Chef Archive
Thread: Question from the Rangers: What resource stats do you need as a chef?
Page 1 of 1
Bethya
Mon Sep 06, 2004 5:09 am
#1
Hi All
The Rangers who frequent the Ranger profession forum are currently trying to put a wee list together of the different professions that we service and what minimum requirements those professions for resource stats?
So the question to you chefs is: what do you need? what's the minimum that interests you?
For example, if we harvested some meat - what min OQ do you want? FL? PE? etc. At what point does it become unusable?
Look forward to hearing your thoughts.
For example, if we harvested some meat - what min OQ do you want? FL? PE? etc. At what point does it become unusable?
Look forward to hearing your thoughts.
D'nara
Farstar server
Ikooga
Mon Sep 06, 2004 6:30 am
#2
As high as possible.
Important stats are: PE, OQ, Flav, DR. Order may change depanding on what the chef wants to make. But usually all 4 are pretty important, with PE the most important.
But if 2 are 900+ and 2 are 30, then usually its no use to us
SgtSixpack
Mon Sep 06, 2004 7:23 am
#3
Thx for the reply but this is not specific enough. Pehaps it would be easier to list some examples. We all know high numbers are good and can generally see good quality meat but through multiple professions having different requirement we need to have as specific as guide as possible. I asked someone who had sent me to gather meat if this was the meat he wanted since to me it looked poor (only 2 high stats).
sciguyCO
Mon Sep 06, 2004 11:38 am
#4
Well, here's the stat contribution for our experimental categories (ranked from most important to least):
Nutrition (buff size): 66% PE, 33% OQ
Flavor (buff duration): 66% FL, 33% OQ
Filling: DR 75%, OQ25%
Quantity (stack size): DR 25%, PE 75%
If PE * 2/3 + OQ * 1/3 > 850, it's definitely worth buying.
The specific types chefs need are mainly Carnivore meat (for Bivoli) and insect meat (for Vercupti).
Chefs who provide resources for their own BE additives will want large stacks (say 20k+) of any type, with 50% OQ + 30% PE + 20% FL > 850ish.
Message Edited by sciguyCO on 09-06-2004 12:43 PM
ChefVomit
Mon Sep 06, 2004 11:54 am
#5
I'll give this a shot. Chef's have dozens of recipes, and each one is little different. There are some hard and fast rules though.
First, PE/OQ/FL/DR all do something different for our foods. There are some recipe anomalies, but for the most part here is how it goes in order of importance:
PE - OQ - FL - DR
Pe and OQ determine the "power" of the recipe usually. PE is weighted at 66%, so it is the most important of the two. Since most customers care more about the power than they do about the duration or filling, these come first.
But duration and filling ARE important. Duration a bit more so, simply because getting the filling where you need it to be is not incredibly difficult. The duration of a foods buff is usually based on the ingredients FL. So the higher the FL the better. Finally, there is DR. DR is primarily responsible for the filling of a food. Usually Chefs try to get the filling to a nice round number, say 50, 33, or 25 (or 2,3, and 4 doses per stomach). The thing about this is, there never seems to be a tremendous amount of change in the filling. So as long as DR isnt under 200 or so, you can usually get it where you need it.
There are exceptions to this, as with any food....but that is the basic order of importance (at least to me)
Now, as for specifics.....
Meat:
Chefs need carnivore meat for Bivoli. To make a good 3-use +25 bivoli, you really want Carnivore meat with 900+PE/800+OQ/400+FL/300+DR. If the stats are lower than this, a good chef good still pull the above recipe out of it. Large stacks are also necessary, since a crate of Bivoli will consume 750 units of meat if I recall correctly.
Other than that, Chef's that are also BE's need meat to make their additives. For that, they need Insect, Herb, Carn, Wild, Reptillian, or Domesticated meat with high PE/OQ/FL. Generally, you want the total for all three of those stats to come out above 2400 to get decent additives. As with other things, if it's lower it can be worked with sometimes
Hides:
Chefs use hides for a number of recipes. Mainly you want to look for 900+OQ, and 500+ DR and SR. But Chefs dont use hides nearly as often as meat. If there is a good shift of hides, you may want to contact a Chef or two first and see if they would be interested. Frankly I have a large stockpile of hides that has lasted me a while....but other Chefs may use them more.
