Chef Archive
Thread: Would anyone really notice?
If the Chef profession went away? I mean, of all the professions, chef seems to have the least impact on the game, and at the most makes a few things that are a convienence or "occasionally handy" (as I have heard many people comment to me). Im sure people would probably miss Brandy, but would just take the time to get the dancer/musician buffs or live with Muon Gold downers more often...
I'm not trying to bash the chef profession here (I am a master chef myself). Its just that beyond the widespread brandy addiction, there seems to be little actual dependence on the chef profession. I mean nearly everything we do is covered (often much better) by other professions. Doctors give better buffs (as do Entertainers). Doctors provided better and longer lasting protection from disease and poisons. Armorsmiths provide better protection (as does the innate defenses built into the combat classes). Smuggler spices (despite the downtimes) are often better than our foods and last long enough and are powerful enough to get players through a "scene" or three. Even Tailors get to provide permenant bonuses to abilities that make buying their clothing much more cost effective in the long run than a 40 minute bonus from chef foods. Even the things we can do that no other profession can do, dont have that big of an impact on the game and players have plenty of ways around it. (Does anyone really care if they can burst run cheaper?)
This might be different if there were a specific game dependence on something we made or could do. (Like doctors healing or curing or Entertainers getting rid of mind damage and BF, or Image Desingners and Stat migrations.... etc, etc, etc). If you get a disease you pretty much have to go see a doctor (unless your a TKA). Crash your starship a few times and see how dependent you are on the Doctor and Entertainer professions!
Even those professions that dont have a specific dependance on them get abilities and bonuses that compensate the class (Merchant comes to mind) And the combat professions are their own reward. And as far as I know, there are no professions that have to come to us for a component (like the way we have to go to Bio Engineers to make our food additives or Tailors for the trim for casks).
So considering all of the above, there might be some whining, but people would learn to live without us quickly and after a short while... Would anyone really notice? ![]()
Evajoh wrote:
If the Chef profession went away? I mean, of all the professions, chef seems to have the least impact on the game, and at the most makes a few things that are a convienence or "occasionally handy" (as I have heard many people comment to me). Im sure people would probably miss Brandy, but would just take the time to get the dancer/musician buffs or live with Muon Gold downers more often...
I'm not trying to bash the chef profession here (I am a master chef myself). Its just that beyond the widespread brandy addiction, there seems to be little actual dependence on the chef profession. I mean nearly everything we do is covered (often much better) by other professions. Doctors give better buffs (as do Entertainers). Doctors provided better and longer lasting protection from disease and poisons. Armorsmiths provide better protection (as does the innate defenses built into the combat classes). Smuggler spices (despite the downtimes) are often better than our foods and last long enough and are powerful enough to get players through a "scene" or three. Even Tailors get to provide permenant bonuses to abilities that make buying their clothing much more cost effective in the long run than a 40 minute bonus from chef foods. Even the things we can do that no other profession can do, dont have that big of an impact on the game and players have plenty of ways around it. (Does anyone really care if they can burst run cheaper?)
This might be different if there were a specific game dependence on something we made or could do. (Like doctors healing or curing or Entertainers getting rid of mind damage and BF, or Image Desingners and Stat migrations.... etc, etc, etc). If you get a disease you pretty much have to go see a doctor (unless your a TKA). Crash your starship a few times and see how dependent you are on the Doctor and Entertainer professions!
Even those professions that dont have a specific dependance on them get abilities and bonuses that compensate the class (Merchant comes to mind) And the combat professions are their own reward. And as far as I know, there are no professions that have to come to us for a component (like the way we have to go to Bio Engineers to make our food additives or Tailors for the trim for casks).
So considering all of the above, there might be some whining, but people would learn to live without us quickly and after a short while... Would anyone really notice?
Ok I'm not one to flame but this is a very poorly thougt out post despite it's length..
Food is ESSENTIAL in PVP and high-risk PVE such as krayts or DWB or NS.... While some players may not even realise what bio-foods can do.. Others would downright quit the game if chef was removed... Yes people would notice.. For example, my jedi...
