Chef Archive
Thread: attachments, experimnetation?
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drunkjedi
Sat Jun 05, 2004 9:10 pm
#1
Well Now that I made Jedi and the hol grind is Over, I wanted to Open a Chef buisness.
I ad a few questons though, To get those really good results with food, Where does tapes play into this, and experimneatation, I know you should have good OQ meat, and high quality crafting stations,
What types of skill tapes are good?
How high of number can tapes go
And any other info would help alot, thank you
CJadefire
Sat Jun 05, 2004 9:28 pm
#2
Look for food experimentation clothing attachments. You'll want to collect enough to come up with at least a total of +20; any more is a waste, as +25 is the cap and +20 will get you +2 points when experimenting. I hope you're not a wookie or dosh; they have much more limited clothing than other species. The typical character has 7 slots that can feasibly take tapes - hat, shirt, gloves, belt, pants, boots, and vest. I recommend hunting down a crafter's apron with +5 food exp to take up the vest slot, that will be your cheapest investment, they're down to 100k on my server. Expect to pay upwards of 1 mil per point on larger tapes, and 10k+ for +1 tapes, in most servers' economies; my set on Kettemoor cost me about 12mil awhile ago.
Get a food and chemical crafting station with a rating of over 40, and several food and chemical crafting tools with ratings over 14.9, then find a nice research-specialization city to park your happy butt in. Bespin Port and Pyollian Cake should be the first things you make, then turn around and use them while making your other food.
The schematics themselves show which resource stats are important to which experimental categories, but generally, you're looking for organics with extremely high PE and OQ (900s) and decent FL and DR.
Definitely read the FAQ sticked to the top of the forum, it answers most basic beginning chef questions.
Get a food and chemical crafting station with a rating of over 40, and several food and chemical crafting tools with ratings over 14.9, then find a nice research-specialization city to park your happy butt in. Bespin Port and Pyollian Cake should be the first things you make, then turn around and use them while making your other food.
The schematics themselves show which resource stats are important to which experimental categories, but generally, you're looking for organics with extremely high PE and OQ (900s) and decent FL and DR.
Definitely read the FAQ sticked to the top of the forum, it answers most basic beginning chef questions.
drunkjedi
Sat Jun 05, 2004 9:40 pm
#3
thanks alot for the tips, Im on Kettemoor server as well, Do you happen to know who makes the crafters apron? And where I can find some tapes, With the apron how do you get the +5 experimentation in thier, Is that a BE thing?
CJadefire
Sun Jun 06, 2004 7:39 am
#5
The crafter's aprons are made from dropped schematics aimed at master tailors, not BE tissues. Your best bet for finding one is going to the auction boards and bidding (there's one up now, think it was at 150k) or simply smack up a WTB post. The market for them bottomed-out, so a lot of people are trying to get rid of them now. Ditto with the tapes, just wait for them to come up on the trade boards from the people who camp the caves or whatever it is that drops them.
You can tell if it's a research specialization player city when you zone into it (cross into their territory). It'll say something like "Greenmurk (Metropolis): Research Center" - nearly every well-developed player city is going to have this specialization (the other ones just aren't worth having/paying for). Theoretically, crafting done in a research city has a lessened chance of crit fails and/or a heightened chance of amazing successes. I can never wade through the anecdotes to remember what the actual test data proved.
You can tell if it's a research specialization player city when you zone into it (cross into their territory). It'll say something like "Greenmurk (Metropolis): Research Center" - nearly every well-developed player city is going to have this specialization (the other ones just aren't worth having/paying for). Theoretically, crafting done in a research city has a lessened chance of crit fails and/or a heightened chance of amazing successes. I can never wade through the anecdotes to remember what the actual test data proved.
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