Chef Archive
Thread: Experimenting Food Additives
Last night I did a raide on the BE correspondent's stash, and did some quick testing with additives.
I made vayerbock with the following ingredients:
Greens 864/670/640/180
Fungi 965/550/503/51
Scaley Hide 785/10/27/736
Obviously, not the best ingredients.
First I did one without any additives. For all three I put my experimenting points in nutrition and filling.
- Filling: 21
- Mod: Block +9.3
- Duration: 13m48s
- Quantity: 6
Then i did one with a medium additive
- Filling: 21
- Mod: Block +18.693
- Duration: 13m0s
- Quantity: 6
Then I did one with a heavy additive
- Filling: 21
- Mod: Block +22.412998
- Duration: 13m0s
- Quantity: 6
Just wondering.
Who do you train with? Where'd you get a light sabre? How well does it work?.....
Ezran wrote:
I still want to know how this worked. Did your un-experimented values go way up? Did the buff just magically improve?
Just wondering.
Yes 22% looks good, but is it sellable? I dont remember what the cost of the heavy is, but I know it requires meats, I could barely get anyone to feed me meats paying 15CPU. Is the cost of meats going to make the crate costs so high that no one will want them? Also 22% is a nice number, but is that bonus actually noticable in combat? if not is anyone going to be willing to pay 50-100k for a crate (again dont knwo what the cost is but anything with meats is going to be expensive)
Denoby Master Chef
Keep in mind some of the resources I had access to were horrible. Off the top of my head, I think one of the key ingredients in the heavy filling had and oq of 14. The formula for the be additives is 33% each of oq, flavor, and pe so a stat of 14 really brings it down.