My jedi is a very unique template, as it has NO healing ability, instead it has 4004 defender... How do I manage to be very successful in PVP? FOOD!
With a combination of exo-protien wafers and a variety of other deffensive foods I'm able to bolster my defenses enough that all I need is force armor defender and some skill taped clothing... Thus... In any given day that I play my jedi I'll go through easilly one crate worth of various food, 2 if I PVP a lot that day... If chef was removed my entire template would go down the crapper, infact my entire dueling strategy is based on food-management (after all I use exo-wafers they're very high maintenance) .
That's just one example... I can think of over 40 people off the top of my head who are equally as food-dependent.
So seriously, if yer gonna mention a profession that needs improvements or would be ignored if it was removed.. How about mentioning a profession that actually ISNT in extremely-high demand like image designer or yes, smuggler (lets face it spices are a nice fallback but otherwise smuggler is 100 percent useless, infact so few people play one that you can't even find a slicer any more when you need one).
Chef is one of the best-working professions in this game thanks to the chef revamp, I can't for the life of me understand why people complain..
Food is essential to do most high content things or to even do some profs (try rifleman without brandy or ahrisa, or try to find regular mind buffers). So for ease of use and power food is a very big part of combat.
Evajoh wrote:
If the Chef profession went away? I mean, of all the professions, chef seems to have the least impact on the game, and at the most makes a few things that are a convienence or "occasionally handy" (as I have heard many people comment to me). Im sure people would probably miss Brandy, but would just take the time to get the dancer/musician buffs or live with Muon Gold downers more often...
-Thori- wrote:
Evajoh wrote:
If the Chef profession went away? I mean, of all the professions, chef seems to have the least impact on the game, and at the most makes a few things that are a convienence or "occasionally handy" (as I have heard many people comment to me). Im sure people would probably miss Brandy, but would just take the time to get the dancer/musician buffs or live with Muon Gold downers more often...
Chef is an incredibly important profession...It is not just the Brandy, but also the Synthsteak and the Ahrisa among so many others. Im a master fencer, without Ahrisa, the mind ham cost is insanity for the weapons i choose to use. Very noticeable difference with food use, and without. Spices are more the "occasional Handy" alternative. When you are noticing you are gonna be in a bit of trouble, pop a Muon. Saved me quite a few times. The downer is never a better choice than Brandy, or any other mind foods/drinks. Chef having least impact of all professions? i think you are delusional. Chef's have a bit of food/drink for every profession. That makes chef's important, and you as a chef should know this.
yup, a good point.... the poster was comparing chef and mentioning how each other crafting profession was more potent then chef... and yes that's true... armorsmith produces better defensive product then chef, weaponsmith better offensive, doctor better HAM enhancing...
But chef is the jack of all trades, no matter what profession you are in the game (aside from pilot) there is a food that you can benefit from.. And as long as you have that food/drink stomach meter, you are cutting yourself short to not use that food..
So while chef may not beat any of the professions in a specific catigory of product.. It still wins in two very key catigories.. Versatility and demand.
Yes i agree..but, chefs make foods that enhance something. Take for instance a food that increasesranged accuracy, or ranged defense, melee defense, decrease the damage taken from an attack etc.Doesnt matter if your amaster, using the best weapons on your server, best armor on your server - The food is always a bonus.Dont forget chefs make the crafting bonus foods so that those armorsmiths and weaponsmiths can make those uber weapons/armor
Ikas wrote:
-Thori- wrote:
Evajoh wrote:
If the Chef profession went away? I mean, of all the professions, chef seems to have the least impact on the game, and at the most makes a few things that are a convienence or "occasionally handy" (as I have heard many people comment to me). Im sure people would probably miss Brandy, but would just take the time to get the dancer/musician buffs or live with Muon Gold downers more often...
