Chef Archive
Thread: Tatooine Sunburn
Ah, the famed Tatooine Sunburn. At long last, I have the schematic ... Had I realized how much easier attaining skillboxes is with Mixology II, I would have gotten it before I got Cooking II. Yet, I didn't, and so instead of 2 experimentation points, I have 5, and a question:
What's the best way to spend those points? Should I be trying to buff up my Tatooine Sunburns even more? I mean, my Sunburns are coming at with about +1590 buffs each time without my doing any experimentation. If I do experimentation, they can come out to about +1750. Is it worth it? Or should I be using my points to stack these little buggers so I can sell them for more credits? With my lovely points, I can go from a stack of 3 to a stack of 6. Still not as awesome as some of my counterparts' Sunburns, but nothing to sneeze at.
And secondly, I was skimming the boards and came across a gripe of having to grind out Starshine Surprises by hand to make these blessed drinks. And my question is: Why?
I just did a wee experiment of my own to see if it made a difference. You see, last week I got the shock of my life when a crate of 25 supposedly stacked 8 bofa treats was sold to a customer who accused me of gypping her--the things she popped out were indeed NOT stacks of 8, but were instead only one. I came to the boards to find that once again, us chefs had been screwed over by the devs. I found out for the first time that this was as "known issue" (which, I'm fairly certain in dev-speak means "... that we laugh at daily in the coffee room and have no intention of fixing"). *Climbs on soapbox* I'm not really sure why something like this would slip by in beta, nor why it hasn't been fixed by now. I wasted resources and get only 1/8 of what I thought I was putting in. Not only that, but if you make medical supplies in crates, you get huge stacks. I don't understand why we're being screwed over, I don't understand it one bit, and it angers me. *climbs off soapbox*
What was the point?
Oh, yes. So I had 6 crates of Starshine Surprise all made up in preparation for this lovely schematic I knew I'd be getting. I began making Tatooine Sunburns, and they were turning out fairly well. Then I began to wonder--what would happen if I messed with the stats on the Starshine Surprise. Would making a larger stack of Starshines make a larger stack of Sunburns? Would more stats on Starshine make better stats on Sunburns?
I did this experiment three times with six different Starshines and found that EVERY SINGLE SUNBURN was comparable to the ones made with factory produced Starshines. Even though those Starshines were only in stacks of 1, it didn't matter. Nothing I did to the Starshines caused any change in the Sunburn.
So take heart, grinders. Though you may have to grind out Sunburns by hand, the Starshine Surprises can be left to your factories.
--Arakknya Phobos
Heh, I would never make sunburn if I had to make the starshines by hand. As a matter of fact, I don't know anyone that makes them by hand.
As a Heavy Consumer of Tatooine Sunburn (Does that make me an Alcoholic?) I can say that the large stacks of 1500+ are Far and away more useful than the short stacks of 1700+'s.
For me it's about space And about getting more fights out of my dwindiling supply of Tat Sun. The extra 400 I would get from the overpoewered Sun is nice, but, It just does not make a noticeable difference. Just as in how a buff of 400 really amounts to nothing, so it can be said for this extra buff. At 3K I am already Regenerating Fine, Perhaps some of those who wear a good deal of Stat Sucking armors would notice a difference, I don't.
I do notice, though, a great difference between a stack of 4 and 6. when I find a vendor stocked with Tat Sun I buy every single one. Say that there were 10 Units available, at 4 charges each that is 20 Uses. Maybe a couple hours of continous Fighting, maybe a bit more as it's often tough to keep a close enough eye on your Secondary Stats.
At 6 charges each that becomes 30 Uses, Right there I've gained over an hour, already. You've just increased the effectiveness of your Food by a Third! Though it is a smaller buff, to me the far more valuable component is the extra charges. 3K Secondary Stat buffs Works, an extra 400 is just gravy, but adding a third more Product to every Stack I buy... That's priceless.
Ssonashe Tearer
Thanks for your Efforts, Varvidos
You're coming to the realizations that others before you have also made. Factories for Chefs, to put it succinctly, are only good for base components where the number of uses doesn't matter. I 'borrow' a friends for anything in domestics which I need; I figure why waste the time, when I no longer meed GC xp?
Regarding the issue of what to concentrate on, when experimenting. I would say quantity first, followed by the actual 'buff', and don't bother with taste, etc as apparently it simply doesn't do a thing, as far as I know.
