Chef Archive

Thread: Ormachek worth it? NO! And my Suggestions

OrionDartanyu
Wed Sep 15, 2004 2:10 am
#1

I just had an order from one of my friends for 8 crates of Ormachek. I did the math and it just doesn't seem to be worth it to me. Here's what i came up with

For my current grind towards force xp on my Main TKM char, I will cap unarmed combat in about 1.5 hrs.

My Ormachek I made had these stats:

85 Filling (eek)
5% Bonus to XP
19 Grants

I grind on Huurton Stalkers, with each stalker giving roughly 5k xp. Each lair gives 70k xp total (5k each stalker multiply 13 stalkers plus 5k for the lair) So that's 14 total xp's per lair. Which means I get to use an 85 fill food on a lair that will take me 3 minutes max. But anyways, continuing:

so 5,000 xp multiplied by .05 = 250. So for each stalker I'll be getting 5250 xp instead of 5k. multiplied by 19 uses = 95,000 normal xp, but with Ormachek it's 99,750. So now this item I can use say once every 30 minutes only trully gives me 14,250 extra xp in the 1.5 hrs needed to cap my xp. 14,250 = 3 huurton stalkers.

This food to me is just not worth it at all.

My suggestions for improvement of Ormachek to make it a viable food market:

Option 1) Decrease the filling down to 33 or so. Seeing as you can not use additives on this, I can't use a filling additive. My resources I used were all VERY high experimental. If I pumped the filling line full of points the lowest I got it was 73 fill. Still hardly worth it, and this gave me 19 Grants, but only 4% Bonus. Now seeing as 4% bonus was the base increase, I probably should have used this first schematic. Lower fill, same grants, but you only lose 50 xp per stalker. so with one Ormachek, you only lose 950 from a 5% bonus. And you could have ate another quicker.

Option 2) Change it from a "Grant" system to a timer system. With a fill of 85 base, I think a timer of atleast 20-25 minutes would seem acceptable. So everything you kill within 20-25 minutes of eating this food you gain 5% more xp. This I think would be the best option. This way you don't need to add an additive that gives CRAZY xp bonuses.

Option 3) Allow us to use additives in this. But the problem with this is the Bonus % might get too high, and this will just become abused. But maybe allow us to use JUST a filling additive, or a quantity additive that would be cool. But a nutrition additive i think would make this too strong.

Well anyways this is my findings tonight with Ormachek. I think it would be a good food to sell if it was a bit more powerful. As it currently is, it is beyond weak. Granted any bit of extra xp helps, but if you are going to make a food to help with gaining xp, atleast make it worth the price tag. And I apologize if the post didn't flow well lol. I tend to not flow well with posts where i do calculations



Orion- Dartanyu
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emsallthat
Wed Sep 15, 2004 2:17 am
#2

Nice post I totally agree



Naoni
(Master Chef 12pt / Master Bio-Engineer)
Kryxal
Wed Sep 15, 2004 4:57 am
#3

Also, it might give a reason to make additives besides nutrition ... though that's not entirely a plus. The nutrition additives are EASY to make, compared to the others ... the heavy filling additive takes 85 meat!



...has mastered the Pilot profession

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KMad
Wed Sep 15, 2004 5:13 am
#4

i've been asked about this food a lot lately, and i always say it's just not worth it due to the filling. the one exception, during the days of hologrinding, was people working BH investigation, some of them wanted to eek out every last drop of xp they could, and if they'd bring me bristley hides i'd make them some to test it out hehe.



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Twilight's End, Naboo (-3036, 5300)
vercupti (+75 prec) thakitillo (+77 sta)
flameout (+65 con) mando (49 fill 19 min +54 str)


i want a complex game with an easy interface, not an easy game with a complex interface
Ikooga
Wed Sep 15, 2004 5:20 am
#5

I got asked for this a few times. Once I told them "It has a filling between 80 and 90% and nothing I can do against that" they were suddenly not interested anymore



Ikooga
Master Chef
Starsider Galaxy

Ykai
Wed Sep 15, 2004 6:01 am
#6

Great Post.


This type of thinggives us newer chef's and even some of the vets a different prospective on foods that the stat sheets and food descriptions don't cover. It educates us to make sure our customers are happy with what we recomend.


Well done.





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Numen
Wed Sep 15, 2004 11:29 am
#7

I would actually like to know why a 11-12% increase is actually that bad for the game?


I believe a time duration would be more useful to people than the 11-12% bonus with heavy nutrition additives. And therefore I can only assume the devs thought that would be too powerful.



