Cities And Housing Archive
Thread: Bugged Mission Terminals (pub 24 bug)
I haven't seen any posts on this, which i'm suprised since it is a pretty bad bug, but here goes.
On tat every city i check out has a max level of 15 on the mission terminals, including those which were throwing out lvl 80 missions before pub24. NOt sure if its just the eclipse server, but this is pretty bad. Reason being that eveyone grinds from the player city of ari rather than MOP on eclipse, because of MUCH lower lag and no spammers (spammers can be banned hehe).
Can anyone tell me if the Devs have commented on this or is a wider-spread problem?
Thanks
Also, this is a bug since it's not mentioned in the patch changes.
By the sounds of things, every server has a grind base that's not MOP, and if you can only get missions on high-end planets which just so happen cannot have player cities, i just don't see the point. I refuse to go back to MOP, the lag is monsterous and the amount of spammers at peak time drives me insane...
It's like that in our player city on Lok as well. I wouldn't consider Lok a "starter planet" anyway....so I don't see why the missions would be capped so low. Some feedback on this would be appreciated if anyone's heard anything.
me too i live and grind in mos ari eclipse server and i refuse point blank to go to mop or any other non player city to grind.. for one trainers are a joke and aint flying elsewhere to learn a skill when i should get one easy in the player city i grind in.... i hope this is fixed sooner than later.. and hope they reward us for us losing valuable xp grinding cause of this.. i feel a double xp week to keep us all sweet after this patch....
NEVAD
TKM, ( sort of PIKEWOMEN if i could grind ) and sort of a doctor of a degree
Tiggs wrote:We are aware of this issue and working on a fix.
While you are looking for a fix regarding mission terminals, you should also try to have a look there to fix completly terminals instead of just fixing them to work like they did in P23 (ie mission terminals were already capping in some towns)
Tiggs wrote:We are aware of this issue and working on a fix.
Woohoo, the problem has been reconized. Lets hope it doesn't take 6+ months to fix, and i agree wil Eulbobo, see if you can take a look at that problem while your at it.
Thanks Tiggs
Dsixtyfour wrote:
Bloodfin tatooine mission terms are still bugged, I sent a csr ticket and received a response that this would be the normal status from now on. They said that tatooine, since it was a starter city, was going to continue to low lvl missions. This is unacceptable. I reside in Deadwood and the players in that city have spent along time making it what it is and don't want to move. It seems everytime you make a new publish go live you mess something up because you are experimenting. Please only experiment in the Test server, and before you go live with a new publish you should explain about a week before what is going to happen so you don't mess up as much.
If thats the case it is total crap. Only misson terminals in NPC cities should be low level.