Cities And Housing Archive
Thread: a question about Mustafarian Underground Bunker.
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Engjo
Wed Oct 12, 2005 1:03 pm
#4
how do you know that?
Meatpuppet1987 wrote:
Nope
Works like a PA hall
I believed PA halls dident have the packup function becuse of the guild terminal? Im wrong here?
Do the bunker have a guild terminal?
Anyway this is realy bad
Tiggs
Wed Oct 12, 2005 6:44 pm
#5
Engjo wrote:
Do anyone know ifit willhave the packup function?
Bunkers are currently like Guild halls in the fact that they have the terminals. So currently you can not pack up the bunker.
Heswindu
Wed Oct 12, 2005 6:46 pm
#6
Tiggs wrote:
Engjo wrote:
Do anyone know ifit willhave the packup function?
Bunkers are currently like Guild halls in the fact that they have the terminals. So currently you can not pack up the bunker.
Is it possible to have packup functionality enabled on guild halls? Because not being able to packup the bunker will be a real sore point to many people who will be trying to replace their existing housing with this one.
Nastypope
Wed Oct 12, 2005 6:47 pm
#7
Tiggs wrote:
Engjo wrote:
Do anyone know ifit willhave the packup function?
Bunkers are currently like Guild halls in the fact that they have the terminals. So currently you can not pack up the bunker.
This is dumb Tiggs.
Ragnaat
Wed Oct 12, 2005 6:58 pm
#8
Tiggs wrote:
Engjo wrote:
Do anyone know if it will have the packup function?
Bunkers are currently like Guild halls in the fact that they have the terminals. So currently you can not pack up the bunker.
Do you realize how silly this sounds to someone who doesn't think in "programming" terms?
You offer a feature for houses
You offer a special prize new house
But nifty new features don't work for this house because its new or a little different
Its the same thing with structures like Merchant tents, which in all respects that matter to players (lots, decoration, declaring residence) but because time couldn't be spent to cover some special cases that only are really seen by the coders the functionality isn't available.
Theres so many things in this game like this that wreak of either lazy coders, poor time management of coders or just disregard for a quality product its maddening
Message Edited by Ragnaat on 10-12-2005 10:01 PM
Lotussutol
Wed Oct 12, 2005 7:21 pm
#9
Tiggs wrote:
Engjo wrote:
Do anyone know ifit willhave the packup function?
Bunkers are currently like Guild halls in the fact that they have the terminals. So currently you can not pack up the bunker.
We were told it would have packup function...now SOE is backstepping on it?
Make the darn thing a house then...I would rather be able to pack it up then use it as a PA hall...
RogueBoomer
Wed Oct 12, 2005 8:15 pm
#10
Well the non pack up function makes it final for me, no purchase of the expansion.
Bowoci
Wed Oct 12, 2005 8:16 pm
#11
Tiggs wrote:
Engjo wrote:
Do anyone know ifit willhave the packup function?
Bunkers are currently like Guild halls in the fact that they have the terminals. So currently you can not pack up the bunker.
If everyone will notice... Tiggs used the word "currently" twice in that reply.... one would think it "could" possibly change. Much like the # of lots changed.
neinnunb
Wed Oct 12, 2005 8:25 pm
#12
Tiggs wrote:
Engjo wrote:
Do anyone know if it will have the packup function?
Bunkers are currently like Guild halls in the fact that they have the terminals. So currently you can not pack up the bunker.
That is very very sad. What a waste of dev time.
Loki_Ashaman
Wed Oct 12, 2005 9:00 pm
#13
Tiggs wrote:
Engjo wrote:
Do anyone know ifit willhave the packup function?
Bunkers are currently like Guild halls in the fact that they have the terminals. So currently you can not pack up the bunker.
Are the Devs working on this? A few weeks ago, TH had said the plan was to have the bunker be packable dispite being a guildhall, is this still the plan to attempt?
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