Chef Archive
Thread: Ormachek worth it? NO! And my Suggestions
For my current grind towards force xp on my Main TKM char, I will cap unarmed combat in about 1.5 hrs.
My Ormachek I made had these stats:
85 Filling (eek)
5% Bonus to XP
19 Grants
I grind on Huurton Stalkers, with each stalker giving roughly 5k xp. Each lair gives 70k xp total (5k each stalker multiply 13 stalkers plus 5k for the lair) So that's 14 total xp's per lair. Which means I get to use an 85 fill food on a lair that will take me 3 minutes max. But anyways, continuing:
so 5,000 xp multiplied by .05 = 250. So for each stalker I'll be getting 5250 xp instead of 5k. multiplied by 19 uses = 95,000 normal xp, but with Ormachek it's 99,750. So now this item I can use say once every 30 minutes only trully gives me 14,250 extra xp in the 1.5 hrs needed to cap my xp. 14,250 = 3 huurton stalkers.
This food to me is just not worth it at all.
My suggestions for improvement of Ormachek to make it a viable food market:
Option 1) Decrease the filling down to 33 or so. Seeing as you can not use additives on this, I can't use a filling additive. My resources I used were all VERY high experimental. If I pumped the filling line full of points the lowest I got it was 73 fill. Still hardly worth it, and this gave me 19 Grants, but only 4% Bonus. Now seeing as 4% bonus was the base increase, I probably should have used this first schematic. Lower fill, same grants, but you only lose 50 xp per stalker. so with one Ormachek, you only lose 950 from a 5% bonus. And you could have ate another quicker.
Option 2) Change it from a "Grant" system to a timer system. With a fill of 85 base, I think a timer of atleast 20-25 minutes would seem acceptable. So everything you kill within 20-25 minutes of eating this food you gain 5% more xp. This I think would be the best option. This way you don't need to add an additive that gives CRAZY xp bonuses.
Option 3) Allow us to use additives in this. But the problem with this is the Bonus % might get too high, and this will just become abused. But maybe allow us to use JUST a filling additive, or a quantity additive that would be cool. But a nutrition additive i think would make this too strong.
Well anyways this is my findings tonight with Ormachek. I think it would be a good food to sell if it was a bit more powerful. As it currently is, it is beyond weak. Granted any bit of extra xp helps, but if you are going to make a food to help with gaining xp, atleast make it worth the price tag. And I apologize if the post didn't flow well lol. I tend to not flow well with posts where i do calculations
The only real use i see for it in its current form is low level jedi.
th0mas wrote:
BH Investigation XP will still only get you a 5% bonus divided by 3 (weapons+combat xp) unless youre capped in those 2.
The only real use i see for it in its current form is low level jedi.
Wha? I used this for my entire investigation tree, helped me to finish in 4 days. I didn't think there was a correlation between weapons and combat exp and investigation exp...I thought investigation exp was related to difficulty of bounty.
For lowbie jedis it's not even that good. I've tried it... just not worth the effort or expense, not to mention the fact a full food stomach has a VERY detrimental effect on your ability to survive a BH. Considering the 5% bonus only applies to the first 15 of the 50 or so kill you'll make in the time it takes your stomach to empty, Ormachek only actually improves your xp gain by 1-2%. This ratio gets worse as you train boxes and start killing faster.
The only possible uses I could see would be very large grants from abnormal sources... like if a quest offers a xp reward or a BH's Investigation reward for killing a Jedi (especially if the TC changes go Live).
Chickenlad wrote:
th0mas wrote:
BH Investigation XP will still only get you a 5% bonus divided by 3 (weapons+combat xp) unless youre capped in those 2.
The only real use i see for it in its current form is low level jedi.
Wha? I used this for my entire investigation tree, helped me to finish in 4 days. I didn't think there was a correlation between weapons and combat exp and investigation exp...I thought investigation exp was related to difficulty of bounty.
It gives you a 5% bonus to any xp you get ( other then crafting )so if you're weapon and combat xp is capped you'll only get investigation xp when you compleat the mission, and the food will last you 2/3 longer. So for each xp you get you use up 1 award, at 15 awards if you're getting combat ,weapon and investigation the food would only last 5 missions ( kills )
There is no direct correlation between the weapon/comabt xp and investigation xp other then you get more of each for the harder mission.
Battery wrote:
Chickenlad wrote:
th0mas wrote:
BH Investigation XP will still only get you a 5% bonus divided by 3 (weapons+combat xp) unless youre capped in those 2.
The only real use i see for it in its current form is low level jedi.
Wha? I used this for my entire investigation tree, helped me to finish in 4 days. I didn't think there was a correlation between weapons and combat exp and investigation exp...I thought investigation exp was related to difficulty of bounty.It gives you a 5% bonus to any xp you get ( other then crafting ) so if you're weapon and combat xp is capped you'll only get investigation xp when you compleat the mission, and the food will last you 2/3 longer. So for each xp you get you use up 1 award, at 15 awards if you're getting combat ,weapon and investigation the food would only last 5 missions ( kills )
There is no direct correlation between the weapon/comabt xp and investigation xp other then you get more of each for the harder mission.
Sorry that was exactly what i meant, just didnt spill the beans just right, did i?
Thanks for clearing that up!