Chef Archive

Thread: Chef As An Alternate/Support

TheCro
Sun Dec 19, 2004 11:16 pm
#1

Hey Master Chefs - looking for some advice. I have a second account, first account is a Master Bounty Hunter. I was thinking of doing either MWeaponsmith/MSmuggler, or MWeaponsmith/MChef. I want this second character to be able to bring in some cred's and moreover support my Bounty Hunter. Chef would really help big time, but going along with MWS, is it too time consuming or costly to do both, especially in the area of getting the resources or buying extra additives?Would really appreaciate any thoughts on if it is profitable, any Chef/Crafter combos (anykind) experience, or any idea of a good MChef template. My MBH can take care of any hunting needs, if that is less of a worry.


Big Thanks!!!
MaliaMing
Sun Dec 19, 2004 11:41 pm
#2

Honestly, if you're going to be a really good chef, I think it takes more time than having two labor-intensive crafting professions will allow. From what I understand, master WS is also rather resource intensive, as is chef.

From personal experience, I can tell you that I spent upwards of 50 million just to get started. Waaay upwards. That amount basically covered my +20 suit and a lot of antique resources. With the time it takes to consistantly run and keep track of components, additives, foods, drinks, resource levels, and harvesters along with always scouring the planets for vendors with resources for sale or for new spawns, I can't see where I would have time for another crafting profession, though I have toyed with the idea of also becoming a master tailor since it's not something that has an incredibly high time demand.

I'm not saying it'd be impossible to do both and be great at both, but you would have to be inordinately good at time management and be extremely organized in keeping both vendors stocked. If I had to choose one over the other, I'd pick chef. Then again, I'm a little biased. lol.

As for making extra money, chef can be pretty lucrative if your products are good. In the end, if you make amazing things you'll end up having to raise the price just to keep from being bought out on day one, so you'll have a constant flow of income.

If you're looking for two complimentary professions, master WS and master smuggler are great together. I know I'm not partial to running all over the galaxy looking for someone to slice a weapon. I'd much rather buy it pre-sliced.

If it's just about the money and crafting isn't a passion, then I'd suggest making your alt a master doc buffbot and running him/her all day without having to do anything.

Message Edited by MaliaMing on 12-19-2004 10:41 PM



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Ikooga
Sun Dec 19, 2004 11:41 pm
#3

Well to be a good chef requires a lot of work and time, especially short after you start.
Hunting down good resources, shopping, finding a BE to make your tissues etc.

Personally i'm Master Chef/Artisan/Merchant and have a few scoutskills too



Ikooga
Master Chef
Starsider Galaxy

TheCro
Mon Dec 20, 2004 12:09 am
#4

"If it's just about the money and crafting isn't a passion, then I'd suggest making your alt a master doc buffbot and running him/her all day without having to do anything."


I'm definitely interested in crafting, and what to supply my character with something, be weapons or foods, or both. I can afford to keep paying the docs. But I want to express some creativity with crafting.


Thanks for the replies.
Ikas
Mon Dec 20, 2004 10:12 am
#5

I run a Mchef/Mdoctor as my alt for my jedi, and let me tell you, chef is more involving and absorbs more of my time then jedi.


If you are going into chef simply for profit, moreover INSTANT profit, you will be burnt out well before you see any returns... If you are going into chef to have fun, and can pace yourself, you will see some really good financial returns eventually, but most of all you will find an entirely different aspect of the game to enjoy.


As for weaponsmith + chef.. I'd say the financial investment alone would break most players, let alone the time investment.. Both of those professions require entirely different types of resources, simply gathering the resources alone will take so much time.. THEN consider that both of those professions are relatively dependent on 12 point, yes you can make reasonable foods at 10 or 11 point, but if the market is as competetive as it is on my server, you will not see a large customer base untill you reach 12 point, or at least 11 point + UBER resources. So that right there is 50 -75million each to reach 12 point.


Bottomline chef makes an AWESOME distraction from combat, and IMO leaves much more room for creativity then weaponsmith (you can just tinker around with foods and often times find something no one on your server has ever thought of selling, I've popularised4 new foods that way) but to actually use the chef to fund your bounty-hunter.... I think a good chef will be using his chef to fund his chef more often then not.. lol.