Chef is an incredibly important profession...It is not just the Brandy, but also the Synthsteak and the Ahrisa among so many others. Im a master fencer, without Ahrisa, the mind ham cost is insanity for the weapons i choose to use. Very noticeable difference with food use, and without. Spices are more the "occasional Handy" alternative. When you are noticing you are gonna be in a bit of trouble, pop a Muon. Saved me quite a few times. The downer is never a better choice than Brandy, or any other mind foods/drinks. Chef having least impact of all professions? i think you are delusional. Chef's have a bit of food/drink for every profession. That makes chef's important, and you as a chef should know this.
yup, a good point.... the poster was comparing chef and mentioning how each other crafting profession was more potent then chef... and yes that's true... armorsmith produces better defensive product then chef, weaponsmith better offensive, doctor better HAM enhancing...
But chef is the jack of all trades, no matter what profession you are in the game (aside from pilot) there is a food that you can benefit from.. And as long as you have that food/drink stomach meter, you are cutting yourself short to not use that food..
So while chef may not beat any of the professions in a specific catigory of product.. It still wins in two very key catigories.. Versatility and demand.
Evajoh wrote:Ok. I have read some of the responses here.Yes, you may have a character that is dependant on chef foods or doing things a certain way or at a certain pace, but the point is, it is not "essential".Let me put it to you this way. Pretend you are a developer and you have to pick one of the artisian professions to go away. Which one do you think it would be? Merchant maybe? Not with their ability to have vendors and help the ebb and flow of the (somewhat ecclectic) marketplace. It certainly wont be one of the ones at the top of the Engineering Line... Tailor? Not likely with their permanant attribute/skill modification clothing and the basic desire of characters to change their appearance. Thats right, when everything is weighed in the balance the Chef profession is expendible.... No other profession is dependent on it for schematics or supplies... no profession is dependent on it for removing some unwanted game effect... they dont produce anything crucial to combat. And they produce very little that cant be had somewhere else for a better price to time to points ratio!Rumor has it that they are even coming out with a way to get temporary skill enhancements to accuracy and speed skills... who knows what else in chef they will supplant.My point is this. If the chef profession did go away, it would only take a few minor game changes to make up for it. Doctor, Tailor, Medic, Dancer and Musician could easily pick up the slack. And with the upcomming "Combat Revamp" it is likely that your dependence on Chef PvP foods will soon change (and we will get "nerfed" yet again and even further).
Ok I normaly dont hate on people but, /Slap the retard.....Merchant would be the 1st to go. They could so merge all the merchant stuff into ALL THE ELITE CRAFTING SKILLS!!!!! As said b4 ur argument is flawed. Try again, please come again.
Well done.
Evajoh wrote:
Ok. I have read some of the responses here.
Yes, you may have a character that is dependant on chef foods or doing things a certain way or at a certain pace, but the point is, it is not "essential".
Let me put it to you this way. Pretend you are a developer and you have to pick one of the artisian professions to go away. Which one do you think it would be? Merchant maybe? Not with their ability to have vendors and help the ebb and flow of the (somewhat ecclectic) marketplace. It certainly wont be one of the ones at the top of the Engineering Line... Tailor? Not likely with their permanant attribute/skill modification clothing and the basic desire of characters to change their appearance. Thats right, when everything is weighed in the balance the Chef profession is expendible.... No other profession is dependent on it for schematics or supplies... no profession is dependent on it for removing some unwanted game effect... they dont produce anything crucial to combat. And they produce very little that cant be had somewhere else for a better price to time to points ratio!
Rumor has it that they are even coming out with a way to get temporary skill enhancements to accuracy and speed skills... who knows what else in chef they will supplant.
My point is this. If the chef profession did go away, it would only take a few minor game changes to make up for it. Doctor, Tailor, Medic, Dancer and Musician could easily pick up the slack. And with the upcomming "Combat Revamp" it is likely that your dependence on Chef PvP foods will soon change (and we will get "nerfed" yet again and even further).
Message Edited by Obavi on 11-27-2004 08:57 AM