Chef Archive
Thread: Have a look! FS crafting!
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sciguyCO
Wed May 26, 2004 11:16 pm
#2
I'm going to have to tentatively doubt that. TC2 isn't live, and the TC1 Jedi are "in limbo" until the devs can be absolutely sure the changeover code is rock solid. What's the source of those trees? If someone is checking the client-side files with a hex editor or something, there is always the chance of error. Someone did that with the chef revamp, and "discovered" that Terrata gives +Combat Medic Experimentation.
But if the bonuses are true.....neat! Although I doubt getting up to "Experimentation IV" would actually grant two additional experimentation points. If those trees are accurate, I'll bet the "Force Experimentation +20" you get is the same as the bonus you get from Bespin Port: makes amazing and great successes more common, but don't give more points to spend experimenting. Two experimentation points in any profession is far too much of a bonus for spending 4 skill points (although depending on how hard the xp is to get...)
Dsabre
Thu May 27, 2004 12:18 pm
#3
many of the devs have already voiced concerns over the shear amount of overpowered crafted items...giving any profession, although maybe not BE's (many BE's stop experimenting with 1 or more points left with only 10 points...giving them another 2, all that would do is make them have 3 or more left over)...would be a bad idea. tho WS and AS stick out as particularly bad ideas to give extra experimentation to.
I'd have to agree with sciguyCo...any bonus to experimentation would definately be in the same way bespin port/research centers give a bonus...not definitively noticeable...a nice bonus to be sure, but not something that makes a huge difference.
I'd have to agree with sciguyCo...any bonus to experimentation would definately be in the same way bespin port/research centers give a bonus...not definitively noticeable...a nice bonus to be sure, but not something that makes a huge difference.
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