You also have to consider to entire idea of experience in this game. I really don't think it was expected that people were going to be mastering any profession in 2-4 days. While this issue I don't think affects the above argument, it does give the possibility that the devs might not want ormachek to even become remotely useful. Anything that speeds up that 2-4 days even if its only remotely useful might be considered a bad thing.



I would like this food to become a lot more useful. I just don't see it happening that the devs will make it easier to gain experience.




BTW here are my 2 reasons why I would ever use this food


BH investigation experience

Combat experience while using grenades.


However, both of those assume that you are able to fight equally well with no mind/stat food as you can with it. IF you kill 20% faster with ahrisa, this food becomes even more useless because ahrisa will have a better side benifit than the primary benifit of ormachek.




Amandil Morier - Tempest - Master Chef
th0mas
Sat Sep 18, 2004 9:58 pm
#8

BH Investigation XP will still only get you a 5% bonus divided by 3 (weapons+combat xp) unless youre capped in those 2.

The only real use i see for it in its current form is low level jedi.



Aefa Freesky / Areek Freesky / Aylana Freesky
(All Cancelled)

Co-founder of AE Medical
WoW - Shadowsong Server - Aefa - 60 Alliance Hunter
Chickenlad
Sun Sep 19, 2004 4:37 am
#9






th0mas wrote:
BH Investigation XP will still only get you a 5% bonus divided by 3 (weapons+combat xp) unless youre capped in those 2.

The only real use i see for it in its current form is low level jedi.





Wha? I used this for my entire investigation tree, helped me to finish in 4 days. I didn't think there was a correlation between weapons and combat exp and investigation exp...I thought investigation exp was related to difficulty of bounty.
Ankor
Mon Sep 20, 2004 1:55 am
#10

Investigation xp is directly related to mission payout, which is in turn related to difficulty. Regardless, even for Investigation Ormachek's pretty worthless. Over the course of mastering BH, using Ormachek on every mission will reduce the total number of missions by about 1.5 Useful perhaps, but hardly amazing.

For lowbie jedis it's not even that good. I've tried it... just not worth the effort or expense, not to mention the fact a full food stomach has a VERY detrimental effect on your ability to survive a BH. Considering the 5% bonus only applies to the first 15 of the 50 or so kill you'll make in the time it takes your stomach to empty, Ormachek only actually improves your xp gain by 1-2%. This ratio gets worse as you train boxes and start killing faster.


The only possible uses I could see would be very large grants from abnormal sources... like if a quest offers a xp reward or a BH's Investigation reward for killing a Jedi (especially if the TC changes go Live).



ingame: Ankor Hunter, 12 point Master Chef
Winner of Iron Chef Bria contest
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Battery
Mon Sep 20, 2004 2:12 am
#11






Chickenlad wrote:





th0mas wrote:
BH Investigation XP will still only get you a 5% bonus divided by 3 (weapons+combat xp) unless youre capped in those 2.

The only real use i see for it in its current form is low level jedi.





Wha? I used this for my entire investigation tree, helped me to finish in 4 days. I didn't think there was a correlation between weapons and combat exp and investigation exp...I thought investigation exp was related to difficulty of bounty.






It gives you a 5% bonus to any xp you get ( other then crafting )so if you're weapon and combat xp is capped you'll only get investigation xp when you compleat the mission, and the food will last you 2/3 longer. So for each xp you get you use up 1 award, at 15 awards if you're getting combat ,weapon and investigation the food would only last 5 missions ( kills )


There is no direct correlation between the weapon/comabt xp and investigation xp other then you get more of each for the harder mission.

th0mas
Tue Sep 21, 2004 2:09 am
#12



Battery wrote:


Chickenlad wrote:


th0mas wrote:
BH Investigation XP will still only get you a 5% bonus divided by 3 (weapons+combat xp) unless youre capped in those 2.

The only real use i see for it in its current form is low level jedi.


Wha? I used this for my entire investigation tree, helped me to finish in 4 days. I didn't think there was a correlation between weapons and combat exp and investigation exp...I thought investigation exp was related to difficulty of bounty.


It gives you a 5% bonus to any xp you get ( other then crafting ) so if you're weapon and combat xp is capped you'll only get investigation xp when you compleat the mission, and the food will last you 2/3 longer. So for each xp you get you use up 1 award, at 15 awards if you're getting combat ,weapon and investigation the food would only last 5 missions ( kills )

There is no direct correlation between the weapon/comabt xp and investigation xp other then you get more of each for the harder mission.






Sorry that was exactly what i meant, just didnt spill the beans just right, did i?
Thanks for clearing that up!



Aefa Freesky / Areek Freesky / Aylana Freesky
(All Cancelled)

Co-founder of AE Medical
WoW - Shadowsong Server - Aefa - 60 Alliance Hunter
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