Chef Archive

Thread: Chef vs Doctor Your opinion needed!

VinniusZola
Tue Nov 16, 2004 6:30 pm
#1

Alright so here is my dilema:


I've been Master Doc for a few months now, and I'm starting to get bored with it like every other prof I do. I find that I enjoy crafting, but I can't really make much money crafting on doc because it costs you your whole life savings to craft buff packs, the resources are insanely expensive.


I've always wanted to try Chef, and was wondering what some pro's and con's are. I can make about 500k every buff run (1 1/2 - 2 hours) Which is ok, but is getting very tiring.


I'm a sucker for money yes, that's my goal in the game. Call me evil, call me greedy, but I love money Is chef profitable, that will be a big deciding question. I have 20 Million to invest in chef, where do you think that will get me. How much do you make as a chef?


Bottomline: Do you think I should pick up chef, or keep doc (Non-crafting) based on profits



................................
Vinnius Zola | d Protector of Peace d
(gnn[[[[[[[[[[nnnnWX9ggggggggggggggggggggggg)
Vittorio' Zola | Master Doctor / Master Rifleman
................................

Schumacher574
Tue Nov 16, 2004 7:20 pm
#2

Chef is definately more fun. I don't know about profit. It all depends on location, price, dedication, and a little luck. I guess what I'm saying is...I am no help to you.



E'rik Schumacher
Master Chef - Master Merchant - Pistoleer
E'rik's Food n Drinks (-91 -4996): Anchorhead
*Food, Drinks, Stimpacks, Resources, and Loot*
raora
Tue Nov 16, 2004 8:04 pm
#3

keep doc and just gather and sell great resources.


or do chef ... both fun
BarakKuzar
Tue Nov 16, 2004 8:44 pm
#4

Short answer:

If it is credits you're after, then I'd suggest sticking with Doctor. There you can have someone elsego through the trouble of acquiring the resources and crafting the buffpacks, while you sit back and provide the service (I amnot implying any laziness here at all). I'm just looking at the level of effort vs reward (i.e., amount of credits) you'd make as a doctor versus chef.



Long answer:


Chef is fun and during my hologrind I almost quit grinding altogether becauseI enjoyed it that much, but it is a lot of work. Juggling of harvesters to get the best resources, buying high quality resourcesfrom other players (in-gameand auctions), factories, sub-components, power, locating your vendor(s), and then keeping it stocked -- it really becomes a grind. Did I forget to mention the challenges with getting a steady supply ofquality additives for your food & drink?If you're part of a guild, then the additives area little easier to handle, but you'll need a bio-engineer friend(orpick it up yourself).


On the plus side, the incomeis nice


My list of "bad" vs "good" might seem unbalanced, but the last factor is qualitative rather than quantitative: I enjoy the challenge. Organizingthe variousfactories, schematics (and improving your product), resource management, keeping multiple locations stocked, growing the business, tending to harvesters, and -- ultimately --making customers happy...it makesall the workworthwhile to me. From what I've seen of buffing doctors (there are always exceptions) is almost a robot-like delivery of injections and not as much interaction as there could be because everyone is in a hurry (customers want to get along to their hunting and the docs can't waste Bivoli duration, etc.). You'd have plenty of time to interact with people as a chef.


20 million won't get you up to a 12-pt chef off the bat, but you could easily get started in it with that amount of initial capital. Besides the skill tapes, the biggest ongoing costs come from paying for resources (particularly meat and millk -- figure 25-50 cpu and up for anything worthwhile). Of course, that's cheapcompared to what doctors pay for avian meat, but chefs need a lot more of it than doctors do for recipes and additives.


I'd like to give you a better number on how much I make, but my sales -- like most, but not all,chefs -- took a bit of a hit when JTL came out, but I've rebounded nicely. Had 2+ million in sales on Friday, but that was an above average day. Average is probably close to million a day, but I don't have a hugebankroll yet because I keep right on investing in higher quality resources every chance I get. Other factors come into play -- location, amount of repeat customers, selection of food, quality of food, pricing of products, level of advertising, cost of bio-components for additives, etc., but it's very achievable to make a nicesteady income. I consider myself an average chef on Kettemoor and there are plenty that make more than me.


If after all that you decide to become a chef, then welcome and good luck. If not...well, the world needs doctors, too.


