Cities And Housing Archive

Thread: Static Cross server lot trades.

PsychoticChipmunk
Tue Jan 18, 2005 3:24 pm
#1






siriusuk wrote:

How about a better idea, get rid of cross server lot trading altogether.




And you would do that how exactly? By removing my alternate character on a different server's lots even though I fully intend to play him as an individual entity? Let's face it cross server swaps are never going to be able to be removed so we might as well just accept them and ease the transition to an extent however putting in a few alterations that lead to promoting active players and not mule characters.


If you where limited to the BER # that you could place dependent upon your skill level that would mean a new mule would be less effective then a true character's lot and give the independent character a higher return rate then the lot swapper. And the likelihood of someone grinding out an entire profession just to get the slightly better free harv is low in my opinion. Put back into place the 6 week inactivity rule to make it more difficult to have a false citizen. Etc.


Limit the effectiveness of lot swaps but don't come up with overly complex systems to make sure you are actually preventing the ability to "swap" lots that will end up failing anyhow.


/wave Hi Nimh, wondered when you'd extend into the new forums




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SakeO
Tue Jan 18, 2005 5:52 pm
#2

I would suggest a limit on how many Admin lists you could be on. Let's say5 or 10beyond those you own (more for a politician?). It would go along way to limiting the huge static harvesters farms you see. Actual language saying not to do it could help to. I suppose they would have to add an acceptance to being added on an admin list to prevent possible griefing.


SakeO
PsychoticChipmunk
Tue Jan 18, 2005 5:59 pm
#3






SakeO wrote:

I would suggest a limit on how many Admin lists you could be on. Let's say5 or 10beyond those you own (more for a politician?). It would go along way to limiting the huge static harvesters farms you see. Actual language saying not to do it could help to. I suppose they would have to add an acceptance to being added on an admin list to prevent possible griefing.


SakeO



What about guild leaders? People that are extremely popular (merchants with many multiple locations) or my fellow interior decorators? I am pretty sure I've got admin on 50 houses and would not be surprised if that was a conservative estimate. I know this because after I finished a job and came back weeks later to get screenshots I could still move things around and pick them up on top of friends that just have me on their home for being mayor and high up in a guild. I can't see limiting things like that as working well.



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CharPrime
Tue Jan 18, 2005 6:34 pm
#4






PsychoticChipmunk wrote:





siriusuk wrote:

How about a better idea, get rid of cross server lot trading altogether.




And you would do that how exactly? By removing my alternate character on a different server's lots even though I fully intend to play him as an individual entity? Let's face it cross server swaps are never going to be able to be removed so we might as well just accept them and ease the transition to an extent however putting in a few alterations that lead to promoting active players and not mule characters.






maintainance and power can only be added my the owner.


this would not stop lot trades but make it alot more work. after all work vs reward.


player canmake trade and have the other player log in to add maintainance and power


or


player can add a few million credits and a few million power.it will be hard for someone to have lot traded harvestors farm with a few hundred harvestors


allow withdrawing of maintainance and power too all structurals.





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SakeO
Tue Jan 18, 2005 10:48 pm
#5





PsychoticChipmunk wrote:


What about guild leaders? People that are extremely popular (merchants with many multiple locations) or my fellow interior decorators? I am pretty sure I've got admin on 50 houses and would not be surprised if that was a conservative estimate. I know this because after I finished a job and came back weeks later to get screenshots I could still move things around and pick them up on top of friends that just have me on their home for being mayor and high up in a guild. I can't see limiting things like that as working well.




Guild leaders-


-Why do they need extra admins? Other than the fact that guilds take many of their lots, do they really need to be on many other people's admins?



Popular People-


-Again why is it needed to be on many others lists? I have seen alot of bad come from people not paying attention to how many are on there lists. Having to accept everytime you are added would allow you to prevent others from adding you to their homes and using all your allotted admin privileges.


