Chef Archive
Thread: New to the Chef Profession
Thanks,
Being a guild chef is actually a rather nice job, I think
There isn't quite such a pressure to get within 5% or so of the best chefs on the server, you can work at your own rhythym and things will improve as you go
First you need grinding resources. Go to Desserts 3 and unlock Kiwik which will take you the rest of the way to master. This needs 40 berries, 20 fruits and 20 water each time
I am finding that with 5 personal harvesters on berries, a house with a vendor in and 3 personal harvesters on fruits I can harvest faster than I can grind. I buy water on the bazaar. But I'm not the fastest grinder by any means
Now the next nice thing about chef is that our resources are always in season for the most part. You may need Corellian Domesticated Wheat but there will always be some kind of Corellian Domesticated Wheat there even if it's poor quality.
You can make quite decent food with trashy resources, especially if you are doing things like providing a Trapping skill bonus to guildmates who have played Rangers for ages without ever having had such an advantage
So all of it can be mined/harvested at any time except:
Neutronium Steel (Elshandruu Pica Thundercloud)
Hurlothrombic gas,Methanagen gas,Hydron-3 gas (T'illa T'ill)
So it might be worth looking out for these as you grind if these are drinks you feel you ought to make
http://home.comcast.net/~sciguyCO/swg/FoodChart.htm
Once you hit Master, you will need to keep an eagle eye out for good stuff but if someone suddenly demands damage reduction or creature taming food that you hadnt prepared for you can make it at quite short notice by buying it on the Bazaar, raiding a guild stockpile or moving a harvester
As for the stats you are looking for I think most people want to see buff power = nutrition, OQ 33% PE 67%
How long each dose lasts is also an important aspect of most things you make = flavour, Fla 66% OQ 33%
Third in importance is how much of your buff capacity is used per dose. Only the most hardcore of power gamers would want to walk around with food and drink near 100% full at all times though so I don't think this is as significant as the first two. Filling = Decay 75%, OQ 25%
Lastly and to be honest not really significant at all except as cost-cutting for your most penny-pinching of customers is how many shots each buff has. You can multiply drink usage with the Container component so Casks are good for any drink which is hard or expensive to make or where it will be convenient to your customers to have more charges per crate. But I really wouldn't advise selecting resources or spending experimentation to improve this when you can choose better instead of just more. Quantity = Decay 25%, PE 75%
So the simplest formula to tell people is OQ + PE. If something is high on both you will get high nutrition, a small boost on flavour, a small boost on filling and a big boost on Quantity
I feel that any more complicated formula would make life hard for my suppliers, I want a simple formula and one that people can remember. (An armoursmith friend once had us collect on the basis of 8*OQ + 3* Mall + 3* SR + UT + something else /1600- not that easy to remember or to use to assess stuff fast)
Personally I'd rather people provided me with high OQ PE stuff and I then had to sort out for myself what to use where in terms of flavour and decay quality.
Lastly it's very important to either have the following skills or have a great relationship with someone else who has them:
Merchant (assuming you want to sell this stuff)
Tailor: Formal Wear 1 (for Trim used in Casks, a basic component of your top drinks)
Bio Engineer (for food boosting tissues)
Good luck!
Message Edited by BristaAB on 02-21-2004 05:11 PM
BristaAB wrote:
As for the stats you are looking for I think most people want to see buff power = nutrition, OQ 33% PE 67%
33%????
67%???
Explain please. I have no clue what the heck you are talking about and nothing in the FAQ about it.
Well, I figured out how to grind chef under 12 hours (I did it in 11 hours 57 mins). Now some master crafters can see it but most will go.. yeah right.. LIAR!!... well I will do the math FOR you...
Grind the new Ithorian Mist at 252 xp each craft on pratice mode.
This is the fastest way I am sure but you will need some supplies...
10k Wheat (Soypro)
10k Vegetables (Soypro)
45k gemstone (small drinks)
45k Wheat (Alcohol)
150k Wheat (Ithorian Mist)
100k Water (Ithorian Mist)
2-8 factories (I used 4)
Need to make 4 schematics(1,000) of small drink and 4 schematics(1,000) of alcohol.
I made all 8 schematics and had 4 factories set up. Put 2 of each in there before I logged. When I came back on I put the other 4 in the factories and grapped some small drinks and alcohol crates.
First you want to grind Soypro till you get to Mixology II. Make the item for 80xp each and then eat it for another 40xp. Since its a component, it has a filling of zero, so you don't have to worry about using up stomach space. Once you get Mixology II switch over to Ithorian Mist to get Master Chef. I find this the fastest way. Some do not like using parts (small drinks and alcohol in Ithorian Mist) so they can do Synthsteak it gives 180 xp a craft on non-practice mode and takes 20 vegetables 20 cereal and 5 hide. I don't like the hide because I do not have any fighting professions and I have 56 ER13 harvestors to get any resources I need for grinding ![]()
There is 819200 xp total to craft in chef. At 252 xp a craft you have to do 3251 crafts total. 819200 / 242 = 3250.79
I have a custom macro where it takes 8 seconds a craft. 3251 x 8 = 26008secs / 60 = 433.46mins / 60 = 7.22hours
So that is 7.22 hours of crafting to get to chef. But you have to craft Soypro till you get to Mixology II so that takes little more time and you have to find chef trainers and keep making runs to the factories to get more crates because you can't carry all the crates on you.
I will double check this information on this later. There is always something a person forgets or types wrong.
Message Edited by Zynix on 02-23-2004 10:47 AM