--- Ecas, Master Doctor, 12 PT Chef, 14 PT Artisan ---
--- Vendor drop point Naboo out side of Theed ---
--- Waypoint -3956 5172 ---
LuciousOtso
Mon Dec 20, 2004 12:09 pm
#6

I've been a chef for a long time now.... you'll have to be an extremely dedicated crafter to be a ws and chef.... not to mention al lthe money you'll need... if your really set on ws and chef, do one of them first, become good at it, and get some income, then while keeping up your orginal stock start doing the second proffession with the seed money you have. Also you'll never have time for your MBH if your going to be quality at both.... between chef and mayor i rarly get to do combat
Lomier
Mon Dec 20, 2004 12:35 pm
#7







TheCro wrote:

Hey Master Chefs - looking for some advice. I have a second account, first account is a Master Bounty Hunter. I was thinking of doing either MWeaponsmith/MSmuggler, or MWeaponsmith/MChef. I want this second character to be able to bring in some cred's and moreover support my Bounty Hunter. Chef would really help big time, but going along with MWS, is it too time consuming or costly to do both, especially in the area of getting the resources or buying extra additives?Would really appreaciate any thoughts on if it is profitable, any Chef/Crafter combos (anykind) experience, or any idea of a good MChef template. My MBH can take care of any hunting needs, if that is less of a worry.


Big Thanks!!!






Having your own master chef is quite handy especially if you can also get your own master bio engineer to craft your own tissues. I am fortunate enough to have several SWG accounts so I have both.


Unlike many of my fellow master chefs I have an alternate playing style. Many crafters knock themselves out by tryingto find the best resources to craft the best items for the top 25% of the players out there. Youdon't have to be a great chef tomake money just a good one. I make apretty goodamount ofcredits supplying the other 50%-75% who just want decent foodto use at a decent price. SinceI don't spendmost ofmy timefinding the best resources and crafting huge amountsof food I have plenty of time to play mynon crafting characters. Sure you will not become filthy rich doing it my way but you will be able to enjoy the game more and not get stressedor burned outwith the chef prefession.


As far as master weaponsmith goes I really can't comment on that since I have never done that profession but like I said earlier bio engineer goes great with chef for obvious reasons.

Message Edited by Lomier on 12-20-2004 11:38 AM

MaliaMing
Mon Dec 20, 2004 1:15 pm
#8

I read a recent post here about a BH that goes on his missions armed with a really neat combination of food. If you're in the habit of hunting down Jedi's and the idea of becoming a chef is starting to take over the idea of becoming a WS, you can add one more tally to the pros of being able to supply yourself with the best foods for your needs.



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B a r . a n d . G r i l l
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«««« WP 356 2549 ~ Jammy Town, Dant. »»»»
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fish_chef
Mon Dec 20, 2004 4:28 pm
#9

Hi, I was in a very similar position as you 8 months ago. I had a MBH and it was expensive for me to hunt Jedi and PVP, I thought well crafters have millions and I could really use that type of cash, furthermore, one of my biggest expenses was food and weapons, so at a min I could make all my stuff and pwn the Jedi. So naturally I decided to create an alt account and my intent was to do both professions MWS and MC concentrating on Brandy for the credits, it sounded like a great idea. I grinded out chef first and once I was a master I began to try and figure out how all these chef's made really good brandy and mine sucked. Not having even finished my WS grind I realized that I was not going to be able to do both crafting professions so I decided Chef only and make brandy to sell and all my Jedi pwning foods for me. So I stated looking at the resource list and I realized that man I didn't think it would take this much, what the hell does 2 identical components from a factory mean? What do you mean quality of resources matter? Why do all these stats have to matter, this is lame, how am I going to make millions? I can't afford BE additives, why are they so much? What the hell is trim? All of this and more added up to ok I can quit and try something else or go for it all the way. And to be a decent chef you will need to make this choice.

