Chef Archive
Thread: So heres a list of Stuff that just doesn't work.
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Robbed
Thu Feb 12, 2004 12:07 pm
#1
T'ssolok- Does not reduce ent. Buff time. Still hit a cap at 10m, even if both buffer and buffie take.
Starshine Surprise- Does not reduce incap time (I've timed with watch) Still takes 104s from max incap time
Cavaellian Creams- Same as above
Smuggler's Delight- Does not reduce a downer, still takes 2 mins, even when experimented to 91%
feel free to add more
sciguyCO
Thu Feb 12, 2004 12:35 pm
#2
Caf: Buff size and duration are both effected by the "Nutrition" experimentation (there is no "Flavor" category).
Barrels: 'Nuff said.
Synthsteak: I crafted some synth that showed 25% damage reduction for 32 attacks. The damage was getting reduced by 32%. I should've gone through the combat spam and counted how many attacks got the damage mitigation, but I suspect it was 25. Plus, the damage reduction is calculating from the initial hit (before any armor subtraction), which with my 54% kinetic resist ubese meant more damage was being blocked than the damage being done: 59 initial damage - 29.5 for AP0 vs AR1 -16.2 for 54% resist = 13 damage getting past the armor. Then I got the message "19 damage was mitigated by defensive buffs" (and 19 is 32% of 59). The combat was a bit too hectic to check what the actual damage number above my head was, and I foolishly used specials, which drained my health.
T'illa T'ill: This seems to be intended as a single-serve stack, but larger containers are still valid in the schematic, even though you're effectively wasting anything above 10 gems. Can we at least get a note on the schematic telling chefs that this will only have 1 dose?
No info on food's effect in schematic: Speaking of schematic notes, I hope they're planning on updating the description text to give some indication on the final effect of the food before using up resources on assembly. It's definitely a pain to alt-tab out to my spreadsheet when I can't remember what the +dodge foods are.
Graphics: Ok, this one's nitpicky, but the large majority of the dessert icons are that stupid yellow "frosted calzone" thing. Can we at least re-use the old Correlian Ice Cream graphic since it doesn't seem to be on any new foods? The new entree and drink icons are wonderful (although the "tray of biscuits" and "green bottle"are a little over used too), here's hoping the art team has something similar up their sleeve for desserts.
jeditao
Thu Feb 12, 2004 7:10 pm
#4
Veghash: don't know if it's a bug or it's meant to be that way but if you're unable to take more than one at a time. You'd see a message saying you've already used this buff and another one won't do anything. Since I was only able to make +15 creature harvesting I guess it's not worth it unless you hunt some very big critters.
DashZero
Thu Feb 12, 2004 7:42 pm
#5
skill buffs do not stack tanata
Message Edited by Nikii_Nightstrider on 02-12-2004 09:43 PM
t0rp0r
Thu Feb 12, 2004 10:44 pm
#6
Is everyone noticing this? I had my friend knock me out with his pistol, and my incap timer was set at about 30-something seconds (which seems normal) but I got up in about half that time (maybe less).
Robbed wrote:
Starshine Surprise- Does not reduce incap time (I've timed with watch) Still takes 104s from max incap time
Cavaellian Creams- Same as above
jeditao
Thu Feb 12, 2004 11:09 pm
#7
Nikii_Nightstrider wrote:
skill buffs do not stack tanata
Message Edited by Nikii_Nightstrider on 02-12-2004 09:43 PM
Thanks. Well so much for hoping to be able to harvest more meat
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