Chef Archive

Thread: Purposed Chef Recipe Fixes

cronus00
Mon Oct 27, 2003 6:07 am
#1

OK.. I won't get into a full detail recipe schematic of the Chef line-up, but do want to see some input and thoughts here on how basic the Chef fix can be..There needs to be advantages of going up the chef skill tree to be master.. Here is the basic theories and examples of what I purpose..


Since the Chef tree has 4 branches just like any other tree, I suggest that they be resplit to these 4 NEW area's.. Too many people have exploited the tree to only go after Mix 2 and care little for anything else.. The 4 new branches of the tree would be ::


1) Entrees (HEALTH buffs)


2) Desserts (MIND buffs)


3) Drinks (ACTION buffs)


4) Chef Technology (which would include your skills inassembly and experimentation skills)


If you want to buff ALL area's then you will have to SKILL in all area's.. NO more just picking one branch and exploiting it.. At the Novice Chef stage you will have a basic variety of all BUFFS, you can use.. However, as you increase beyond that you will have to determine, (hopefully all 4 new branches) to go up.. As you go up the skill tree your recipes become stronger and better.. Since I'm only just brainstorming with NO hard facts I suggest this:


Level 1 (5 pts) = 100 pt buffs (secondary 50%)


Level 2 (4 pts) = 300 pt buffs (secondary 50%)


Level 3 (3 pts) = 500 pt buffs (secondary 50%)


Level 4 (2 pts) = 700 pt buffs (secondary 50%)


Master (1 pts) = 1,000 pt buffs (secondary 50%)


As you can see with going up each skill tree you get stronger buffs.. What I mean by secondary is that any secondary stat will ony get 50% of the primary buffing.. I will further explain this later on. First of all I'm not saying that every stat at level 2 gets 300 pts of buffing.. What I"m suggesting is you get a variety of choices.. Example as follows:


Lets assume a Chef has Entree #3.. This basically means he has 500pts of buffing in the HEALTH pool.. NO buffing in mind or action whatsoever, other then what he may have in the other 2 branches or at novice.. For this example I will only use recipes for that skill level.. At level #3 he can have a choice of 6 new recipes..(number of recipes my vary, this is only example).. Example::


Recipe A) 500 pt buff to Health


Recipe B) 300 pt buff to Health,50pt to Strength,50 pt to Constitution (50% rule applies)


Recipe C) 250 pt buff to Strength (50% rule applies)


Recipe D) 125 pt buff to Strenth, 125 pt buff to Constitution (50% rule applies)


As I indicated earlier a secondary stat only recieves 50% of the points allowed.. This explains why the total in all4 do not all equal 500, but compensated.. As for durations of each buff, I would like to keep MOST of them short.. some being 15 minutes.. but mostly in the category of 30 minutes.. REGARDLESS rather you are a novice or a master.. The primary driving force to becomming a master is skilling in ALL 4 new branches and get bigger buffs for your buck.. This took me all of what? 15 minutes while writing it to revamp the chef line up that I think is fair and a hell of alot better then what is in place.. Granted the numbers can change a bit.. but I think you get the idea..


Now I know im going to receive some greif about the NEW skill tree, and what I suggest is that ALL chefs that have skill points in Food Crafting should be given a ONE time realocation of skill points to redo their tree anyway fit.. For those that are Master, I guess it wouldn't matter.. Notice I said Food crafting exp. and not just pure skill points.. Lets assume that a Chef had acquired 80,000 exp points which he put it in Mix. to get Level 1 and 2, and some left over.. What I'm saying is he can use that 80K exp anywhere he wants. Naturally this will have an effect on what he can do and can't do.. but that would be his choice.. He can either again fill in 2 boxes in the SAME branch.. (which limits his buffing to basically ONE stat pool) or he can fill 2 level 1 boxes in 2 different area's working on a 3rd..


What do you all think?


Vayde_Aren
Mon Oct 27, 2003 3:57 pm
#2

I think this is as logical a suggestion as any. With the CH and BH "rebalancing" being proposed, it seems obvious that a major flaw in the original skill system is that the spread of the skill trees as relates to what new abilites you get when, is all fuXored. Having one set up like this seems rather resonable to me. The way the skill trees were laid out was kind of odd; really the only one that made sense from the beginning were the Marksman tree paths, at least those were broken down by specific weapon.


