Chef Archive
Thread: Food v. Spices
In beta Holocron said that
Food - Gives good buffs, last for hours and no side effects.
Spice - gives much better buffs, lasts for about 15 minutes and side effects.
This is what I would like to see them return to.
I agree those deterants are not working very well, come on... puking??
I'll do it right now.
/puke
See not a good deterant.
I agree Rebl, one reason that I wont sell my food for 500 a stack because I think to myself, is this really worth 500 or am I just ripping this guy off?
279 seconds = rip off
30 minutes = bargain!
I dont think smuggler spices are limited to puke'ing. Once the effects run out you get the "downer" which comes with some nasty negative stat modifiers.
You mustn't forget, a player can fit 2 foods, and 2 drinks at a time, while only 1 spice. 2+2 = 4, and altogether they will give more effects if you experiment em right. Especially when spices are only one use per stack(And highly experimented foods can give modifiers over 200). The numbers on the food and drinks buffs guide are a bad guideline to look at since they're all unexperimented. Some stuff has stats go up very fast with experimentation while for other stuff its slower.
For me, the experimentation is a lot of the fun of being a chef right now. Not the crafting station experimentation, but the experimentation in finding out how good our really is. Although I would like to see food buffs have a longer duration, I don't want our class to get too powerful because then there will be a large influx of people wanting to become chefs (did I really just say that?). Another aspect of being a chef that I'm enjoying right now is being a rare class. I like hearing "You're the first chef I've seen."
As for spices, I've heard there are some that will incapacitate you after they wear off. That's a pretty harsh side effect.
longest I can do is with master artisan expermentation points and good quality resouces on starshine surpises I get
639 seconds
which is over 10 mins I think