Cities And Housing Archive

Thread: Request: Old Structure Deletion

GTomlinson
Thu May 19, 2005 1:08 pm
#1





Old StructureRevamp Community Vision Doc


Overview


Currently there are many player structures that due to various reasons (inactivity, deleted accounts, player doesn't care) run out of maintenance and go to a condemned status. Such structures remain and prevent active players from placing structures in the same place or from harvisting a particularly rich resource.


Player cities especially have high real-estate value, as the benefits of being a resident of a particular city only extend to the real-estate encompassed by that cities radius.


Salient Details



  • The needs of the active player base needs to be balanced with the needs of inactive, but potentially returning players.

  • Land usage needs to be dynamic and active. Burning, condemned, inactive structures give an impression of depressed economy, inactive player base and does not maintain a "Star Wars"-y feel

  • Players should expect thatstructure neglectcarries consequences.

The Good and the Bad


Currently, a player that has reconsidered cancellation and returned can with very little effort pick up where they left off. A substantial amount of effort would discourage the player from returning.


However, Land locking by condemned structures of players that have been out-of-game for extended periods of time creates problems and annoyances for the active, paying customer base.


Skill Tree Changes


none


Details




  • Structures that run out of maintenance continue to pull maintenance out of the owners bank account.


  • If the player does not have enough money in bank to support structure, the structure converts to a 'condemned' status. Condemned structures are visibly disabled, burning, or broken.


  • Inside a player city, the mayor of the city can tag any condemned structure as 'evicted'. (A mayor that knows you're still active can keep a structure from being evicted indefinately; a player city structure advantage)


  • Outside a player city, condemned structures are immediately tagged as 'evicted'.


  • When any player is placing a new structure,evicted structures do not show in the overhead structure placement view as red and unavailable. If a structure is placed that intersects a evicted structure's placement, the evicted structure is immediately destroyed with all of it's contents.


  • Anevicted structure destroyed in this manner causes an email to be sent to the deleted structure's owner.


  • Any structure marked as evicted or condemned loses such status as soon as maintenance is added to the structre.

Pool of Wishlist Items



  • When redeeding a structure, all items placed inside the structure or in it's input/output hoppers should be stored in the deed. The deed should still be an inventory volume of 1 and should be marked asno-trade/no-dropitems.

  • Structures redeeded without being empty do not free up the lots they were using on that character. Lots are only restored by redeeding an empty structure, or destroying the deed that has items in it.

  • When placing a structure that had items placed in it when redeeded, those items should reappear in the same relative locations inside the structure.

  • Automatically and immediately redeed all properties into characters inventory upon account deactivation.

Message Edited by GTomlinson on 05-20-2005 09:28 AM


Message Edited by GTomlinson on 05-20-2005 09:34 AM

Message Edited by GTomlinson on 05-20-2005 09:36 AM



_______________________________________________________
"What you have just said is the most insanely idiotic thing I have ever heard. At no point in your rambling incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. We award you no points and may God have mercy on your soul."
DesktopSaki
Thu May 19, 2005 2:28 pm
#2


Much good in there. However, I'm still a proponent of the "voucher chit" system, wherein when a structure is destroyed, the contents are put onto a "voucher chit" that's put into the owner's inventory, and can be taken to a "pawnbroker" NPC where they can get the items back for a fee. Losing a deed can be expensive, but losing all your armor, weapons, etc. because you had an accident, called to service, etc. is just painful.


I figure if they can code in the money chips for JTL, they're on the path to coding voucher chips.


But something absolutely needs to be done about these condemned structures. They cannot stay forever like they are now.



Once a Ranger... Always a Ranger.
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Home of the Amazin' Flamin' Bothan Crotch
- /salute Phe'nix, Eclipse's only real life Bothan Marine Ranger. Oorah!
Master Ranger and proud of it.
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dierwek
Thu May 19, 2005 8:53 pm
#3






DesktopSaki wrote:


Much good in there. However, I'm still a proponent of the "voucher chit" system, wherein when a structure is destroyed, the contents are put onto a "voucher chit" that's put into the owner's inventory, and can be taken to a "pawnbroker" NPC where they can get the items back for a fee. Losing a deed can be expensive, but losing all your armor, weapons, etc. because you had an accident, called to service, etc. is just painful.


I figure if they can code in the money chips for JTL, they're on the path to coding voucher chips.


But something absolutely needs to be done about these condemned structures. They cannot stay forever like they are now.





/sign



" _________ ""-Ancient-"" _________ "
"" ___________ "
Dierwek" ___________ ""
Who ever appeals to the law against his fellow man is either a fool, or a coward.
Who ever cannot take care of himself without that law is both.
For wounded man shall say to his assailant "If I live I will kill you. If I die all is forgiven."
Such is the rule of honor.