Decorators-


-How many active jobsdo you really need to be on the list of. I have done decorating for pay and never needed to be on that many and always asked to be removed so as to never be implicated if something went missing down the road.




Yes, it would be a bit more hassle to have to shuffle where you are listed but I think it would be for the better and probably help people keep their structures a bit more secure as a side effect. Probably removing functions from those on admin lists and restricting them to owners would be the better answer but, this could work and be very livable too. It has the advantage of better adressing lot-swappers who are willing to put in the extra effort to keep their operations running and makes multiple accounts, a bit less attractive.


SakeO
Eerif
Tue Jan 18, 2005 10:54 pm
#6

What if someone added you to their admin list without you knowing? Would you have to accept some kind of invitation?



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SakeO
Tue Jan 18, 2005 11:02 pm
#7

you would in my plan
Eerif
Tue Jan 18, 2005 11:11 pm
#8

Not a bad plan, however I just feel that killing lotswaps really increases the need for a second account being a high level crafter. (The factories kill me lol)



<~| Eerif Runningtide |~>
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PsychoticChipmunk
Wed Jan 19, 2005 12:19 am
#9






SakeO wrote:

Guild leaders-


-Why do they need extra admins? Other than the fact that guilds take many of their lots, do they really need to be on many other people's admins?


Because some guilds have widespread charity and several homes are used as storage for all the guild. Also would this apply to guilds themselves? Can you only have your guild tag as admin to a small number of buildings? But no, if you want to argure over it they don't need to be on anyone else's admin. They also don't need a PA hall structure after the guild is created does this mean you shouldn't be able to use one as a home though? I'm sorry but I don't see that as a tangible argument to promote your idea.


Popular People-


-Again why is it needed to be on many others lists? I have seen alot of bad come from people not paying attention to how many are on there lists. Having to accept everytime you are added would allow you to prevent others from adding you to their homes and using all your allotted admin privileges.


Because people that sell specific items (just weapons, or just loot etc.) need to have multiple locales and not necessarily want to drop 10 tents to have 10 vendors. But of course they don't need to be able to do this, it is just an option available that improves the game and allows an ease of work for people that have multiple vendors. Again the need vs reward just doesn't seem compelling enough to justify removing something so inalienable as being someone's trustworthy friend.


Decorators-


-How many active jobsdo you really need to be on the list of. I have done decorating for pay and never needed to be on that many and always asked to be removed so as to never be implicated if something went missing down the road.


I don't need to be them either but I am none-the-less. You are causing strife for the owner and myself if this where to work. What if the owner is unable to log in for a few weeks and I'm about to start on another job? Whoops sorry but I can't do your home till next month since I'm "admin capped" and my last 2 jobs haven't removed me yet. Far fetched? Not really considering the apathy in this game (they know that I'm on admin, they added me,but they chose to not bother with it right now why would they do it 2 months from now?)


Yes, it would be a bit more hassle to have to shuffle where you are listed but I think it would be for the better and probably help people keep their structures a bit more secure as a side effect. Probably removing functions from those on admin lists and restricting them to owners would be the better answer but, this could work and be very livable too. It has the advantage of better adressing lot-swappers who are willing to put in the extra effort to keep their operations running and makes multiple accounts, a bit less attractive.


I don't see how the hassle overpowers the reward considering the every day use that administrative purposes allow. You really haven't proven that the 3 conditions I stated above (and a myriad of more specific ones you could garner from them) are really addressed at all. Just that they truly don't have to have extra admin. Well you're right, I don't have to have it. But it's nice, and it gives me liberties and a show of faith. The premise of half this game, hell even more-so truly, is that you can get things that aren't necessary. I could live just fine in the game without once ever talking to a crafter. I'd not have a house, new clothes, a better weapon or a means of conveyance. None of these are things my character has to have though...




