Chef Archive
Thread: different additives (lights, mediums, and heavies)
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spaceguy12345
Sat Oct 09, 2004 9:32 am
#1
There is a grwoing market segment for the Chefs of the Galaxies. Self-buffage, if I can call it that. For PvP and high end content (Genosian Cave, Death Watch Bunker, Corvette...), people will always get the doctor/dancer/musician buffs that are regularly available. But for most times, some self administered buffage is quite desirable, and seems to be a growing trend.
There are three types of self-buffage that I am thinking about here:
(1) the full 9-HAM Buff, using
Garrmorl (Health/Strength/Constitution),
Accarragm (Action/Quickness/Stamina), and
Vasarian Brandy (Mind/Focus/Willpower),
Garrmorl (Health/Strength/Constitution),
Accarragm (Action/Quickness/Stamina), and
Vasarian Brandy (Mind/Focus/Willpower),
(2) the Secondaries Buff, using
Won-Won (Strength/Constitution),
Kiwik Clusjo Swirl (Quickness/Stamina), and
Vagnerian Canap (Focus/Willpower), and
Won-Won (Strength/Constitution),
Kiwik Clusjo Swirl (Quickness/Stamina), and
Vagnerian Canap (Focus/Willpower), and
(3) the Primaries Buff, using
Vercupti of Agazza Boleruuee (Health),
Pastebread (Action), and
Felbar (Mind).
Vercupti of Agazza Boleruuee (Health),
Pastebread (Action), and
Felbar (Mind).
The Primaries Buff Buff seems to be best used by the newer players, as they tend to have little or no armor, to give them the best boost to their stats.
The Secondaries Buff seems to be used best by the players with their first good armor, to allow for the new experience of encumberance that armor introduces them to. (many do not have their stats set to allow effectively for armor encumberences)
The 9-HAM Buff is used seem to be best used by more regular players, who want some general buffage for running missions, but with the reduced cost and dependence on others (doctor/dancer/musician).
To be able to get a full buff set, the filling factor is critically important. The regular filling factor usually requires the user to choose between two of the three choices. Also, some of the items allow only very small endurances. So these are areas that require experiment point investment.
This is something that the devs could address. The ability to self buff, albeit at a level that is substantially less than those offered by other professions (2500+ points for 3+ hours) is a tremendous market segment that I think needs more use. This would be good for the economy in general (as there would be more circulation of money), and for the players a viable option that enhances their gaming enjoyment.
I would like to see the endurances of the chef offerings (in general) be migrated to a one-hour time frame, from whatever they are now. This makes sense with the stomach fill clearing so slowly, and the fill not clearing upon cloning (for decided reasons that I do not understand).
Also, I would like to see the filling ammounts reduced to allow (at least) three items to be consumed, and thus opening up the secondary self buff market more fully.
Well, those are my thoughts, for whatever they are worth. What are your thoughts?
.../Wayfar Nemo
(Fairview Ridge, Talus, Kettemoor)
(Fairview Ridge, Talus, Kettemoor)
sciguyCO
Sat Oct 09, 2004 10:43 am
#2
Some good points. A few comments, though:
1) Pastebread and Felbar are pet-only buffs. For primary pools, players rely mainly on Vercupti (since it buffs all three). For single stat pool buffs, there are Bofa Treats (+75-80 health 40-45m, 10 filling), Blob Candy (+75-80 action, 40-45m, 10 filling) and Spice Tea (+75-80 mind, 40-45m, 9 filling).
2) The secondary buff desserts (wan-wan, kiwk swirl and canape) can already hit 33 filling without a drastic cut in buff size or duration. One thing that I dislike about this set is that they are inequal due to the differences in additives allowed (wan-wan can only take lights, Kiwik takes mediums, and canape takes heavies). Personally, I'd like to see these get normalized by allowing all three to have a slot for a medium additive.
3) The 9-HAM buff is a good idea, but require either taking only two of the three, or have the chef use a filling additive to hit 33 filling (which limits the buff to roughly +200). Also, Garrmorl is a pain since it uses only Hide and Bone, neither of which have PE or flavor. This caps the Flavor/Nutrition experimentation to roughly 20-30%.
I do agree that food doesn't have the raw power of doctor buffs (although our high-level foods are somewhat at the same level as entertainer buffs). However, food can be taken anywhere (including in the middle of combat), and don't require any skill point investment to use. I think a reduction in power is a fair tradeoff for the versatility available.
spaceguy12345
Sat Oct 09, 2004 3:05 pm
#3
Thank you for your comments sciguyCO, I appreciate them.
I do not understand the bit about the different additives though (lights, mediums, and heavies).
Could you elaborate for us customer-types on these a bit.
Thanks...
Higginsis
Sat Oct 09, 2004 3:29 pm
#4
Basically food has slots for the BE additives. There are 3 types of addivitves, light medium and heavy. Each food has a max slot it can take of these. So as sciguy said, the problem with won won, kiwij and canape is that they each take light, medium and heavy respectivly as there max. Meaning they're unbalanced on both cost to make, and power.
Hope that explains it.
Hope that explains it.
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