Chef Archive

Thread: Correct me if I'm wrong....

Ubergoods
Mon Jun 07, 2004 11:36 pm
#1

In order to make uber Brandy, Synsteak & Canape you need the following:


Brandy:


- High OQ & PE Fruit & Berries

- +85 BE additive


Synsteak:


- High OQ & PE Cereal, vegetable and hide

- +54 light additive


Canape:


- Same as Brandy

- BE Heavy additives +114 or better



Am I correct?? Or am I missing something? Aside from the apron, uber station, SEA's, Bespin and Pyollian am I missing anything else to make these 3 foods any more uber?? Please assist.


Thanking you for your advice in advance.



SunZU's



I have hundreds of friends who all play WoW and CoV now, ALL would return upon a Pre-CU server opening up. How much more blatant do we need to be LA/SOE? Thanks for the 15 days free, that's the message I carry for thousands to your front door who can no longer post this message to you.
JehremySung
Mon Jun 07, 2004 11:54 pm
#2

Ok I will =)


You need, on all the materials, PE very high, OQ very high, FL high.


For the fruit and berries in your brandy you need DR as well (this to make the filling hit 50 without experimentation).


For the steaks you won't get high PE hide because there is no such thing so make sure you have very high OQ hide with decent DR.


For Canape you don't need the high DR that bad unless you want to make 33-filling Canape.


Pyollian isn't needed I think because that only helps the assembly roll and assembly doesn't matter for chefs as we don't run the risk of wasting loot components...


Hope this helps



Jehremy Sung of Mos Locos

Artisan/Chef and wielder of overlarge hammers.
Selling fine Bio Engineered Foods & Drinks from just outside Coronet.
332, -5372 It's the little Robo-Tender.
sciguyCO
Mon Jun 07, 2004 11:56 pm
#3

Recipe for buff size uberness:


High OQ/PE resources (900+ in both is very nice, probably required for "uber"). But don't neglect Flavor and DR (those effect duration and filling). If a resource doesn't have a stat (like synthsteak's hide lackingPE/Flavor) get the highest you can in the other stats. The lack of stats will not bring down the final food (at least in recipes where at least one resource has the required stats).


Additive: Get the best you can. Medium nutrition maxes out at +90, 85 is pretty much standard, but 86-88 is not unheard of. A heavy nutrition maxes out at +120, 115/116 seems to be the most common. If a BE doesn't have stuff that's good enough, consider gathering resources to provide to them. The latest testing appears to show that tissues depend on 50%PE, 25% OQ, 25% Flavor (I may be misremembering those numbers) not the 33/33/33 listed on the schematic. For nutrition, you'll need organic, flora, and meat (any type). If your server has a spawn of really high OQ wood, consider using that for the organic slot (the PE/Flavor will be provided by the other resources).


Those two things will determine the maximum you can get the buff to. Now to get to that maximum experimental percentage, those other things you mentioned come into play.


1) Pyollean Cake: increases the chance of an "amazing" success on assembly. This may increase the max percentage above the value calculated from the resource stats (more testing needs to be done), but if nothing else almost guarantees a "great" success, giving you the best starting point.


2) +Food assembly SEAs: does the same as #1.


3) Bespin Port: increases the chance of an "amazing" success during experimentation. This increases the category +8 (compared to the +7 you get from great) and may also "bump" the max percentage.


4) High effectiveness crafting tools, crafting stations, and being in a player city with Research Specialization: Does the same as #1 (except the city specialization, that requires a "manufacturing specialization") and #3.


5) +Food experimentation SEA. Acts the same as #3 for experimental success, and gives an additional experimentation point for every +10 you have. These extra points let you improve other categories after maxing out one category.


6) For Brandy, use casks to maximize your return on the BE additive investment. Even without experimenting quantity, you're guaranteed a stack of 18, and 21 usually only requires spending a single point.


Chef aprons act the same as the SEAs, so I didn't specifically mention them.


If you really want the uberest, keep retrying making the food until you get an amazing success on assembly and amazing successes on every experiment before clicking "create manufacturing schematic". But you'd probably burn through a lot of casks, alcohol, and additives trying to get that.





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
JehremySung
Tue Jun 08, 2004 1:26 am
#4

Goes to show that no matter how hard you try there will always be some dog somewhere who'll outdo you.


/tiphat sciguyCO.


Oh I must say that I'm not to impressed with amazing assemblies myself doesn't show much (any) difference, is there one?





Jehremy Sung of Mos Locos

Artisan/Chef and wielder of overlarge hammers.
Selling fine Bio Engineered Foods & Drinks from just outside Coronet.
332, -5372 It's the little Robo-Tender.
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