for that resouce ends, u will need to get new animals. they oens inside will "die".


Spark notes:

1. you get a farm that harvests bone, hide , meat or milk

2. it needs a BE and architect to make it

3. you dont need to put it on any concentration

4. you need 10 captured animals to put in the farm to start harvesting.


if i need to clarify anything say so, if the idea sucks so say








I can tell you've put some good thought into this. It is a good try. However as you can tell it will not be well received by the Ranger/Scout community. ( Enoorea makes almost all of her money hunting......though scout isn't listed in my sig I do have it ). The only resource in my experience that seems to really have a shortage is milk, crustaceans, mollusk and fish. Milk most people have misperceptions of, I see a lot of novices milk a creature then kill it, but that's not the way to do it. Find about five spawns in walking distance of one another and just keep milking moving between the spawns, you can milk a creature once every 10 minutes. Doing this I can gather milk as fast as I can meat in some instances.


Crustacesans, Mollusk and Fish just don't give enough meat to make them worthwhile to hunters. It takes a lot of time to make a decent stack.



Rather than for resources I could still see the idea of a farm as being useful.


It could be a special facility placed only by Creature Handlers. It would of course be made by Architects. The Creature Handler could place babies in it and they would grow at an accelerated rate within the farm. Thus they would mature faster and he could sell them to others. ( Though I agree BEs step on a lot of the CHs feet ....another of my toons is a CH ).


At the same time give them a special storage capacity for pets only. Allow the CH to store up to 100 pets in it. He could then have a great possiblity of meeting the needs of a customer.


Just my thoughts. I think you did think out your idea a bit more but as you can tell it will not be well received by the Rangers or Scouts, don't give up on coming up with stuff keep trying



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Wengel
Mon Feb 14, 2005 9:18 pm
#20

This would kill the ranger and scout professions pretty fast. Plain and simple - It'll never happend.

These kind of "harvesters" were in the Beta and got replaced with the Scout and Ranger professions.


One thing though, as another person said... getting Milk, Seafood, Mollusk and such are a dead end PAIN... and getting scouts and ranger to even THINK about getting it requires quite a thick wallet.

Due to the inflated prices on Avianmeat for docs, getting rangers to hunt stuff like this is close to impossible.

For me to get milk for my Pikatta Pie (which is ANY stats and ANY amount) often ends with me taking my own Ranger out and milking it. Cause nobody else will.

Many people have gotten used to the insane prices that docs pay for their avianmeat and simply say "i don't work for less than 50 cpu"...


50 CPU for carnivore meat needed in tissues anyone?

Herbivoremeat is the same... docs are paying insane prices for it... so people won't hunt anything else.


It's a result of their own succes. They can get huge amount of sums from harvesting for docs... so why bother with Insect meat, Carnivore meat and such for Chefs, BE's and such? And yet again... MILK... takes ages to get, rarely spawns in decent quality, and when it does, it's Endorian Domesticated Milk.. with mobs that teleports all over the planet making them impossible to milk.


And you get like 20 units out of it if you finally manage to milk a single critter before the serverlag kicks in and teleports the mob 100m out into a lake.


We could use some better ways of getting the more "uncommon" creature resources. Cause rangers or not... you guys won't hunt this stuff. What so ever. That's why these proposals keep coming up as well.



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justapilgrim
Mon Feb 14, 2005 10:10 pm
#21

I would only be for it.....



If you could only get milk from the farm

If you had to "feed" the animals with organics (oats, wheat, etc) and give them water

they coded it random so they were a pain in the a$$ to keep alive (like the aurillian plant) and if you finally got production, milk harvestedwould be minimal



otherwise the idea sucks



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SickSix
Mon Feb 14, 2005 10:54 pm
#22

My chosen career is broken enough without the likes of you meddling with it!!! Get a blasted harvesting droid!!! *god i hate those things!!*



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sgtBilko
Mon Feb 14, 2005 11:04 pm
#23

The more i look back at my idea, it does suck. THANK YOU FOR SAYING IT SUCKS!!!!!! i dont want to be responsible for ruining someones bussiness.


thank you guys
LordArkon
Tue Feb 15, 2005 12:35 am
#24



JBMat wrote:
You really should read what has been said about this on the Ranger and Scout forums. Universally, this idea has been flamed, scorched and killed deader than dead by both forums.
There are more than enough Rangers/Scouts to supply the needs of 99.9% of the universes and all the artisans contained therein. Some servers have even had recent gluts of some resources.
Right now Rangers don't have "live traps", nor do they want any. They want the traps they have to work better so they can harvest more. Rangers want changes and live traps weren't even in the top 15. Besides, this steps on the Bio Engineers toes. You know, the profession that tames baby animals.
One factor you are ignoring is the fact that some resources, most notably high end meats, come into spawn and then despawn in days, not weeks. You would be running Rangers ragged trying to keep up with animals. Yet another factor - some professions don't need high end material - tailors just need hides - yet your hide bearing animals would die as the meat despawned.
As a Master Ranger, I wouldn't bother getting animals for your "farmers", you are only cutting into my market and stopping me from making money.
As you asked for it - this idea really sucks
JB





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Malcolm_CaKre
Tue Feb 15, 2005 1:53 am
#25

I love the idea, even though it needs work (as was well pointed out in the second post).


In a high-tech society, it would seem to make sense that organic resources would mostly be farmed, instead of hunted. I would figure that a farm would produce large quantities of very consistent product. Something decent, that will let crafters make long-running schematics.


We'd need a good reason for Rangers though -- some resources would have to be un-farmable, or perhaps only Rangers of a certain skill can extract some special resources. (Like a certain amount of meat would be "Bantha Tenderloin" with better stats, or something similar to Janta Blood.)




Keep on thinking!



mal

Ackew
Tue Feb 15, 2005 4:13 am
#26

Strange how scouts and rangers are SOO against this idea that MIGHT wreck THIER profession but so IN favour of one that WILL wreck crafters. Hmm i wonder why.



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