Chef Archive
Thread: Deuterium-pyro stats?
I'm using the best resources available, and I'm getting +18.328. I seriously doubt +20 is even possible.
sciguyCO wrote:
Since nutrients tend to be around 56-58 and Nutrition experimentation caps in the high 80s - 90s, a Pyro with +17 or +18 is going to be pretty good. And I think all tests done so far indicate that only the integer part matters for skill buffs, so don't bother putting more points in after getting above +17.0 if you can't (or don't want to) hit +18.
Kane_Firestalker wrote:
sciguyCO wrote:
Since nutrients tend to be around 56-58 and Nutrition experimentation caps in the high 80s - 90s, a Pyro with +17 or +18 is going to be pretty good. And I think all tests done so far indicate that only the integer part matters for skill buffs, so don't bother putting more points in after getting above +17.0 if you can't (or don't want to) hit +18.
So +25.7 for some vegasperine wouldn't be as good as getting +25.0 and then exp in something else?
It doesn't round, it just cuts off the decimal. So 25.0 = 25.1 = 25.6 = 25.9 as far as effectiveness. If you can hit +26, you will get an improvement. Although for most skill foods +26 would require near-perfect resources (970+) and a 119 heavy additive.
That's just been my experience, though. I have seen someone advertising +25.7 Bivoli, stating that it gave better results than +25.0 due to "rounding up". He might've been inadvertantly wrong, deliberately misleading using "aggressive advertising", or just saw results from some bad testing.
sciguyCO wrote:
Kane_Firestalker wrote:
sciguyCO wrote:
Since nutrients tend to be around 56-58 and Nutrition experimentation caps in the high 80s - 90s, a Pyro with +17 or +18 is going to be pretty good. And I think all tests done so far indicate that only the integer part matters for skill buffs, so don't bother putting more points in after getting above +17.0 if you can't (or don't want to) hit +18.
So +25.7 for some vegasperine wouldn't be as good as getting +25.0 and then exp in something else?
It doesn't round, it just cuts off the decimal. So 25.0 = 25.1 = 25.6 = 25.9 as far as effectiveness. If you can hit +26, you will get an improvement. Although for most skill foods +26 would require near-perfect resources (970+) and a 119 heavy additive.
That's just been my experience, though. I have seen someone advertising +25.7 Bivoli, stating that it gave better results than +25.0 due to "rounding up". He might've been inadvertantly wrong,
deliberately misleadingusing "aggressive advertising", or just saw results from some bad testing.
good to know. thx