Chef Archive

Thread: Deuterium-pyro stats?

DubC
Tue Sep 21, 2004 9:14 am
#1

I am trying to make some of this stuff for a guildie and was hoping my fellow chefs can tell me if my first attempt is any good. Here's the stats:


+17.16 defense vs. intimidation, 19 min 12 sec duration, 16 fill, 21 use


Any suggestions are greatly appreciated! Thanks



Czabo Himar
12pt Master Chef, 14pt Master Artisan
(ggggggggggggxnnnnnnnn Sith Chef nnnnnnnnxgggggggggggg)
Visit Czabo's Fine Foods located at 604 -5132 near Coronet

Battery
Tue Sep 21, 2004 9:33 am
#2

Most people who ask me for it are looking for +20 ( I guess because they have a score of 80) +18 is the highest I've ever made, but it was only 16 minutes duration
Kane_Firestalker
Thu Sep 23, 2004 9:06 am
#3

I'm using the best resources available, and I'm getting +18.328. I seriously doubt +20 is even possible.




-=tEh ChEf's fOod & dRinK=-
Oasis, Naboo -1227, -4936

-=Oasis Master Sales=-
Coronet, Corellia: -200 -5500
Mining OP, Dant: -190, 2620
DubC
Thu Sep 23, 2004 9:31 am
#4

Thanks for the feedback



Czabo Himar
12pt Master Chef, 14pt Master Artisan
(ggggggggggggxnnnnnnnn Sith Chef nnnnnnnnxgggggggggggg)
Visit Czabo's Fine Foods located at 604 -5132 near Coronet

sciguyCO
Thu Sep 23, 2004 9:39 am
#5

Well, I'm pretty confident that D.Pyro has an unenhanced range of 7.5 - 12 (this range appears to be used for the majority of the skill buff food/drinks). So assuming 1000 OQ/PE rice and gas and a +60 Micronutrient, you'd only be able to reach +19.2. That's the theoretic max (well, until BEs get their "secret research data").


Since nutrients tend to be around 56-58 and Nutrition experimentation caps in the high 80s - 90s, a Pyro with +17 or +18 is going to be pretty good. And I think all tests done so far indicate that only the integer part matters for skill buffs, so don't bother putting more points in after getting above +17.0 if you can't (or don't want to) hit +18.





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
Numen
Thu Sep 23, 2004 3:13 pm
#6

Yep, my last run was +17 for 17 minutes. I was happy with that as the flavor on my Rice is pretty bad. +18 may have been possible with a better nutrient(only used a +52) but I'm happy with the result.



Amandil Morier - Tempest - Master Chef
Kane_Firestalker
Thu Sep 23, 2004 3:14 pm
#7






sciguyCO wrote:


Since nutrients tend to be around 56-58 and Nutrition experimentation caps in the high 80s - 90s, a Pyro with +17 or +18 is going to be pretty good. And I think all tests done so far indicate that only the integer part matters for skill buffs, so don't bother putting more points in after getting above +17.0 if you can't (or don't want to) hit +18.






So +25.7 for some vegasperine wouldn't be as good as getting +25.0 and then exp in something else?



-=tEh ChEf's fOod & dRinK=-
Oasis, Naboo -1227, -4936

-=Oasis Master Sales=-
Coronet, Corellia: -200 -5500
Mining OP, Dant: -190, 2620
sciguyCO
Thu Sep 23, 2004 3:20 pm
#8






Kane_Firestalker wrote:





sciguyCO wrote:


Since nutrients tend to be around 56-58 and Nutrition experimentation caps in the high 80s - 90s, a Pyro with +17 or +18 is going to be pretty good. And I think all tests done so far indicate that only the integer part matters for skill buffs, so don't bother putting more points in after getting above +17.0 if you can't (or don't want to) hit +18.






So +25.7 for some vegasperine wouldn't be as good as getting +25.0 and then exp in something else?





It doesn't round, it just cuts off the decimal. So 25.0 = 25.1 = 25.6 = 25.9 as far as effectiveness. If you can hit +26, you will get an improvement. Although for most skill foods +26 would require near-perfect resources (970+) and a 119 heavy additive.


That's just been my experience, though. I have seen someone advertising +25.7 Bivoli, stating that it gave better results than +25.0 due to "rounding up". He might've been inadvertantly wrong, deliberately misleading using "aggressive advertising", or just saw results from some bad testing.






Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
Kane_Firestalker
Thu Sep 23, 2004 7:16 pm
#9






sciguyCO wrote:





Kane_Firestalker wrote:





sciguyCO wrote:


Since nutrients tend to be around 56-58 and Nutrition experimentation caps in the high 80s - 90s, a Pyro with +17 or +18 is going to be pretty good. And I think all tests done so far indicate that only the integer part matters for skill buffs, so don't bother putting more points in after getting above +17.0 if you can't (or don't want to) hit +18.






So +25.7 for some vegasperine wouldn't be as good as getting +25.0 and then exp in something else?





It doesn't round, it just cuts off the decimal. So 25.0 = 25.1 = 25.6 = 25.9 as far as effectiveness. If you can hit +26, you will get an improvement. Although for most skill foods +26 would require near-perfect resources (970+) and a 119 heavy additive.


That's just been my experience, though. I have seen someone advertising +25.7 Bivoli, stating that it gave better results than +25.0 due to "rounding up". He might've been inadvertantly wrong, deliberately misleading using "aggressive advertising", or just saw results from some bad testing.







good to know. thx



-=tEh ChEf's fOod & dRinK=-
Oasis, Naboo -1227, -4936

-=Oasis Master Sales=-
Coronet, Corellia: -200 -5500
Mining OP, Dant: -190, 2620
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