Customers will buy things from you more often if they have decent uses, because of the stacking issue. How long buffs last or how much they are for is a secondary issue, important but not as important as the stacking thing.
At least that's been my experience, based on what my customers buy (and don't buy!)
...Novice Chefs without a whole lot of experimentation points available *BEWARE*...if you try to experiment with quanitity first, you will encounter many *FAILURES* while making the Tat Burns and will end up with stacks of *1*, which ain't even a stack anymore. So be careful.
Flavour affects the duration of the buff. Nutritional value affects the quality of the buff.
However, flavour will never double the durations, and if you charge by the use, you can make more money by increasing quatity
I'm at cooking 4, so I have 9 experiment points. I always fill quatity until it can't take no more, then use whatever's left on nutrition.
Ezran
OK, I guess I have another question, then. What about other foods?
I figured people would want better buffs. So I've been working on making my food better. If I experiment on the buffs, with the ingredients that I use and Cooking II, I get buffs that are about +100 to +125 each, with a stack of 4 and a 5 min duration for food and 2-3 min duratioin for drinks. If I experiment on stacks, I get a stack of 6 for almost everything, with the same duration and +50 to +70 for buff.
Now, I'm not selling much of anything out of my vendor, but I think that's due to my terrible location (north of Coronet, where no one ever goes) and the fact that I don't know how to advertise since I gave up merchant. But when I put things on the bazaar, they sell out within 2 days, usually within one. And I have to say, I love selling drinks more than food because then I know the person is buying them for player use instead of pet use!
So I guess my question is, do people want better buffs with smaller stacks or bigger stacks with smaller buffs? I thought it was former, because even when I make bigger stacks, they're not that much bigger in comparison to the buff that you use.As an example, if I take one type of food and experiment on buffs and get +100 with a stack of 4, and then do the same experiment and get +50 with a stack of 6, I get an extra hundred buff out of the first rather than the last (if that makes any sense whatsoever). So, the total buff for the smaller stack is 4 at +100, making +400, and the total buff for the large stack is 6 at +50, or +300. Not only that, but with the smaller stack, the person can eat 2 or 3, getting up to +300 at a time, whereas the other stack they can only get at maximum +150.
This all, again, leads back to the question: Is anything but Tatooine Sunburn worth it?
--Arakknya Phobos
See...this is what bothers me.
TS was way overpowered from the beginning. And now when they do a balance pass on food, everyone's gonna b*tch and moan that food buffs suck now et cetera.
I can just about guarantee that TS will get nerfed. Other foods will be raised. But they're not gonna be in the neighborhood of 1500+, unless maybe they're in the master box. And when that happens, people will feel the buffs are insignificant because they've been spoiled by TS for too long.
"So I guess my question is, do people want better buffs with smaller stacks or bigger stacks with smaller buffs?"
Some foods' stats are fine w/o experimenting(Sunburns), while others need to be at least partially experimented on to make them worthwhile.
Not to mention, in many cases that last 1 or 2 experiementation points might be better served as a stat or duration bump when quantity yields diminishing returns (i.e. a90% quantity will yield the exact same result as a 93%).
There really is no absolute answer for this question. Talk to your customers and give them the options. Don't forget (as many chefs tend to) that the general populace not only has no idea how food works, but also has no idea how and where we can alter the stats to their specifications.
Cyene
"TS was way overpowered from the beginning. And now when they do a balance pass on food, everyone's gonna b*tch and moan that food buffs suck now et cetera. "
First, nice blatant thread hijack.
Second, while TS is very good, I still have yet to see a decent argument stating as to why it is overpowered.
The best I have seen so far is something like " ONG +1560...how can that NOT be overpowered).
Well, if it was to a primary HAM stat, I would totally agree.
But anyone who actually uses TS on a regular basis will tell you it does one thing and one thing only for them: It gives them the ability to chain health and action based styles w/o killing themselves.
So to reiterate....if really good action regen and health style efficiency are overpowered....what do you call Eye Shot?
Is there a stionger version of the word "overpowered" that I am not aware of, used to describe Rancor Pets?
Or AT-ST's?
Cyene
Just now discovered Tatooine Sunburn and was wondering if this stuff just adds boosts to strength and stamina....TK Master here, apologize for the noob question, just don't wanna spend over 30k for a crate before I find out if there are other variations of it. Thanks ![]()