Wouldn't hold my breath about this, if I were you, though.




VAYDE AREN
R
LedSyrus
Wed Oct 29, 2003 4:19 am
#3

No. I'm afraid there is a major flaw with this scheme. Recipes from lower down in the tiers would be rendered utterly obsolete by the ones higher up. A chef who wasnt a master couldnt sell anything if there was a master around.


There is a market for CDEFs, Bone Armor, Personal Mineral Harvesters etc, so lower level artisans can still make a living. Any changes to Chef would have to bear this in mind.

Befishburger
Wed Oct 29, 2003 4:53 am
#4

I was with ya for a second, Led.I'm not sure.I think that the smaller buffs should remain relevant by carrying lower prices. Of course,a rich fighter just coming back from whole day of soloing missions on Endor isn't going to buy the smaller buff - but he isn't going to be the target market for the smaller buff.



Anyway - I thinkthe ideais basically right. Though I've got a feeling, nothing I can put my finger on, that this idea might be too clean.For instance, you're losing a lot of value by not having foods that buffin multiple pools.Ryshcate is great because it buffs secondary stats in all pools, for instance. I do think, too, that duration should be tied to the quality of food. A smaller buff that lasts a really long time could be thought a valuable as a huge buff that only lasts a couple minutes.It seems to me thatbynot allowing room forthese distinctions in buff pools and duration,the ideanarrows too muchthe variety of buffs we could be providing customers.



But, yeah. If they had started with this kind of idea in mind, Chef would be a huge leap ahead of where it is now.



Hero



~






Everybody quiet, here comes the Sheriff!!
I mean ...Chef. Here comes the Chef.
LedSyrus
Wed Oct 29, 2003 6:12 am
#5

i hear you but from my experience of SWG so far- wouldn't work like that. In all probability a master chef would be making better buffs, more of them,and selling them cheaper than a novice chef ever could.


It's only because of certifications that people use CDEFs at all. No certs and no-one would buy the things. It is vitally important to make sure that lower-level items in a crafting tree still have their uses in the world.


I think you make a good point about buffs that work on multiple stats being desirable, though of course you could just mix buffs to that effect.


Personally I think chef foods should be redesigned with specific uses, professions and situations in mind- recipes that combine several effects (temporarily buffing stats, skills or having other effects). An example:


Entertainer food: energy food that specifically reduces HAM cost of flourishes for a reasonably long duration


Combat-recovery food: nutritional food that boosts regen stats and improves effect of anywound treatment applied to the consumer.


Defensive combat food: increases awareness thereby improving dodge success rates or hit success rates etc


Surveying food: energy trail-rations that specifically reduce HAM costs of surveying and sampling, for an extended period


Pet food: for faster / better growth and improved training, or for pet recovery


'Bribery' drink: can be given to NPCs to improve payouts, get additional info etc.


Doing this sort of thing has 3 benefits:


1) Players can readily identify what food / drink they want to buy for particular purposes.


2) Easy to organise into a skill tree such that lower level recipes are still useful and in demand


3) Makes chef more interesting and more involving, and makes food more central to SWG 'life'.

EATENG
Wed Oct 29, 2003 10:36 am
#6

Led, those proposed foods also do something else. gives us a WHOLE NEW market, instead of competing with the stat buffing professions like smuggler and docs. gives us a new purpose and niche



Flurry: Xun Kyto / Chimaera: TK-TwoOneOne
LedSyrus
Wed Oct 29, 2003 5:35 pm
#7

Yup. that too.
Befishburger
Wed Oct 29, 2003 10:23 pm
#8






LedSyrus wrote:

Personally I think chef foods should be redesigned with specific uses, professions and situations in mind- recipes that combine several effects (temporarily buffing stats, skills or having other effects). An example:








I'd dearly love to see somethig like this.



~




Everybody quiet, here comes the Sheriff!!
I mean ...Chef. Here comes the Chef.
Brullig
Wed Oct 29, 2003 10:29 pm
#9

As stated above (somewhere), a big problem with the original post in this thread is the lack of consideration of multi-pool buffs. What shall happen to Ryshcates? Breath of Heavens? Hell, even Veronian Berry Wines...



