Chef Archive

Thread: Wookie Experimentation Penalty?

TheEpigoni
Sun Sep 19, 2004 1:07 am
#1

Okay, I have a bit of a problem.


I've been surfing these boards for the last week or so and have seen at least 3 or 4 mentions of people saying that they use all amazing schematics. That it's easy to do, even without exp tapes, etc etc etc. Right.


Well I just did a run of Ahrisa (+409, 40 minutes, no exp suit/tapes). Now, the way I do all my food, is that I take a crate of additives and components, and just do a crate of making schematics or singles if I have a schem of that quality already made. And I spend a full 25 crafts on it. Now with this last run my results were the following. My best schematic had 2, that's right >2< amazing successes, which allowed me to go from +406 to +409. Wow. Can someone please tell me what I'm doing wrong, if wookies are experimentation nerfed, or what. I'm completely confused.


Oh did I mention I was using a 15.00 tool on a 43.2 station in a Research Facility Town.




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Maximouse and Mephit - Master Droid Engineer, Master Chef, Master Shipwright

Battery
Sun Sep 19, 2004 1:32 am
#2

you just got unlucky.


I use a 15.00 tool a 45.00 station in a research center and I've done a full crate on brandy ( 12 botles )and only gotten 1 amazing success. I've also had 2 on my first try lots of times.
TheEpigoni
Sun Sep 19, 2004 2:23 am
#3

Well I've at this points stocked about 10 Food Types, 25 Items Each for experimentation. And the most I have ever gotten I think was 4 amazing successes, and I got that once, and 3 amazings I got maybe twice.




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Maximouse and Mephit - Master Droid Engineer, Master Chef, Master Shipwright

Ikooga
Sun Sep 19, 2004 3:07 am
#4

You're doing 1 Point at once or how many?


With Ahrisa I usually do a test-experiment first. Well usually with everything elseas well.

I see how many great successes in Duration I need to get to around 43 minutes. if that its an amazing then i'm at 44to 45 and i'm good.

Now i see if i need a point in Filling or if i'm at 33 already.

Then I know how many points i need in Nutrition.


Lets say it would be:

1 pt filling (was some low DR flower or so, and fill is 34)

3 pts Duration

7 pts Nutrition (11 pts chef, would be 6 if you're 10 pts)


Ok, now i sit down. 7 pts in nutriton. Great sucess? Dump it.

Again 7 points. Amazing? Good. Drink a Bespin port. Do the 3 points in Duration. Great success? Dump it (the first might make it into a schematic just in case)

I do that as long till i have 2 Amazing successes in the same experiment (those 2 amazings would actually be 10 points amazings). Then I drop 1 point in filling and really pray its no crit fail (never happend to me so far, but perhaps drink a bespin again just in case if you have stomach free and you don't wanna craft something else ).

Make a schematic


If I would try to get 10 points amazings in the same experiment,while actually doing 10 single experiments I would most likely go through 40 crates of additives and not manage it.


Thats no guaranteed way of course, I once had an 11 point amazing success in the Test-experiment (gladly I really hit the values I aimed for so i could use it) and sometimes i go through 2 crates of additives and don't get any.




Ikooga
Master Chef
Starsider Galaxy

TheEpigoni
Sun Sep 19, 2004 1:32 pm
#5

*very confused*


Well first off I always do single experiments because everywhere I went I was always told to do singles. So what you're trying ot tell me is that if you use 5 experimentation points at once into a skill, and it tell you "Amazing" that means all 5 points are amazing.


Hmm...That's incredibly strange because what I've been told about multi-point experiments is completely different.


I actually asked about what exactly that message meant after you used 5 points at a time and this is the response I got.


When you use 5 points at a time and it tells you "Amazing" that doesn't mean that all 5 points were amazing successes. It simply means that the one point that it chose as the "delimiter" was an amazing, and the other 4 could have been anything. In fact it could tell you that you had an amazing success but in reality you had 1 amazing and 4 crit fails. Like you said yourself when you experiment 3 point into duration, you can get 43 or 44 or 45, meaning you had a different number of amazings in those 3 experimentation points.





