Cities And Housing Archive
Thread: Lots vs Items (updated original post)
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Fluxxen
Mon Aug 25, 2003 1:41 pm
#1
How it works now:
Small house, style 1(1 lot) = 100 items
Small house, style 2(2 lots) = 200 items
Medium house (2 lots) =200 items
Large house (5 lots) = 400 items
PA hall (5 lots)= 400 items
How it should work:
Small house, style 1(1 lot) = 100 items
Small house, style 2(2 lots) = 200 items
Medium house (2 lots) =200 items
Large house (5 lots) = 500 items
PA hall (5 lots)= 500 items
Right now, all above a medium house only causes you to have fewer items capability. Latest patch improved this, but it is till a loss of one lot to own a large hour or a PA hall, and you pay extra for it!!!
(Original post hs been updated to reflect latest changes)
Message Edited by Fluxxen on 02-17-2005 08:49 AM
Fluxxen
Tue Jan 18, 2005 2:41 pm
#2
How it works now:
Small house, style 1(1 lot) = 100 items
Small house, style 2(2 lots) = 200 items
Medium house (2 lots) =200 items
Large house (5 lots) = 400 items
PA hall (5 lots)= 400 items
How it should work:
Small house, style 1(1 lot) = 100 items
Small house, style 2(2 lots) = 200 items
Medium house (2 lots) =200 items
Large house (5 lots) = 500 items
PA hall (5 lots)= 500 items
Right now, all above a medium house only causes you to have fewer items capability. Latest patch improved this, but it is till a loss of one lot to own a large hour or a PA hall, and you pay extra for it!!!
(Original post hs been updated to reflect latest changes)
Message Edited by Fluxxen on 02-17-2005 08:49 AM
PsychoticChipmunk
Tue Jan 18, 2005 2:52 pm
#3
That's how it was always meant to be (except for the different style of small homes only Naboo gets a smaller type, and the 4 lot cost for a medium home) until they ran into database issues in beta. The 250 item limit is an artificial hard cap to help lower the strains on the database and keep things running smoother.
Fluxxen
Tue Jan 18, 2005 2:54 pm
#4
Yes, but they have had over a year and a half to solve that problem now...
I expect some improvments in this game, even after launch.
Ty-Kaz
Tue Jan 18, 2005 3:33 pm
#5
I have to agree that the item count needs to be bumped. Over a year ago, 75 items per lot was understandable -- the game was new, and the selection of decoration/loot was limited. Now, some 17 months later, we're in the midst of a massive loot revamp and dozens of new goodies have been added. Most of us had full structures before this. I'm not saying to increase the number to something insanely high, but it does need to go up... What's the fun in gathering attractive loot/decoration/resources if you can't store them?
CharPrime
Tue Jan 18, 2005 6:40 pm
#6
PsychoticChipmunk wrote:
That's how it was always meant to be (except for the different style of small homes only Naboo gets a smaller type, and the 4 lot cost for a medium home) until they ran into database issues in beta. The 250 item limit is an artificial hard cap to help lower the strains on the database and keep things running smoother.
its been over 18 months. time for them to make an investment in the database. i really don't belive it is a database problem. one would think that the player base is ever increasing. also since the nerf to the items per lot, there have a many many items added to the game. They still plan to all many more items to the game. There have been many good posts on reducing items in this game, ie large stacks, bigger crates, etc in the core systems forum. The issue is not being addressed.
TheLemming
Tue Jan 18, 2005 7:27 pm
#7
PsychoticChipmunk wrote:That's how it was always meant to be (except for the different style of small homes only Naboo gets a smaller type, and the 4 lot cost for a medium home) until they ran into database issues in beta. The 250 item limit is an artificial hard cap to help lower the strains on the database and keep things running smoother.
This is kinda silly when you get to how things actually work in the game. People will just go around it by using storage vendors, factory hoppers, and the infamous cross server lot trades for storage houses. No I don't like it either, but it does and will happen.