That's about it in terms of what rangers can get for us. We deal more heavily in Flora resources, but those we can get ourselves. What rangers help us out with is all the meat we need that is often far too difficult for a Chef to either kill or get in bulk. And we do need it in bulk. 3k or good carnivore meat is nice, but it isnt worth too much to me because even if I get a great bivoli schematic out of it, I can only make 4 crates or so. Chefs like to run off many crates at a time.
I hope this helps and isnt too confusing. Rangers can most certainly be a Chef's 2nd best friend (next to BE's). And keep in mind this is entirely based on my own opinions and experience.
First, PE/OQ/FL/DR all do something different for our foods. There are some recipe anomalies, but for the most part here is how it goes in order of importance:
PE - OQ - FL - DR
Pe and OQ determine the "power" of the recipe usually. PE is weighted at 66%, so it is the most important of the two. Since most customers care more about the power than they do about the duration or filling, these come first.
But duration and filling ARE important. Duration a bit more so, simply because getting the filling where you need it to be is not incredibly difficult. The duration of a foods buff is usually based on the ingredients FL. So the higher the FL the better. Finally, there is DR. DR is primarily responsible for the filling of a food. Usually Chefs try to get the filling to a nice round number, say 50, 33, or 25 (or 2,3, and 4 doses per stomach). The thing about this is, there never seems to be a tremendous amount of change in the filling. So as long as DR isnt under 200 or so, you can usually get it where you need it.
There are exceptions to this, as with any food....but that is the basic order of importance (at least to me)
Now, as for specifics.....
Meat:
Chefs need carnivore meat for Bivoli. To make a good 3-use +25 bivoli, you really want Carnivore meat with 900+PE/800+OQ/400+FL/300+DR. If the stats are lower than this, a good chef good still pull the above recipe out of it. Large stacks are also necessary, since a crate of Bivoli will consume 750 units of meat if I recall correctly.
Other than that, Chef's that are also BE's need meat to make their additives. For that, they need Insect, Herb, Carn, Wild, Reptillian, or Domesticated meat with high PE/OQ/FL. Generally, you want the total for all three of those stats to come out above 2400 to get decent additives. As with other things, if it's lower it can be worked with sometimes
Hides:
Chefs use hides for a number of recipes. Mainly you want to look for 900+OQ, and 500+ DR and SR. But Chefs dont use hides nearly as often as meat. If there is a good shift of hides, you may want to contact a Chef or two first and see if they would be interested. Frankly I have a large stockpile of hides that has lasted me a while....but other Chefs may use them more.
That's about it in terms of what rangers can get for us. We deal more heavily in Flora resources, but those we can get ourselves. What rangers help us out with is all the meat we need that is often far too difficult for a Chef to either kill or get in bulk. And we do need it in bulk. 3k or good carnivore meat is nice, but it isnt worth too much to me because even if I get a great bivoli schematic out of it, I can only make 4 crates or so. Chefs like to run off many crates at a time.
I hope this helps and isnt too confusing. Rangers can most certainly be a Chef's 2nd best friend (next to BE's). And keep in mind this is entirely based on my own opinions and experience.
ChefVomit
Mon Sep 06, 2004 11:56 am
#6
ACK!!
That other Chef/Pistoleer from Chilastra beat me to it!
That's what I get for having an effective and helpful correspondent in the Chef Forums.
Sorry for the redundancy.
That other Chef/Pistoleer from Chilastra beat me to it!
That's what I get for having an effective and helpful correspondent in the Chef Forums.
Sorry for the redundancy.
Bethya
Tue Sep 07, 2004 5:19 am
#7
Thanks for the information, guys, particularly for ChefVomit's very full and useful post. If anyone has anything to add, do let us know - I'll keep an eye on the thread.
D'nara
d2a007
Tue Sep 07, 2004 9:18 am
#8
I would also like to add that a few of theitems we make can use hide, i just burned over 40k in the last 2 days. For the hide OQ is all the matters for me the higher the better the last stuff i used was 902. I'm also a BE so scaley hide with high OQis neededfor tissues.
As for the meat the FL+DR =>900 and the PE+OQ =>1750 i'll buy it, and i can even work with stuff thats a little less on the FL/DR. Alsoso far i'veonlybought the carn meatfrom outside the guild. seems most of the other meats go for way too much to the docs, alteast the carn stays under 30 cpu on my server.
Crazyana
Numen
Tue Sep 07, 2004 9:29 am
#9
Just a few additions or clarifications.