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------{ /way 135 -5470 on Corellia }------
Maximouse and Mephit - Master Droid Engineer, Master Chef, Master Shipwright

Battery
Sun Sep 19, 2004 1:43 pm
#6






TheEpigoni wrote:

*very confused*



When you use 5 points at a time and it tells you "Amazing" that doesn't mean that all 5 points were amazing successes. It simply means that the one point that it chose as the "delimiter" was an amazing, and the other 4 could have been anything. In fact it could tell you that you had an amazing success but in reality you had 1 amazing and 4 crit fails. Like you said yourself when you experiment 3 point into duration, you can get 43 or 44 or 45, meaning you had a different number of amazings in those 3 experimentation points.






This is totaly wrong


When I do an 8 point experiment and get an amazing success the final result is always the same, so the other 7 points can't be random ( like what you where told )


Try it for yourself. Do a multi point exp untill you get an amazing and record the result, then try the same thing doing it 1 point at a time.




Higginsis
Sun Sep 19, 2004 2:33 pm
#7

Wookiee's are no different, i've had days when it took me 2 crates of components (the other day for example i went through 2 crates of canape components each) and other days it takes a couple of goes.

And always use multipoint experimentation, makes it so much easier.



Higginsis Great[REJEK] : Solicitation Expert
Bum Sexing-Crixx- until until he gives up...

TheEpigoni
Sun Sep 19, 2004 11:39 pm
#8

This is Definatly something that needs testing. Can someone (I will as well) try the following:


Experiment with Singles, and get all greats.

Experiment with Singles, and get 1 amazing.

Experiment with Singles, and get 2 amazings.

Mark the difference between the 0/1/2 amazings. (amazings ussualy do nothing with one of them, but make a jump with two when using singles)

Experiment with Multiples and get an amazing.

Compare if the difference was worth it, lets say using 6 point multi, is that amazing worth as much as 6 singles.




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|||||||||||Food||||||||||||Droids|||||||||
|||||Buff Packs||||||||||||Harvesters|||||
------{ /way 135 -5470 on Corellia }------
Maximouse and Mephit - Master Droid Engineer, Master Chef, Master Shipwright

Ikooga
Mon Sep 20, 2004 1:22 am
#9




TheEpigoni wrote:

*very confused*


Well first off I always do single experiments because everywhere I went I was always told to do singles. So what you're trying ot tell me is that if you use 5 experimentation points at once into a skill, and it tell you "Amazing" that means all 5 points are amazing.




Exactly. you'll get +40% on that line (5*8%) instead of 35% (5*7%) with greats.






I actually asked about what exactly that message meant after you used 5 points at a time and this is the response I got.


When you use 5 points at a time and it tells you "Amazing" that doesn't mean that all 5 points were amazing successes. It simply means that the one point that it chose as the "delimiter" was an amazing, and the other 4 could have been anything. In fact it could tell you that you had an amazing success but in reality you had 1 amazing and 4 crit fails. Like you said yourself when you experiment 3 point into duration, you can get 43 or 44 or 45, meaning you had a different number of amazings in those 3 experimentation points.






Thats totally wrong. Perhaps it was that way some time ago, is different in another proffession or whoever told you that just didn't know.


If you do 3 points in duration and always use the same resources, you get always the same result with great and amazings.


Sit down when you have a bit time and build some unenhanced brandy to test that stuff. (unenhanced cause its cheaper but you can of course use additives and make a schematic)


Build brandy with lets say 6 points in nutritiun in one step. Repeat thatover and over till you had a few amazing successes, and see what % it turns out and what Buff. And you'll see that the % with amazings are always 48% higher than the start value, and 42% with great successes. As will the Buff always turn out to be the same.




Ikooga
Master Chef
Starsider Galaxy

Ikooga
Mon Sep 20, 2004 1:29 am
#10






TheEpigoni wrote:

This is Definatly something that needs testing. Can someone (I will as well) try the following:


Experiment with Singles, and get all greats.

Experiment with Singles, and get 1 amazing.

Experiment with Singles, and get 2 amazings.

Mark the difference between the 0/1/2 amazings. (amazings ussualy do nothing with one of them, but make a jump with two when using singles)

Experiment with Multiples and get an amazing.

Compare if the difference was worth it, lets say using 6 point multi, is that amazing worth as much as 6 singles.






