Chef Archive
Thread: Question about Pyollian Cake and Bespin Port
It's hard to tell if these work when they only add +5. It's hard to tell the difference in experimentation success going from 10-100, so +5 is even more difficult.
So, it's not that they don't work, it's just that the chefs you talked to tried them, and couldn't really tell the difference.
SiNiSon
Hypofix
corbantis
Well as most of you all know that there is a cap of +25 for everything. What if an entertainer has BE clothes for +25 wound healing and takes Carmelized Pkneb or Correlian Ale. Would it add the food stats or it wont count because the entertainer is at +25 already? Same with wound treatment BE clothes for a medic and they take Bivoli Tempari.
Bivoli Tempari Wound Treatment +7.5-11.8
Carmelized Pkneb wound healing (dancing) +7.5-12
Correlian Ale wound healing (music) +7.5-12
What if you had +25 in food experintation tapes... would you still get a +10 on top of that or it wont work because of the +25 cap?
Experiment success and expermentation are two different things. As to the stacking not sure. I believe the foods stack up no matter what, but you can't stack the skillmodfoods, even if they have low filling.
As to the Port working, absolutely. It is a noticable difference. Most important you never fail on experimentation, so it is helpful to architects especially. However that filling keeps you from doing any heavy crafting with it.
Zynix wrote:
Well as most of you all know that there is a cap of +25 for everything. What if an entertainer has BE clothes for +25 wound healing and takes Carmelized Pkneb or Correlian Ale. Would it add the food stats or it wont count because the entertainer is at +25 already? Same with wound treatment BE clothes for a medic and they take Bivoli Tempari.
Bivoli Tempari Wound Treatment +7.5-11.8
Carmelized Pkneb wound healing (dancing) +7.5-12
Correlian Ale wound healing (music) +7.5-12
What if you had +25 in food experintation tapes... would you still get a +10 on top of that or it wont work because of the +25 cap?
I don't believe the food bonuses are in the +25 cap. Like someone said above, the wound treatment food has a very noticeable change. The only way the food is in the +25 cap is if wound treatment clothing doesn't work.
Also look at def vs knockdown and some of the dodge foods. The bonuses are higher than 25 with even horrible experimenting. If the cap is there, the devs really screwed those foods up.