Xscape
Fri May 20, 2005 2:02 am
#4

/sign and the voucher idea is great I launched a similar idea called the Bag og Holding






ØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØ
ØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØ Scape
ØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØ
ØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØ Xscape
ØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØ
ØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØ Monoman
ØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØ
ØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØ MonoScape
ØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØ


GTomlinson
Fri May 20, 2005 7:31 am
#5

Edited with a variation of DesktopSaki's suggestion. Instead of a voucher system for de-/re-activated accounts, I thought an enhancement for all players was in order. While storing structures in the deed would allow free storage space for artisans, I have to believe that the space freed up by purging long-deleted accounts would make up for it. And they'll still be limited by lots for how much they can store.



_______________________________________________________
"What you have just said is the most insanely idiotic thing I have ever heard. At no point in your rambling incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. We award you no points and may God have mercy on your soul."
Naspe
Fri May 20, 2005 8:42 am
#6

/sign



Naspe TheBoss - Master Combat Medic, Master Doctor, Master Politician
Netron - Light Jedi Padawan
Vori - Master Tailor, Master Merchant
Lee'Loo - Master Musician, Master Image Designer
Orchidea - Master Rifleman, Master Ranger

Moonlight Shadow Guild Leader
Moonlight City Mayor (Tatooine @ -3176, 0, -6242)


GTomlinson
Mon May 23, 2005 8:21 am
#7

/bump



_______________________________________________________
"What you have just said is the most insanely idiotic thing I have ever heard. At no point in your rambling incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. We award you no points and may God have mercy on your soul."
Agent44
Tue May 24, 2005 8:41 pm
#8

I almost never post on these forums but for this I must speak up. Devs, condemened harvesters and structures need to GO, it's ruining new players comming into the game. Is this what SWG is turning into? Rewards for the vets but nothing for the beginners? I strongly support old structure deletion and I will do whatever it takes to get some action to happen.



- Eldrin
-Arden
Alukolli
Sun May 29, 2005 10:41 am
#9

i just hope they wil do something on condemed structure only. nothing else. and let the structure that runs out of maint go poff as it used to



____________________________________________________________________________________ Name: Craminu
Profession: Trader-structure-enginnering
Vendor: 1810 4749 Jackpot on LOK
Vendor goods: Architect Structures-Resources-
Custom orders: yes by mail-Architect/artisan goods
Guild: Charm
Mayor of jackpot
Rendarific
Mon May 30, 2005 5:20 pm
#10

I dont get it. I thought they used to just delete themselves after a long period of time. When i went on hiatus before, my structures that i forgot to pay up were deleted after a month of inactivity. Im hearing from people now though that structures have been around for well over a year without deletion. Whats the deal here?



=========================================================
"Your eyes can deceive you. Don't trust them." -Obiwan Kenobi
=========================================================

Vyse n'Sein
~Master Bounty Hunter~
For all Auction Winnings, contact me in game to arrange pickup
GTomlinson
Tue May 31, 2005 7:38 am
#11

last September, 2004,SOE implemented a policy that structures no longer are deleted when they run out of maintenance. Since that time any structures that run out of maintenance just get a condemned flag and are unusable, but still in existence. Any structure can have it's condemned flag removed if the owner reenters the structure with money in their bank account.


The player base at that time and to today has been confused as to why this move was made since just prior to this change, there were postings from developer teams that alluded to a desire to reduce the overall number of objects in the storage database. A move like this would only make that problem worse.


The move was seen as a move by the marketing division at SOE to try to encourage players that cancelled the game to come back, by preserving all the stuff they had when they cancelled their account.





_______________________________________________________
"What you have just said is the most insanely idiotic thing I have ever heard. At no point in your rambling incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. We award you no points and may God have mercy on your soul."
Dapu
Tue May 31, 2005 10:01 am
#12


/sign


I find it ironic that they do this, yet all their other actions seem to be towards getting new people to play the game (i.e. giving out special new player rewards like the BARC speeder that aren't available to vets).


So get them to buy the game and start playing, but not make sure there is room for them to place their houses or especially new cities to give them even more reason to keep playing, and instead leave those for people that have quit and left the game?


Maybe they're waiting to see if those players come back with the CU. Hopefully they won't wait too long, or the people that are playing the game nowmight be leaving, too.




SWDr. Dapu HustaeWS
;capo di tutti capi:
CThe Commission U[Comm]B
A Corleone, Naboo @


GTomlinson
Tue Jun 14, 2005 8:10 pm
#13

/bump


cause this keeps coming up as a new post.





_______________________________________________________
"What you have just said is the most insanely idiotic thing I have ever heard. At no point in your rambling incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. We award you no points and may God have mercy on your soul."
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