Trust me. Great successes raise your % value by 7% for each point used. if you start with 25% and have 5 great successes you'll have 70% afterwards. Always.

Amazings raise the % by 8%.

That doesn't sound like much, and if its only 1 point it usually is not much (1 or 2 points for buff in Brandy perhaps). But if you have 7 points amazings thats +7%, thats basicly another free Experiment point.

So a 10 pt chef can reach better valuesas a 11 pt chef who's just lazy and uses great successes, since you basicly can have 11.4 points (if all 10 are amazings)

And what does +10 Food Exp cost on SS? far to much So I'd rather spend the time to get amazings, then pay 20 mill for a +6...


BTW feel free to call me ingame if you have more questions, usually i'll help others



Ikooga
Master Chef
Starsider Galaxy

Okin_Sin
Mon Sep 20, 2004 6:53 am
#11





If you do 3 points in duration and always use the same resources, you get always the same result with great and amazings.






That statement is totally wrong. Great success raises each point experimented by 7%, Amazing each point experimented by 8%. If you experiment 1 point at a time and you get an amazing then 1 point will go up 8%. If you experiment 10 at a time then 10 will go up 8% each.


There arecases where a great and amazing will give the same value. This is not because amazings and greats do the same thing, this is because the extra 1% from the amazings still wasn't high enough to actually change the finished product. Say for example, you are experimenting 3 points in to filling, and that takes your filling to 50. With your 3 experimentation points get all great success and that will get filling to 66% and that gives you 50 fill. Say the 70% is the key to getting fill to 49, in this case even amazings will only take you to 69%, so amazing did add 8% and greats add 7%, but the end result stays the same.


There is the rare case that the game tells you "great" or "amazing" success, but the results don't actually represent this, I think this is a bug. This usually happens when you are experimenting two lines at once. One line will get the appropriate % added to it but the other line will be a lot lower, again I think this is a bug.


I have also noticed that if you experiment two lines at once, often times you get a "great" success, were one of the lines is increased by 7% per point, but the other is increased by 8% per point. This is kinda an amazing, but only halfway. The only way to notice these is by paying attention to the specific % gained.


As for people saying they "easily" make "all" amazing schematics for everything, I have to call BS. I often times craft 100+ times in a row looking for schematics when I can only get at best one amazing per schematic. I do realize that "all amazings" are not always required to get just as good of a schematic, but I really doubt people are getting all of their schematics with every experiment amazing without trying a couple hundred per schematic. Yes sometimes it happens, but I don't see how it could be easy. I have +25 Food Experimentation clothes I wear, with a 15.0 crafting tool, 44.94 station in a research center on 12 ExpBon Bespin port and it defenelty is not easy for me to do.



TheEpigoni
Mon Sep 20, 2004 6:57 am
#12

Hehe, had a long experimentation discussion with two of the other crafters in my vendor mall who gave me a nice thorough explanation while I wasn't listening to them and just testing it out myself, hehe. But yeah, although it seems weird the only thing that put it into place for me was the fact that when you do multiple points at a time it lowers the chance of success.


All this being very ennoying because I just put out some 409 ahrisa which could have been 417 =(.


Oh and one more thing I noticed, the effect of an amazing tends to come in pairs, so if you get one amazing, ussualy no increase, but you get 2 amazings it does a stat jump (probably due to the "steps" that stats come in).




-------------WFO Superstore-------------
||||||||||Armor||||||||||||Weapons||||||||
|||||||||||Food||||||||||||Droids|||||||||
|||||Buff Packs||||||||||||Harvesters|||||
------{ /way 135 -5470 on Corellia }------
Maximouse and Mephit - Master Droid Engineer, Master Chef, Master Shipwright

Okin_Sin
Mon Sep 20, 2004 7:52 am
#13

If you want to test the increase do NOT look at the value of the food (ie: 409 Ahrisa) look at the % increase. Next to each line like nutriion for example there is a % that it ends up at, look at how many % it changes for experiments, the actual buff value will mislead you.


I never ever do 1 point at a time ever, I don't see how you could really make good foods doing it one point at a time. I never noticed any "penalty" for doing more points at a time, actually when you do more you have an advantage.
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