Chef Archive
Thread: TC updated, some things I found
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sciguyCO
Wed Jan 28, 2004 7:50 pm
#1
Ok, here's a couple of things I found regarding bugs:
1) Air cake gives chef xp.
Casks still give artisan xp
So it looks like the highest xp item in Novice chef (Air Cake gives 40xp) requires 2 artisan compoents
2) Caf is still not experimentable in flavor. I got the three other categories, but the duration is going to be stuck until this is fixed.
3) Ormachek still doesn't give bonuses to crafting or scouting xp, only weapon xp so far. I was getting 107 2-handed xp and 10 combat xp from capper spineflaps.While under the influence of Ormachek, this went up to 110 2-handed xp, but still only 10 combat xp. I'm not sure how this is intended to work...
4) Food bars still don't update unless you eat something with the character sheet open, and they both still start at 100% at login.
So one fix, three bugs that are still around, and one possible confusion on intended purpose...
How long until this goes live?
DashZero
Wed Jan 28, 2004 8:12 pm
#2
sciguyCO wrote:
Ok, here's a couple of things I found regarding bugs:
3) Ormachek still doesn't give bonuses to crafting or scouting xp, only weapon xp so far. I was getting 107 2-handed xp and 10 combat xp from capper spineflaps.While under the influence of Ormachek, this went up to 110 2-handed xp, but still only 10 combat xp. I'm not sure how this is intended to work...
This has been what Ive been saying about this food. 4% isnt enough. How many people are gonna buy food to gain 3 exp. By the way it was probably still 10 combatbecause 4% of 10 rounds to 0. I had really high hopes for this food but between the filling and %, I just dont think its enough
but thats just me...no need to call me an idiot anyone.
Thanks for the info tho :0 good to hear aircake is fixed.
sciguyCO
Wed Jan 28, 2004 8:47 pm
#3
True on the Ormachek, it isn't quite as cool as it originally looked, especially with the 88% filling and limited uses. The only time it might show a useful gain is if someone is killing a 100k+ creature, and if you're skilled enough to do that, will another 3-4k really make a difference. And it looks like the addition to weapon xp is being done after the calculation of combat xp (I would've thought that 107 * 1.03 = 110, 110 / 10 = 11 combat xp).
Although I wonder what it'd be like with a medium Nutrition additive. ::notices who he's replying to:: Um, not that foods should need additives to be useful (an opinion you've expressed that I heartily agree with).
Ezran
Thu Jan 29, 2004 8:52 am
#5
sciguyCO wrote:
3) Ormachek still doesn't give bonuses to crafting or scouting xp, only weapon xp so far. I was getting 107 2-handed xp and 10 combat xp from capper spineflaps. While under the influence of Ormachek, this went up to 110 2-handed xp, but still only 10 combat xp. I'm not sure how this is intended to work...
In the popup info when you've taken Ormachek, it says it doesn't work for crafting XP. So, I'm pretty sure this is as intended.
Ezran
Thu Jan 29, 2004 8:53 am
#6
Ezran wrote:
sciguyCO wrote:
3) Ormachek still doesn't give bonuses to crafting or scouting xp, only weapon xp so far. I was getting 107 2-handed xp and 10 combat xp from capper spineflaps. While under the influence of Ormachek, this went up to 110 2-handed xp, but still only 10 combat xp. I'm not sure how this is intended to work...
In the popup info when you've taken Ormachek, it says it doesn't work for crafting XP. So, I'm pretty sure this is as intended.
Scouting, that's a bug.
Numen
Thu Jan 29, 2004 2:40 pm
#7
As I've never tried a BH, maybe they would get more use out of it. Exp for the investigation line is horrible. While it is still only 10-15 more exp maybe it will be worth it to them. They have to give up anything else they would use in its place though.
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