Chef Archive
Thread: CHEF FOOD PRICING DISCUSSION (Chefs only please)
- Pricing based on flat CPU of total materials. CPU has ranged from a low of 12 cpu to a high of 25 cpu.
- Comparison: Blue Milk 5(casks) == 190 resources * 12-25 cpu == 2280-4750cr
- Comparison:Vasarina Brandy 8 (casks) == 235 resources * 12-25 cpu = 2820-5878cr
- Comparison: Vegeparsine 2 == 100 resources * 12-25 cpu = 1200 - 2500 cr
- DISCUSSION: The biggest resource here is for the CASK, not for the food itself. Drinks are much much more expensive than food, just for casks. Vegeparsine is by FAR the most difficult to make, yet is the cheapest.
- Pricing based on price per SERVING. This completely ignores the total ingredients. Price is fixed on what the customer will pay for a single use.
- Comparison: Blue Milk 5(casks) == 300/serving = 1500 cr
- Comparison:Vasarina Brandy 8 (casks) == 500/serving = 4000 cr
- Comparison: Vegeparsine 2 == 1500/serving =3000 cr
- DISCUSSION: Better, because you can set the price/serving to be reasonable based on quality of what you produce. Plus you can raise/lower prices easily with demand.
sciguyCO wrote:One thing I think is important when discussing containers:Is the additional 140 gems + 2 trim worth it when you can sell for 2x to 2.5x the price (still a bargain to the consumer who's getting 3x the doses)? For something like, I don't know, Deuterium Pyro maybe not. For brandy (which seems to go for at least 1500 to 2k with small glasses), I think it would be.Personally, I don't think either of those would work well alone. From our point of view, the cpu determines our base cost (well, that and factory time). From a customer's point of view, they're looking at how many times they can use the food/drink, and how large / useful the effect is. Maybe a mix? 5 cpu + Factor * doses? The "Factor" would be some multiplier that takes into account how powerful the buff is, how much in demand, etc. Maybe needless complication./sighAnd this is why I left the pricing to other people. I suck at it.
Needless complication -- LOL!!! You should see my spreadsheet! Trying to come up with a formula that takes into account buff size, length of time, and filling has been really fun (I mean it, I like math
I've been pricing my brandy on a per/use scale. It seems to be selling okay, I price crates of +208/10 useregular for 55k and crates of +384/10 useenhanced for 115k. I have no idea if this is high or low on my server. The whole price per unit thing makes my head hurt, so I've been pricing other stuff on a per use also that I just kinda pulled outta my hat. If it sells at that price, I leave it there. If it doesn't, I'll lower the price. I'd really like to see a per/use spreadsheet made if someone out there is feeling ambitious.
Emeralde - Master Chef Naritus
Ok, heres the skinny on my pricing. I charge on a per use basis, and do the price computation that way. Then I see what that comes up too on a per unit basis. If i think a +11 to dodge is worth 100 cred/use then i figure that price that way, then if i see that pricing that way comes up to 2.5 cpu on the resources, then i decide that i shouldnt sell that.
Summary, i set the price on a per use basis, then make sure its a good cpu resource price as well.
My thoughts too the people who price solely on resources used is this.
If you assume 7 cpu (to cover the 3-5 cpu you paid for or could get for the resources, to cover your factory and vendor costs and still make a little profit, maybe)
A stack of gorrnar and a stack of blue milk (small glass) should both get you 4 uses.
Gorrnar == 66 resource units and costs 462c.
Blue Milk == 25 resource units and would cost 175c.
I dont know about you, but I think a 360 mind heal is worth ALOT more than 15% wound reduction when cloning.
Its Simple Economics folks ( I should know as a MBA student currently taking a Econ Class), SUPPLY AND DEMAND, sell your stuff at whatever price will sell it all AS FAST (but not alot faster) than you can make it.
If your putting up 40 crates of something (a full 100 run) and it sells in two hours, and your vendor is out for 24 - 36 hours until you can get another batch through, then your selling it too cheaply and losing potential profit.
(BUT MAGICMAN, you say. I just want to make it and sell it and i dont care about profit.)
Thats fine too, its your perogitive, but your probably the same people complaining that people endlessly spam you asking when your next batch and done and following you to your factories trying to get a jump.
Of course i have that problem sometimes and i price what i feel is relatively high. Maybe its not high enough.
Since I am specializing in BE brandy and BE accaragm, my calculation is pretty simple
Fishak was selling a 65k a crate. +570 mind only buff 8 usage for 14 mins. total crate buff time 2800 mins
BE Brandy +400 ALL mind50fil, 34 mins, 21 usages. Effective buff 800 with 10 usages, Total crate buff time 8500 mins
Basically a little over 3 times longer buff factor plus a higher total buff with willpower and focus thrown in. I should be able 195k a crate based on previous demand, but I am selling it for 175k a crate. I am actually wondering if this is even enough, but I am hoping all of these expenses ( about 5 mil in the hole right now with more expenses coming before I see any profits) are justchange over costsand resources in production/waiting to be produced. Needless to say I am starting to get worried. BTW I am not a new chef I have 6 factories so these expenses are not a new chef having to buy everything to get started. It is the resources, BE schematics and trim. I currently have 2 full runs of brandy cooking and all of the associated subs running.
Denoby Master Chef
In the meantime, people are seeing how much we charge for foods and are intrigued about the profit margins on that. It doesnt take them long to poke around on the boards, talk to a few bio-engineers and work out how much things cost to produce. Result? for one, we're being flooded with new chefs who are mastering in 2 days flat. Sure this may ease the demand on the brandy and new novelty foods, but in the longterm, its not that great (although *hopefully* many will get bored). Secondly, the odd person is posting about the kind of profit margins we make on the server boards and people see us as price gouging morons. Suddenly any reputation you can have as enjoying chef and doing it for the love of the profession starts to go out of the window.
I dont think you guys want to know what is going on at our server(bloodfin). Our server is usually a little higher priced than most servers all around, I dont know why but it is. Fishaks at around 560-590 used to go from 100k-130k a crate. I was basing my prices off those numbers. Figuring that it was twice as good, only around +800 instead of ~+550 but you get that 800 in focus and willpower too, and lasted about three times as long I figured 250k was a fair price from the markets past. Before i could throw stuff up on the vendor ppl were biding on crates up to 350-400k, so i put a bunch at 350k, all sold within 45min. I go away for the weekend to come back to seeing it going for 600k a crate O_o. So i said what the heck, ill put mine at 525k since it sells pretty quickly, and it did. Bloodfin has inflated prices on almost all items except for arch stuff(go figure huh?) so i wasnt so surprised to see it rise quickly.
In terms of BE drinks requiring alot of resources, yeah they do, but you dont need good materals for the large majority of it.
I started BE Brandy at 175k and lowered the price to 130k now. I am using the formula someone posted somewhere (sorry
): (Buff*stacksize*duration)/Filling - works for me for the buffs.
Otherwise I charge what I think would be a fair price per use (checking that the cpu won't leave me working at a loss
). A stack of six Kanali Wafers goes for 300 for example (6.5 summing cpu).