So today 7 months later I my badass MBH Master carbineer is now a Ranger/Rifleman/Merchant to gather meats for my chef/ MWS is not a Chef/ BE/ Tailor (you'll find out why the tailor later) So my entire playing time is revolved around a crafter and let me tell you it is a blast I have met a ton of great players and extended my gaming experience by months. You may very well love the profession like so many others I have ran into.

Another suggestion for quick money: Make a ranger/ Meat gatherer my ranger sometimes can make 200 credits per unit on good meat, in one night one buff session I can make millions.



SOE has sent Lando to the back of the bus
Whitejello VCC

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TheCro
Mon Dec 20, 2004 5:00 pm
#10

Thanks guys for all your advice! Big help as I try to refine my decision. Good post Fish_Chef, same boat scenario. If I didn't make big bucks, that's ok, having my own food for my MBH would be very handy. I think I'm realizing two crafting professions would just be too much. So I just need to decide between MWS/MS, or Chef with some other combo. Any more suggestions on a good MCHef template then, like Bio-engineer, etc.


Thanks
MaliaMing
Mon Dec 20, 2004 6:21 pm
#11

Master chef/master ranger would be SUPER helpful, except that you probably wouldn't have any room for decent combat skills to actually kill the creatures you would need to harvest. At the moment, I'm master chef/master TK with the merchant management/advertisement branches(it changes between two branches, depending on whether I need to get another vendor on the planetary or whether I want my structures to be maintained for cheaper). By whatever means necessary, I'd squeeze some combat and harvesting skills in there with the chef so that you don't have to rely solely on the contributions and hunting habits of rangers, who usually gravitate to whoever can pay them the most (can't blame them when everything in this game revolves around having money). Ideally, the thing that Fish has worked out is really nice. One character for hunting, killing, and selling; the other for crafting (having tailor formal wear 1 for trim helps to make you a little more self-reliant as well), but if that's just not an option, just be sure you have enough merchant skills to be able to keep both a very well stocked vendor, and an enormous storage vendor for all those uber resources you'll be undoubtedly picking up.



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B a r . a n d . G r i l l
«««« WP -5107 5603 ~ Freefall, Naboo »»»»
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../ggggggggggggggg[ming]ggggggggggggggg\..

CaraAnam
Mon Dec 20, 2004 6:35 pm
#12

I am Master Tailor/ Master Chef.......and on my alt i am Master DOC....and i can tell you refuse to craft on my doc toon because trying to hunt down good resources can be a major pain in the "wallet" apart from other things. And as WS you will need uber resources too...so i would not suggest doing the WS/Chef combo as you will just become well insanse perhaps. If you want two crafting professions do like WS/Tailor (because tailors can use any old resource mostly..YAY) or something of that nature .......you also must not forget that each crafting profession takes alot of time.....if you have never done a crafting profession you may think us crafters are crazy for asking the prices we do....however once you begin crafting you will understand why it is we ask our prices....it's not only the amount of money it takes to get the resrouces needed to make the GOLD standard products but the time...oh my the TIME....you will feel as if you have started a second job (if you already work)............initially anyhow....then you will grow to love it


good luck to you



Cara' Anam
~12pt Master Chef/Master Tailor~
Cara's BioKitchen & BioWear
-2636, 1903 New Reno, Dantooine
TheCro
Mon Dec 20, 2004 7:35 pm
#13

Ok, so a possible template here could be:


MasterChef

MasterBio-Engineer

Merchant 3xxx

Artisan x442


Which uses exactly 250pts.


My MBH still has Scout 4x4x from the old BH template (called for Master Scout), which incidentlyI kept the harvesting tree there to collect meat for chefs on Dath while grinding FS exp. Now I know that a Ranger can produce a lot more but with that tree in Scout, my own food enhancement (huh!), maybe some skill tapes (harvest would prob. be on the cheaper side), bio-clothing (not too exspensive), and a harvest droid (already have one) - I could fair pretty good there I imagine.


Could some explain what Trim is; how it plays in; costs of it. Thanks - just trying to get a good overall idea!


And say I didn't do MBio-Engineer, is buying the additives a pretty big financial burden, if that's the right way to say it. As to leave open the points for something like MDoc or MTailor, whatever might fancy me?
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