Chef Archive

Thread: Chef Sykes Combine Data- Day 1

Sykes
Thu Feb 12, 2004 9:00 am
#1



Ok, here goes. Sorry for posting my own separate thread on this, but I wanted folks to get to see what happens when using pretty good quality resources as well as combines containing Bio-Additives and not containing them, all while using different containers. Whew… that was a good run-on sentence.


Key is as Follows:


Organic Components= Decay/Flavor/PE/OQ

Combines Experimentation= Fill/Flavor/Nut/Quant (Except where noted)

S= Small Glass, L= Large Glass, C= Cask

No BE= No BE additive

Nut= Nutrition Nutrient

Qu= Quantity Nutrient


Accagram- Action/Quickness/Stamina

Fungi 688/340/960/939

Base Result 20/13/27/24

S No BE= 7 Use, 200 Buff, 31m Dur, 48 Fill 55/13/56/24

L No BE= 10 use, 200 Buff, 31m Dur, 48 Fill 55/13/56/24

C 200 Qua= 72 Use, 218 Buff, 33m Dur, 48 Fill (forgot exper)


Vasarian Brandy- Mind/Focus/Willpower

Berry 939/949/895/843

Fruit 103/674/975/984

Base Result 15/23/26/21

S No BE= 7 use, 226 Buff, 37m Dur, 46 Fill 37/23/85/21

L No BE= 10 use, 204 Buff, 37m Dur, 43 Fill 57/23/61/21

C 242 Qu= 72 use, 209 Buff, 37m Dur, 45 Fill 43/23/68/28

C 70 Nut= 26 use, 343 Buff, 37m Dur, 48 Fill (forgot exper)


Blue Milk- Mind Heal

Meat 735/787/895/744

Milk 82/454/367/577

Base Result 8/13/10

S No BE= 5 use, 356 Heal, 32 Fill, 31/31/33

L No BE= 7 use, 352 Heal, 32 Fill, 29/29/? (Some fails here)

C 41 Nut= 12 use, 564 Heal, 32 Fill, 29/57/18


Ormachek- %xp bonus (not for crafting)

Bean 984/734/222/939

Meat 735/787/895/744

Hide 525/135/660/319/424

Test 1- 4% xp, 19 use, 83 Fill, 22/62/48

Test 2- 5% xp, 14 use, 71 Fill, 62/20/57

Test 3- 4% xp, 16 use, 65 Fill, 81/34/13

Very disappointed as I was expecting better results here


Thatilko- Defense vs. Knockdown

Water 541 Decay/927 OQ

Fungi 688/340/960/939

Wood 94/864/990/312/231

Greens 529/119/808/851

Base- 2 use, 34.4 mod, 9m, 45 Fill 15/6/25/19

Test 1 No BE- 2 use, 43.2 Mod, 11m, 45 Fill 15/31/74/19

Test 2 66 Nut- 2 use, 71.71 Mod, 9 m, 45 Fill 15/6/74/47

Waste to try to increase quantity here


Veghash- + Creature Harvesting

Greens 529/119/808/851

Rice 279/607/933/793

Base- 5 use, +12 mod, 10m, 17 Fill 11/13/23/18

Test 1 No BE- 5 use, +16.95 mod, 11m 24s, 17 Fill 11/27/86/18

Test 2 115 Qu- 12 Use, +13.8 mod, 13m, 17 Fill 11/54/37/40


Pyollian Cake- Increased Assembly Roll- Next Combine

Fruit 103/674/975/984

Oats 238/456/808/836

Base- 5 use, +6 mod, 17 Fill, 8/24/15

Test 1 No BE- 5 use, +6 mod, 17 Fill 8/64/15

Test 2 No BE- 6 Use, +7 mod, 16 Fill 24/87/15

Test 3 Nut 39- Crappy combine but +8 mod


Breath of Heaven- Strength/Quickness/Focus

Oat 238/456/808/836

Rice 279/607/933/793

Base- 2 Use, +425 Buff, 6m 54s, 69 Fill, 9/15/23/16

S No BE- 2 use, +510 Buff, 9 m, 67 Fill, 16/50/61/16

L No BE- 4 use, +490 Buff, 6m 54s, 69 Fill, 9/15/51/67

C Nut 64- 6 use, +954 Buff, 7m 42s, 69 Fill, 9/26/85/16


Flameout- Reduces Damage from X attacks

Reactive Gas 928/984

Tuber 754/345/873/940

Base- 2 use, 76% reduction, 3 attacks, 66 Fill, 22/12/23/24

S No BE- 2 use, 96% reduction, 4 attacks, 66 Fill, 22/47/71/24

L No BE- 3 use, 101% reduction, 3 attacks, 62 Fill, 38/12/85/24

C Nut 65- 6 use, 167% reduction, 3 attacks, 66 Fill, 22/26/85/24

Seems VERY borked if you ask me.