Regards,

Dular



Dular's Restaurant - Kettemoor
  • There is no re-opening -- what's there is there
  • VinniusZola
    Tue Nov 16, 2004 9:13 pm
    #5

    Thanks for the good input. Keep them coming guys!



    ................................
    Vinnius Zola | d Protector of Peace d
    (gnn[[[[[[[[[[nnnnWX9ggggggggggggggggggggggg)
    Vittorio' Zola | Master Doctor / Master Rifleman
    ................................

    Wengel
    Wed Nov 17, 2004 2:11 am
    #6

    just some info.... you don't need to be 12 pt right off the bat.

    get an apron... then get 5x +1 tapes and you got 11 pts...

    To make it short... a 10 pt chef with very good resources can make better stuff than a 12 pt chef with average resources.

    The worst things about chef is probably the mess with getting high quality resources, since you need quite a lot of different resources. And then the mess with getting a constant flow of BE additives in acceptable quality.

    Biggest expense: BE tissues.


    But if you do start out with chef, start with getting the resources for the big sellers. That'll be Brandy, Ahrisa, Canape and Bivoli. And then go from there.

    Always think in full runs (500x2 or 1000), or you'll end up with surplus tissues that you can't really use.

    And remember... components does not effect the final product.. so USE CRAPPY RESOURCES for making sub-components.


    That's about it.



    ==================================
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    "*edited by admin*"

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    Elmmx-5
    Wed Nov 17, 2004 7:39 am
    #7

    I think Doctor wins. Chef may take less skill points, but the ability for the doctor to heal themselves in the fight is clearly more valuable that a chefs ability to make food (which would be difficult to do mid-combat). Sure the chef has buffs... but at this point, everyone does. I don't see that as a clear advantage. I suppose you could argue that a chef could possibly afford the better weapon since top level chef do tend to be rather wealthy. In a straight up Chef vs. Doctor battle, I still have to pick the doctor.

    Oh... I see... this was about making money. Oops.



    _________________________________
    Akiko' Saito
    +25 Master Chef (14pt artisan, force experimentation)
    Shop at -6009 -447 Corell Peaks, Corellia


    Leelou
    Wed Nov 17, 2004 8:39 am
    #8

    Why can't you be both?


    I am both a chef and a doc. I really enjoy the crafting and making the best foods I can (as a 10 pt). I would think you could get pretty far on 20mil investment to get the money flowing if that is what you want. I did public buffing when I was getting started to get the capital for my chef.


    Now I admit that I also felt it necessary to get an alt with hunting and gathering skills so that my chef had meat to work with. It's not the best situation for my chef/doc to have no fighting skills, but she only needs them on harvie runs and a visit to the cloners every so often is just par for the game.


    Leelou


    Master Chef

    Master Doctor

    Lok N Load Mall

    Naritas




    Leelou Dallas
    ...~*12 pt. Master Chef *~...
    Lok n Load Aquarium Mall and Dark Prophecy Mall
    Naritus
    Wengel
    Wed Nov 17, 2004 10:32 am
    #9






    Leelou wrote:

    Why can't you be both?


    I am both a chef and a doc. I really enjoy the crafting and making the best foods I can (as a 10 pt). I would think you could get pretty far on 20mil investment to get the money flowing if that is what you want. I did public buffing when I was getting started to get the capital for my chef.


    Now I admit that I also felt it necessary to get an alt with hunting and gathering skills so that my chef had meat to work with. It's not the best situation for my chef/doc to have no fighting skills, but she only needs them on harvie runs and a visit to the cloners every so often is just par for the game.


    Leelou


    Master Chef

    Master Doctor

    Lok N Load Mall

    Naritas







    Because if you wanna be a successfull chef with a decent amount of products on your vendor, you are going to need at least a few merchant skills. You need the Surveying skills as well. Getting 0010 tailor is going to help you a lot with the trims too.


    And of course, some foods are actually artisan not chef. (Exo-Protein is a big seller for me, and that's not a chef item)


    I can't run my business without master merchant tbh.




    ==================================
    Epae - Dark Jedi Enforcer (3) - Imperial Pilot Ace
    All Accounts Cancelled per 24/4-05
    Omi - Master Chef (12 pts) - Master Artisan (14 pts)
    "*edited by admin*"

    Death Watch Bunker - The Complete Guide - By Wengel

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