Chef Archive

Thread: Crafting proposal in Artisan forum, sounds interesting

sciguyCO
Thu Jan 27, 2005 2:01 pm
#1



Note: this definitely should not be interpreted as something the devs are doing or will ever do. But Guruweaver (the Artisan correspondant) thought it'd be a good idea to get input from as many crafters as possible.


If you see anything exploitative or unbalancing about the proposal, post it. Any good side effects that haven't been mentioned, post it.





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
KappaStang
Thu Jan 27, 2005 2:37 pm
#2

I think that is a great idea. However, I think masters you should get a + to experimentation when actually experimenting. Maybe +10-+15. This means a master will roll out amazing successes much more with less effort.


The way I see it, as a master chef, I have been experimenting with different forms of flavoring, heating, etc. At master, I pretty much know what requires to make the near perfect dish or drink. Hence why I make amazing food more often (note not always).


I think this has to be a give and take proposal. We (as masters) give the non masters experimentation points but we take the ability to roll amazings more often.




~ NENI ~
flying chef / mando wine certified
ILLUMINATE-TAVERN FOODS

sciguyCO
Thu Jan 27, 2005 2:56 pm
#3






KappaStang wrote:

I think that is a great idea. However, I think masters you should get a + to experimentation when actually experimenting. Maybe +10-+15. This means a master will roll out amazing successes much more with less effort.


The way I see it, as a master chef, I have been experimenting with different forms of flavoring, heating, etc. At master, I pretty much know what requires to make the near perfect dish or drink. Hence why I make amazing food more often (note not always).


I think this has to be a give and take proposal. We (as masters) give the non masters experimentation points but we take the ability to roll amazings more often.



That's pretty much the foundation of the proposal. It would lessen the connection between your "+experimentation" skill and the number of experimentation points. Someone who is 4440 chef would be able to make any schematic except the ones in the Master box,and would have 10 points to spend on them. However, due to their low experimentation mod, the success rate will be much lower (especially on the more complex items)than someone who has spent skill points in the Cooking branch or a Master chef.


Also, you wouldn't be able to be a 12 point crafter without taking the Master box (well, a 12 point human artisan would probably be possible without all the Dom Arts and Engineering boxes). With xxx4 and +20 in tapes, you'd only have 11 points. Gaining Master bumps you up to 12.





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
CaraAnam
Thu Jan 27, 2005 10:10 pm
#4

hmmm but then what would be the point to becoming a master anything.....i have no problems allowing lower level chef what have you....get their 10 points at the word go...but one should get something back from dumping all their skill points into and mastering a profression.


Lets take CHEF for example....if i got my 10 points to XP with at the novice box...i could then only do up to Mix3 and then Des 4 and be making Brandy and Canape (two of the big sellers i doenst matter what server). Then all i need do is get my +20 outfit wow i am a making brandy canape comparable to the 12 point masters and i have loads of skill points left over......so i might get a few more crit failures.....i will still have the chance to make the best of the best......or gold standard...if i have everything else in place.....

So why would i ever want to master the CHEF profession then?? i would make little sense to me.



Cara' Anam
~12pt Master Chef/Master Tailor~
Cara's BioKitchen & BioWear
-2636, 1903 New Reno, Dantooine
KappaStang
Sat Jan 29, 2005 8:03 pm
#5






CaraAnam wrote:

hmmm but then what would be the point to becoming a master anything.....i have no problems allowing lower level chef what have you....get their 10 points at the word go...but one should get something back from dumping all their skill points into and mastering a profression.


Lets take CHEF for example....if i got my 10 points to XP with at the novice box...i could then only do up to Mix3 and then Des 4 and be making Brandy and Canape (two of the big sellers i doenst matter what server). Then all i need do is get my +20 outfit wow i am a making brandy canape comparable to the 12 point masters and i have loads of skill points left over......so i might get a few more crit failures.....i will still have the chance to make the best of the best......or gold standard...if i have everything else in place.....

So why would i ever want to master the CHEF profession then?? i would make little sense to me.





The way I explained it was that a master chef has an easier time getting amazing successes when experimenting on the item. A non master crafter will have a harder time making amazing success (probably even great success). Now it has become almost canon that all food be made with amazing successes. Is it possible for a Mix3 and Des4 chef to make brandy comparable to master? Yea it is, and thats the charm about it. It's like a combat profession. Does a 4400 swordsman have the chance to beat a master swordsman (assuming no other skillpoints used)? Yea, its possible but not likely.


It turns out the proposal rewards this type of a system (which I agree with 100%) and would honestly not mind 12 point chefs as long as the chances of them making great/amazing success w/o master is drastically reduced (maybe they get great/amazing 33% less than a master).






~ NENI ~
flying chef / mando wine certified
ILLUMINATE-TAVERN FOODS

Ankor
Sat Jan 29, 2005 9:37 pm
#6



CaraAnam wrote:
hmmm but then what would be the point to becoming a master anything.....i have no problems allowing lower level chef what have you....get their 10 points at the word go...but one should get something back from dumping all their skill points into and mastering a profression.
Lets take CHEF for example....if i got my 10 points to XP with at the novice box...i could then only do up to Mix3 and then Des 4 and be making Brandy and Canape (two of the big sellers i doenst matter what server). Then all i need do is get my +20 outfit wow i am a making brandy canape comparable to the 12 point masters and i have loads of skill points left over......so i might get a few more crit failures.....i will still have the chance to make the best of the best......or gold standard...if i have everything else in place.....
So why would i ever want to master the CHEF profession then?? i would make little sense to me.





For my extra 31 skill points I get the ability to make:
Bivoli
Ahrisa (this is the biggest seller I have... more than Brandy, and way way way more than Canape)
Veghash
Synthsteak
Thakitillo
Vercupti
Bespin Port.

To suggest that those foods are an insignificant portion of my menu is ridiculous. You're also obviously discounting the appeal of being able to go and buy all your foods in one shop at one time. Besides, your Chef dabbler can't even mix a heavy additive! Even if Canape is a major seller, it won't be with just a medium additive in it.

As a Master Chef I can't possibly see myself giving up ANY of those schematics to save a few skillpoints.



ingame: Ankor Hunter, 12 point Master Chef
Winner of Iron Chef Bria contest
DMD Shop - food, weapons, armor, medical supplies
588, 0, 2955 on Tatooine (just outside Mos Entha)
CaraAnam
Sun Jan 30, 2005 3:18 pm
#7

my point is....welli dont know what my point was...i wasn't trying to state that one food was more important over another....just i did not see the reason for changing the xp point placement within the skill trees.....i think it worked fine before....



Cara' Anam
~12pt Master Chef/Master Tailor~
Cara's BioKitchen & BioWear
-2636, 1903 New Reno, Dantooine
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