Chef Archive

Thread: Improvement suggestions.

Phrakture
Wed Jul 16, 2003 5:29 pm
#1

Since the beginning of this game, I wanted to be a chef because I thought that food was going to be this game's version of all around buffs. The thing is that's not the case. Enhancing Stims and Spice is by FAR better than any food (aside from Sunburn). I would like to propose the following improvements:

1) Increase the potency of chef's foods... many people have said this over and over, but let me give the argument a bit of foundation: Medics get enhancing stims that are far better than any food you can make and Smugglers make spice that is also better tha most food. The thing here to note is that Medics and Smugglers HAVE OTHER THINGS TO DO. Medics heal and smugglers slice and whatnot - but chefs ONLY MAKE FOOD. That's it. I could understand food being weak if chefs could do other things, but they cannot.

2) Stabalize the way foods increase with skill. I think it would be very beneficial to have, say, a line which increase str and sta ONLY and all foods in that line modified those 2 stats to varying degrees with increaseing benefit. As it is currently, the actual benefit from food is so sporadic - hell the BEST food in the game is in level 2 mixology (sunburn).

These are only simple suggestions, but I would really like to chef's become a viable profession for artisans to take.



Dr. Phrakture, D.D.S. Combat Medic, Surgeon, Carbineer - Starsider
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