Chef Archive
Thread: dev tracker chef message
Chef:
We intend to do a balance pass on food and spices so that food is desirable.
We'd also like to add new functionality to food to make it more interesting.
The incidence of eggs on searchable lairs is being increased and a system for getting milk will be introduced.
We don't need the eggs and the balance will probably take a bit since it is a lot to cover.
But the milk would be great and I hope the added functionaltiy turns out to be good.
But what couldthe functionalitybe?
"Hungry pets will now have a chance to turn on their master. The higher up a food item is in the skill tree the longer the "Hungry!" cycle.
Also added is the ability for tailors to make "feed bags" these can be equipted on pets by selecting the pet and chosing "load on pet" with the radial". You may then load food into the bag and the pet will automatically eat food when he is hungry."
"Any drink using reactive gas will now have a "throw" option. Throwing these at an enemy will cause heat damage based on the nutritional value when expirimenting."
"Alcohol based items now cause swaying, poor vision, and the inability to walk up steps. "
I think the feed bag idea might be a good one. ![]()
How about adding chef functionality to burst run? Espresso coffee adds 30 seconds to burst run.Ginseng extractrecycles burst run timer.. etc..