Chef Archive
Thread: Another chef idea yaya, life on the farm
Why not take it to the next logical level and put farms in the game. Architects can build them...maybe they come in 3 sizes. But basically a small can do 2 types of resources (say animal for eggs or milk/and then you could take x amount of resources and over time they'd create more resources of a like type). Seems like the farmer discipline and all but it would be a logical way to get milk and eggs. Actually I think it would be kinda fun. Just make it so you don't have to live there but you can have little farm driods and what not and you pay the maintenance and decide what gets fed to the animals (thusly affecting the outcome of the milk and eggs) and possibly dealing out some fertilizer or something to the plants thusly buffing their stats or how quickly it produces organics.
Sounds like alot of code but I would buy 2 in a heartbeat.
I'm sure someone will come along and add/correct me....
I'm pretty sure farming was in beta and that's how we got stuck not having any milk and eggs...it never made it to the gold cut. I could be wrong though.
Rueben
Here's what I'd like. Since creature handlers will be able to transfer pets to others, I want to buy a pet mammal and a pet bird or reptileof some sort. Then I want an ability in the chef line only to milk and gather eggs from my pets. Finally, I want the quality of eggs & milk affected by the quality of the food I feed my pet.
Just have this fantasy of life on the farm, milking the cows and tending the chickens in the morning as the corn grows. ![]()