The simplest and most realistic way to solve the issue is reducing the usability of lot swaps. The idea that only the owner is able to provide maintenance etc. is a good one (although it does mean that a friend taking an unexpected vacation due to having a kid/getting in an accident/etc. is potentially screwed) and could be tacked on top of my thought that the ability to place a certain BER harvestor requires a skill requisite.


Who would be willing to spend 2 million credits to have a single long running harvestor (maint and energy) and also expect their lot swap partner to grind through the mastery of an elite artisan profession which you provide the resources for? It's possible of course, but a hell of a lot harder to be just as effective and there's your deterrent.




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Nimhnoid
Wed Jan 19, 2005 12:21 am
#10

the problem seems to be with harvesters not factories here. My man concern is factories and houses.


Static lots are good but a huge amount of work. Sooner or later they die off. Just sit back and wait.Complainingwill get you to the same outcome in the same amount of time. I've had my share of static harvs get in my way, but sooner or later over my last 1.5 years of game play...i've seen them all die (rinse and repeat).


My biggest concern is with Factories and houses. It is absolutly awful when a structure goes poof, even if 10 days ago it said it had 50-100+ days maint. This has happened to multiple people...and is a huge problem for those who choose to use the static lots as storage instead of "resource gathering".


It would be very nice for someone to get the option to recieve emails & change the nameon at least houses and factories. This could save a lot of ticket time for CSR's.


nimh



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Cafa
Wed Jan 19, 2005 12:25 am
#11






SakeO wrote:





PsychoticChipmunk wrote:


What about guild leaders? People that are extremely popular (merchants with many multiple locations) or my fellow interior decorators? I am pretty sure I've got admin on 50 houses and would not be surprised if that was a conservative estimate. I know this because after I finished a job and came back weeks later to get screenshots I could still move things around and pick them up on top of friends that just have me on their home for being mayor and high up in a guild. I can't see limiting things like that as working well.




Guild leaders-


-Why do they need extra admins? Other than the fact that guilds take many of their lots, do they really need to be on many other people's admins?


Maybeyou've never run guilds with 200+ people and well over 50 people a night playing. The answer is: Yes, we do.



Popular People-


-Again why is it needed to be on many others lists? I have seen alot of bad come from people not paying attention to how many are on there lists. Having to accept everytime you are added would allow you to prevent others from adding you to their homes and using all your allotted admin privileges.


So because you cannot conceive of a reason that makes all applications invalid? In SiN CiTY people add Fivo without even telling me. Pammiesue too (our mayor and my friend). They do this because we manage the city areas and it's always nice for us to help them all out whenever we see the need.


Decorators-


-How many active jobsdo you really need to be on the list of. I have done decorating for pay and never needed to be on that many and always asked to be removed so as to never be implicated if something went missing down the road.


Yes, it would be a bit more hassle to have to shuffle where you are listed but I think it would be for the better and probably help people keep their structures a bit more secure as a side effect. Probably removing functions from those on admin lists and restricting them to owners would be the better answer but, this could work and be very livable too. It has the advantage of better adressing lot-swappers who are willing to put in the extra effort to keep their operations running and makes multiple accounts, a bit less attractive.


SakeO





I'm missing something here. We're supposed to screw everyone in the game who interacts through the admin of structures because why? Some perceived injustice that you cannot even prove has done you any harm?


Fivo Asia





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Nimhnoid
Wed Jan 19, 2005 1:36 am
#12

Cross server lot trades seem to be a big problem for both CSR's and Players.


This is a very good idea but it needs just an extra kick to make everyones life easier.


By adding a Co-Owner option to structures (optional to use). A static lot can be placed and the Co-Owner would have all rights except moving the structure. They would also recieve emails on damage and be able to create tickets as the building owner would.


In the long run this can stop and help with the hastle that Static lots create for both players and soe.


nimh



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siriusuk
Wed Jan 19, 2005 1:42 am
#13

How about a better idea, get rid of cross server lot trading altogether.



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