Chef Archive
Thread: Newbie Questions (Not in the FAQ)
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Rallya
Wed Apr 14, 2004 4:32 pm
#1
Hi all
I am currently working my way up the Chef tree and have a few questions that didnt appear to be answered in the FAQ. Sorry if these seem a bit obvious to you all, in no particular order: 
1) I read that the quality of resources in components doesnt matter, except foradditives. Am I right in thinking only the quality of the bio tissue being used matters, and the quality of the water when making the additive itself doesnt? Can someone confirm or deny this please?
2) I have enough resources now to make it to Master Chef, the problem I face now is that I have 13 lots available to use for harvesters andfood factories. I am having a nightmare trying to figure out what to harvest right now (am currently 0-0-3-0 in the chef tree). I want a good selection of resources for when I make Master Chef so that I can offer a reasonable/good selection of food/drinks on my vendors without buying in any extra resources. What would you say you use the most of resource wise? Do you harvest just 1 thing at a time or do you have harvesters spread all over a world/planets to get a little of every good resource going? When a food asks for a generic resource like cereal, which do you harvest the most of so you can use in other recipies?
3) I uderstand the barrel is still bugged and shouldnt be used, are there any foods that are still currently bugged and shouldnt be used as I seemed to get conflicting reports about these (ie fixed/not fixed)?
4) When using Bio tissues, 1 tissue = 1 food additive = 1 stack of food? (sorry if this is a stupid question)
Thats all I can think of right now 
Thanks for looking
Kaiera Moonlighter
(Novice Chef, Master Architect, Master Merchant, Master Artisan, Novice Tailor)
Ankor
Wed Apr 14, 2004 4:42 pm
#2
1) correct. The tissue matters, the water doesn't.
2) fruits, berries, and tubers are the most important resources, and will be a recurring theme through the most popular foods. Typically I place all my harvesters on whatever the best currently spawning flora is... it's nice to collect a large stockpile of that super-good Greens spawn (or whatever) and then be confident you'll have enough to last you until there's another one. If you spread your harvs around you'll be able to a wider variety of foods earlier, but at the cost of spending silly amounts of time managing harvesters (and Chefs already spend enough time managing factories, no need to add to the tedium). When a food calls for a generic like Vegetable or Cereal, what you use will depend on the quantity and stats of your available resources, there's no way to offer advice without knowing what your inventory looks like.
3) Frequently complained about foods: all dodge foods, smuggler's delight, citros snow cake. It could be that dodge foods are working as intended, and players were simply testing for the wrong effect (we only recently learned what these foods are intended to do).
4) yes, 1 tissue = 1 food additive = 1 stack of food.
2) fruits, berries, and tubers are the most important resources, and will be a recurring theme through the most popular foods. Typically I place all my harvesters on whatever the best currently spawning flora is... it's nice to collect a large stockpile of that super-good Greens spawn (or whatever) and then be confident you'll have enough to last you until there's another one. If you spread your harvs around you'll be able to a wider variety of foods earlier, but at the cost of spending silly amounts of time managing harvesters (and Chefs already spend enough time managing factories, no need to add to the tedium). When a food calls for a generic like Vegetable or Cereal, what you use will depend on the quantity and stats of your available resources, there's no way to offer advice without knowing what your inventory looks like.
3) Frequently complained about foods: all dodge foods, smuggler's delight, citros snow cake. It could be that dodge foods are working as intended, and players were simply testing for the wrong effect (we only recently learned what these foods are intended to do).
4) yes, 1 tissue = 1 food additive = 1 stack of food.
sciguyCO
Wed Apr 14, 2004 8:32 pm
#3
It really warms my heart when someone reads the FAQ first. I know, probably just my ego talking...
1) covered
2) You might want to try starting out with some core foods and branching out. Brandy and Accaragmare popular (but sales from a given customer will be infrequent if they buy crates of casked drinks), synthsteak and veghash do well, Blue Milk (although this has no resources you can get with harvesters except the containers), Vercupti sales seem to be picking up. If you plan on doing a lot of drinks, you might want a medium (or even heavy) mineral harvester always getting crystalline gemstone, you'll go through a lot.
A good core set of resources would probably be fruits, berries, wheat, oats, tubers, gemstones, and water. You can make a pretty wide variety with those, and pick up additional stuff as you grow your business.
3) With the clarification on the "dodge bonus" foods, some more testing needs to be done to figure out whether or not misses are more frequent while under their effect (we know now not to look for actual "hits you but you evade"). The +accuracy and +Defense foods are almost impossible to tell when they're working, so they're difficult to test. Smuggler's delight has a problem if the bonus is at 100 (which requires an additive and some really good tubers and fruits), lower values seem to work ok. Havla and Ruby Bliel's "heal recovery bonus" don't work unless you get the bonus to 100 or above.
Stat buffs are pretty safe, those all work properly (and are easy to check if they're not). Buffs to skills listed in the "skill modifier" list of the character sheet can at least be checked if the bonus gets added.
4) Yep.
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