The vaste majority of meat used in food is for additives. I would estimate 80-85% of the meat I buy goes into additives. The rest goes into Bivoli, and then the rare case in other foods.
For stats, this is what I go by
Bivoli meat(900+ OQ/PE, decent FL,DR) But like posted above, 900PE 800OQ would probably work as well.
BE Tissue Meat(2200+ OQ+PE+FL is preferred. I have gone down to 2000+ when I've needed meat and that is the best I can get). This usually provides a 82-84% medium additive.
Milk(if you didn't know "/harvest milk" works now)
3cases, one were the stats matter and one where they don't
1) Stats don't matter
2) OQ and PE is the most important(66% PE 33% OQ)
3) FL, OQ, PE matter equally. This is for BE tissues
It will vary from chef to chef but if I had enough milk #1 would be the most useful to me, but right now I probably use 75% of my milk for #3 and 25% for #2.
Hide
OQ, SR, DR are the important stats. I actually prefer high SR over high OQ. On the few foods that I use hide in a high SR usually gives me an extra use.
Bone
Same thing as hide, but I would rate the OQ a lot higher just because bone seems to be a larger part of the recipe in the few that I've made with it. Higher amounts means OQ matters more.
In general Hide and Bone are used very little. I have used maybe a total of 50k hide since the revamp. I have probably used 6-8 million units of meat. Milk I would use more, but I just don't see many people willing to harvest it.
Dsabre
Tue Sep 07, 2004 6:46 pm
#10
In general if you want hard numbers...it can be generalized by putting things into priorities...
meat in general (in general 10k stacks minimum):
#1 - PE
#2 - OQ
#3 - FL
#4 - DR
(the exception to this would be insect meat)
for insect meat (in general 5k stacks minimum):
#1 - DR/OQ
#* - PE
#4 - FL
for hide/bone (same as insect meat...generally 5k stack minimum):
#1 - OQ
#2 - SR
#3 - DR
now for the hard numbers
#1 - 900+ (depending on the other stats...as low as 850 might be ok)
#2 - 800+ (same as above but 750 instead of 850)
#3 - 700+ (same as #1...but 650 instead of 850)
#4 - anything over 500 (same as #1...but 400 might be fine too)
#* - 700+ (680 might still be ok tho)
of course higher numbers are better...
as for milk...well as stated in a previous post 2 types of milk needed...one where stats matter, one where stats don't...for the one where stats matter...same numbers as general meat. for the one where stats don't matter...a 5k stack would be good...10k+ would be awesome (unfortunately this is the most annoying thing to harvest...ever...yes more so than crustacean/fish/avian meat).
for the minimums on the meat/hide...many chefs will advertise when they are buying large quantities of a certain type...for those times...even a 1k stack would be good since there will likely be 20 or so people hunting the stuff. however if you're out hunting stuff without a chef advertising that they have a need for it...regardless of the stats...those minimum numbers should garauntee some interest in it...of course the bigger the stack the more interest it will generate.
meat in general (in general 10k stacks minimum):
#1 - PE
#2 - OQ
#3 - FL
#4 - DR
(the exception to this would be insect meat)
for insect meat (in general 5k stacks minimum):
#1 - DR/OQ
#* - PE
#4 - FL
for hide/bone (same as insect meat...generally 5k stack minimum):
#1 - OQ
#2 - SR
#3 - DR
now for the hard numbers
#1 - 900+ (depending on the other stats...as low as 850 might be ok)
#2 - 800+ (same as above but 750 instead of 850)
#3 - 700+ (same as #1...but 650 instead of 850)
#4 - anything over 500 (same as #1...but 400 might be fine too)
#* - 700+ (680 might still be ok tho)
of course higher numbers are better...
as for milk...well as stated in a previous post 2 types of milk needed...one where stats matter, one where stats don't...for the one where stats matter...same numbers as general meat. for the one where stats don't matter...a 5k stack would be good...10k+ would be awesome (unfortunately this is the most annoying thing to harvest...ever...yes more so than crustacean/fish/avian meat).
for the minimums on the meat/hide...many chefs will advertise when they are buying large quantities of a certain type...for those times...even a 1k stack would be good since there will likely be 20 or so people hunting the stuff. however if you're out hunting stuff without a chef advertising that they have a need for it...regardless of the stats...those minimum numbers should garauntee some interest in it...of course the bigger the stack the more interest it will generate.
Page 1 of 1