Chef Archive
Thread: A cross post about chefs and volume.
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Hoggle
Sat Aug 23, 2003 5:31 am
#1
Original can be found here. Remember. Bumping is bad. ![]()
http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=397005
With chef items relatively lower in cost compared to weapons, buildings, and armor it seems to be that we are meant for volume sales. Instead of selling a couple items for a huge amount we sell a bunch of items for a smaller amount. There is one problem though. We can't really deliver volume.
You see Food and Chemical factories are broken when making food and drinks so we can't really deliver volume.
I know what you're going to say. "Hoggle you n00b! There are already a billion posts on this! They are fixing it! Holocron already said that they were looking into it. Blah blah blah!
This is a different issue entirely. One that has plauged chefs since launch and is a huge blow to a profession seemingly designed around volume.
Here's the problem. Create a manufacturing schematic for anitem with any number of charges/usesas long as it's more than one.Any food or drink will do. Say a Bofa Treat with 5 charges and the schematic is set to run 10 of them. Put that same schematic for 10, 5 use Bofa Treats into the factory and run off the 10 items. In time the factory will create the 10 Bofa Treats.
You open the output hopper to find a crate with 10 Bofa Treats.You rejoice at the sight of saved inventory space and less "buy and retreives" for the customer that wants Bofa Treats. Something VERY worth while when dealing with volume. You take a Bofa Treat out of a crate to marvel at your splendid product, but something is rotten in the state of intergalactic pie making.
To your horror you find that this is NOT the same item the schematic called for. This is NOT a 5 use/charge Bofa Treat. In fact this is a Bofa Treat with just **ONE CHARGE!** To make things worse all 10 of the Bofa Treats are like this. You were essentially ROBBED of 40 charges of Bofa Treats.
As far as I can tell this senerio is 100% repeatable and works with any food or drink.
As someone dealing in volume this is a huge problem. In order to make good items I have to make them all by hand. This means people wanting to buy or use food and drinks have to use a bunchof inventory space in order to stock up forany reasonable amount of timeand they have to buy and retreive quite a bit.
Even if factories made items with the right charges I still don't think it's enough. People will still have to fumble with a crate every time they want to get a new item and move the item to a hotkey slot. To solve this there are 2 things I would love to see bedone.
- Fix it so factories make items with the correct number of uses.
- Allow me to combine and splitidentical items into stacks. Taking those 10, 5 use Bofa Treats and fusing them intoone fantasitc 50 charge Bofa Treat or two 25 charge ones.
This would make buyingand using food, drink, spiceand possibly medical wound/heal packs MUCH more desirable and easy to do.
Ookoi
Tue Aug 26, 2003 12:48 am
#4
Just a friendly bump to remind concerned chefs to post on the thread on the general forum. It seems that is the way to get noticed....
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