Kiwik Clusjo Swirl- Quickness/Stamina

Berry 939/949/895/843

Fruit 103/674/975/984

Water 541/927

Base- 6 use, +258 Buff, 9m 36s, 39 Fill, 18/20/26/22

Test 1 No BE- 6 use, +297 Buff, 9m 36s, 32 Fill, 67/20/54/22

Test 2 Nut 41- 6 use, +469 Buff, 11m 28s, 39 Fill, 18/44/82/22


Synthsteak- Reduce Damage from X attacks

Hide 525/135/660/319/424

Greens 529/119/808/851

Wheat 622/711/233/996

Base- 4 use, 20% reduction, 27 attacks, 28 Fill, 16/14/16/8

Test 1 No BE- 4 use, 26% reduction, 32 attacks, 28 Fill, 16/35/64/8

Test 2 Nut 42- 4 use, 29% reduction, 35 attacks, 23 Fill, 62/49/16/8


This is all I could get to last night. Combines going slow as I am trying to record data for my own use, and the use of others to gauge. I will update my thread again when I test a new round of food/drink types and try to use different BE for Filling and Duration.


Overall, I can say that quantity is the thing almost not worth experimenting on at all after the initial combine. It is almost useless as you often have to spend up to 4 boxes to gain one tick of quantity experimentation. In addition, the current use of Quantity BE and Casks seem to cap the quantity at some mystery number as numerous attempts to experiment further on those 72 Stack cask items never resulted in an increase in quantity.


I hope everybody who read all of this stuff found it somewhat useful and at least informative.

Message Edited by Sykes on 02-12-2004 08:02 AM

Message Edited by Sykes on 02-12-2004 11:11 AM



SYKES LIAISON

Master Chef and proprietor of... THE COPACABANA! Located in Polaris on Naboo


SirMixMaster
Thu Feb 12, 2004 9:14 am
#2






Sykes wrote:


Ok, here goes. Sorry for posting my own separate thread on this, but I wanted folks to get to see what happens when using pretty good quality resources as well as combines containing Bio-Additives and not containing them, all while using different containers. Whew… that was a good run-on sentence.


Key is as Follows:


Organic Components= Decay/Flavor/PE/OQ

Combines Experimentation= Fill/Flavor/Nut/Quant (Except where noted)

S= Small Glass, L= Large Glass, C= Cask

No BE= No BE additive

Nut= Nutrition Nutrient

Qu= Quantity Nutrient


Accagram- Action/Quickness/Stamina

Fungi 688/340/960/939

Base Result 20/13/27/24

S No BE= 7 Use, 200 Buff, 31m Dur, 48 Fill 55/13/56/24

L No BE= 10 use, 200 Buff, 31m Dur, 48 Fill 55/13/56/24

C 200 Nut= 72 Use, 218 Buff, 33m Dur, 48 Fill (forgot exper)





I assume that the C 200 Nut is actually the Qu BE component. Which is a really nice increase.

cookiewukie
Thu Feb 12, 2004 9:18 am
#3

So I am new Master Chef. Are you saying these are what you got with better quality and BE componets?


What should I make a ton of "Best Sellers" and how much should we charge?


What resources should I stock Pile?


How many Factories should I have?


How many Harvestors? What should I harvest?



Thanks a million in advance for your exoertise!



Respectfully-


Marlboro-Man


Sykes
Thu Feb 12, 2004 9:26 am
#4






SirMixMaster wrote:

I assume that the C 200 Nut is actually the Qu BE component. Which is a really nice increase.







Yes. Was a lot of info to throw on notepad. A 200 Qu BE was not even made by a master BE. He only had 2 boxes of experimentation filled. That figure should go up to 300-350 hopefully in the next few days.



SYKES LIAISON

Master Chef and proprietor of... THE COPACABANA! Located in Polaris on Naboo


Sykes
Thu Feb 12, 2004 9:28 am
#5






cookiewukie wrote:

So I am new Master Chef. Are you saying these are what you got with better quality and BE componets?


What should I make a ton of "Best Sellers" and how much should we charge?


What resources should I stock Pile?


How many Factories should I have?


How many Harvestors? What should I harvest?



Thanks a million in advance for your exoertise!



Respectfully-


Marlboro-Man








This is not really the thread for these answers. There is no formula 4 tHe wiN right now as the patch is 24 hours old. Each server is different as well and it will take a while to being to answer your questions by chefs on your server.



SYKES LIAISON

Master Chef and proprietor of... THE COPACABANA! Located in Polaris on Naboo


KindredUK
Thu Feb 12, 2004 9:45 am
#6



Sykes wrote:


SirMixMaster wrote:

I assume that the C 200 Nut is actually the Qu BE component. Which is a really nice increase.



Yes. Was a lot of info to throw on notepad. A 200 Qu BE was not even made by a master BE. He only had 2 boxes of experimentation filled. That figure should go up to 300-350 hopefully in the next few days.





I made a 368 quantity with ease (Master BE), couldn't even max my experimentation without better resources. Be interesting to see what difference that would make. From the TC tests done at the time, it should be a straight point per percent, i.e. 368% more quantity.






Kindred
Unlocked 2004-05-12
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