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cronus00
Thu Oct 30, 2003 8:44 am
#10

I"m back.. I would have to disagree with multiple pool buffs that aren't all subcatigorized.. To have certain foods that will buff in all the 3 area's of HAM will promote people to go virtical in that line to get that buff and ignore the rest.. What I want to do and suggest is that if you want buffs in all 3 area's then you eat a food from all 3 area's.. There is nothing wrong with a player eating 1 hour's worth of Health, 1 hours worth of Action and 1 hours worth of Mind to max out at the 3 hour timer.. Having 3 different types of foods allow a person to eat anything he wants.. and Artisan that wants to "sample" for longer periods for times without needing to rest all the time could eat nothing but action/mind food or drink..


What my idea does is keep a potential dabbler in chef in finding a quick route to only looking for a good recipe like what some have done already with "mix 2" and getting sunburn... As for the worry of lower level foods not be marketable? I believe there will always be a market for low level foods.. A master chef that makes a master recipe that cost 2K for a 15 minutes worth of buff will have little market for those NON combatives that do low level entry missions just outside newbie cities..There will be a market for everyone.. I know I would never pay a doctor for a huge 1,500 pts of buffs to go out and do gnort missions, but I would buy some entry level chef or mid level chef buff food to help with action/mind pools to offset "special move" cost..


OH , yeah. I would love to see some recipes too that have other effects then just stat buffing.. And again I would seperate these up in the 3 areas I suggested so that again one chef dabbler doesn't just concentrate in ONE branch of the tree.. The idea here is to spread out the buffs and bonuses so that one that wants to be a chef , will be a true chef.. and not just a dabbler exploiter..

GalinHawk
Thu Oct 30, 2003 10:13 am
#11

Well, going out on a limb here, based on your idea (which is very similar to my own), what if that foruth tree was a "Meals" tree. Now check this out:

First three trees give you Entrees, Drinks and Deserts. These are the basic building blocks of a meal just as you have outlined.

The fourth tree would be a "meals" tree that allows a chef to combine components of the other trees into full meals, enhancing their effects. Level one would probably only allow Home-maker foods to be used (i.e. up to level 4 of the food & clothing tree). Level 2 would allow level 1 foods to be used, level 3 would allow level 2 foods, level 4 would allow level 3, and master would allow level 4 foods to be combined. Also, at higher levels, more foods could be combined into bigger & better meals.

For example, let's take a chef who has level 2 of "meals" (which also gives a + to experimentation). At level 2, they could make the following:

Snack - combine 2 foods & 1 drink from the Domestic Arts Tree with a +10% boost to the gains, and a -10% boost to the penalties. One consumption would be like eating everything else at once, but the good thing is that the ingredients could be combined to make a specialized buff.

Light Meal - combine 2 of (1 entree, 1 drink, 1 dessert) from the chef profession with a +10% boost to the gains, and a -10% boost to the penalties.

Let's say our chef decides to combine Stewed Gwouch (+75 to Stamina) with a Corellian Ale (+60 to Action, -40 from mind). Results would be a Stewed Gwouch MEAL with +82 Stamina, +66 Action and -36 mind.

Or the chef could make a meal with StarShine Surprise (+85 Str, +85 Stamina, -50 Focus), Teltier Noodles (+65 Health, +50 Wilpower) and Kanali Wafers (+50 Quickness) to give a total +93 strength, +93 Stamina, +72 Health, +55 WillPower, +55 Quickness and -45 Focus.

In both those cases, consumption of the "meal" would fill up the food & drink bars 2/3 of the way (the same as eating each thing individually).

That would enable Chefs to make very UNIQUE meals. You could even (probably) make meals with compenent foods that counteract negative effects applied by other foods, meaning all positives.

Note also that the numbers I'm using above are based on current bonuses... I'm not suggesting those be kept...



Isith Char, Bootlegger extraordinaire, purveyor of everything immoral
Ghost Company

Helping the underdog Empire struggle against the might of the Rebellion
Master Chef, Master Smuggler, Novice Pistoleer & TKA
Port Valorum, 1KM east of Keren, Naboo, Kettemoor.
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