By just creating ample storage in current structures you wouldn't see a real database hit since people would just finally be able to move these items into a large house. It might actually reduce lag since people could consolidate their 5-6 storage factories and houses into one large house, so people wouldn't have to load the mass of extra structures everywhere.
On top of all this, the cap on house inventory really hits architects. Why buy a large house when you could get so much more storage with a few small houses? Not to mention the reduced sales of decorations since all the house inventory is taken up by a couple backpacks on the back wall.
Finally, I always had this notion that guild halls had all those rooms in the basement so maybe the top officers in the guild could have some storage in each of them...with 250 max inventory you're lucky to be able to take off a backpack in a decorated guild hall...
Fromme
Tue Jan 18, 2005 8:25 pm
#8
I say double everything......
I have a house on dantooine/ small house.. but I don't even think it has 75 items in it and it will not take anymore. There is a couple vendors, 2 empty backpacks (cause I can't store anymore items) I backpack wtih maye 10 to 12 items in it then a chest that isn't even full (holds 50 items)...?????
I think I have maybe 65 items in that house..... what gives.....
DOUBLE IT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Narreem0884
Tue Jan 18, 2005 11:59 pm
#9
Containers, be they backpacks orbookcases,should have an effect on the item limit in your house. Nothing too extreme but maybe a 25-50% reduction when used. That way a container with 50 items inside would count as 39 items (rounded up from 38.5) at 25% reduction and 26 items at 50% reduction. The 1 item count for the container is counted in those figures. That way containers would actually have a purpose other than sorting the various things you pick up. The backpacks worn by players can hold 50 items that don't count against your limit, provided you always wear them (thank you multi-pocket bandolier), so the other containers should at least have a reduction value attached.
Fluxxen
Wed Jan 19, 2005 12:12 am
#10
Here is the thing: If I RELLY want more space, I place 3 small houses instead of a large and get my 450 item storage out of those 6 lots. So, I dont see how this change would strain the database more, since the players who REALLY need the space will right now just use the games most item effective hosues. A change in how it workswould just make the larger houses more fun to play with. I am not saying that we should up the items per lot, 75 item per lot is fine with me, I am jst saying that I WANT my 75 items per lot, not less becuase I am a PA-leader or becuase I want to own a large house.
Yogol
Wed Jan 19, 2005 7:07 am
#11
I don't see the differnece for the database between a house with 600 items and a exploited factory with 600 items in it, so the whole 'database reason' is bogus, IMHO.
Drecki
Wed Jan 19, 2005 7:58 am
#12
Might be a difference when entering a house, I suppose. If I enter a fully decorated medium house, it takes some time until everything is loaded. The content of a factory only needs to be loaded, when the hopper is opened.
So, conclusions about that:
- People will always try to find a way to get more space. Whether with lot trades, vendors or factories, doesn't matter. Once found, they will use it.
- Considering this, it's just a question, how the problem could be solved without getting too much junk. How about storage containers, which cost some more maintenance (so people wouldn't store just everything). Those storage containers could be accessed just like the bank storage, but within a house only. The more items are in this storage room, the higher the maintenance would get. The content of this storage would not need to be loaded, when someone enters a house.
Khristen
Wed Jan 19, 2005 10:05 am
#13
House lag is certainly an issue, even now for decorated guild halls and such. With an increase in the amount of storage, it could certainly take longer to load a structure. Keeping containers as separate "pockets" that only load when open would be a help in some cases, but I don't know the solution for the rest.
The weird thing is, though, is that it takes me less time for my decorated guild hall to load than it does a handful of packs in a small house. Doesn't make much sense to me that 150 items in packs takes longer than 250 items that are pretty much concentrated in the main room. But that's why I'm not a coder. 
We need to have reasons to buy and maintain larger houses. There needs to be a correlation between lots spent, maintenance paid, and storage per lot. Why would anyone want to keep a guild hall unless they were using it specifically for a guild? Right now it takes 7 lots compared to a large house's 6 and you get the same amount of storage of 250. Why have a large house when you can have 3 smalls for the same lot cost and you get 450 items storage compared to 250? Doesn't make a whole lot of sense the way it is right now.
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