Chef Archive
Thread: New patch info
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sciguyCO
Thu Feb 10, 2005 2:33 pm
#1
By the way:
If you see any new things not covered in the patch notes (sub-100 Havla working, barrels spontaneously doing something) or bugs related to chef, please post them here.
General bugs should be /bugged in-game, and posted in the "In Live" thread set up for Issues.
AmadisdeLully
Thu Feb 10, 2005 3:48 pm
#2
I can confirm my cantina holds more than 250 items now! Woot! 
MaliaMing
Thu Feb 10, 2005 5:57 pm
#3
Med centers can hold 300 items and merchant tents are at 100 now. 
Sadly, my factory had an error earlier where it was still telling me it was unable to create crates. Instead of removing everything from the hoppers and going through that process, I tried just restarting the factory without touching anything else and it seems to be working.
Sadly, my factory had an error earlier where it was still telling me it was unable to create crates. Instead of removing everything from the hoppers and going through that process, I tried just restarting the factory without touching anything else and it seems to be working.
Message Edited by MaliaMing on 02-10-2005 04:59 PM
sciguyCO
Fri Feb 11, 2005 1:14 am
#4
Ok, publish 13 went live today. Some things of note:
- Inventory increase: you can now hold 80 items in your main inventory. Packs / pilot bandoliersstill add 50.
- House storage increase: Houses now are able to hold 100 items per lot, capped at 400. Large houses and guild halls now take up 5 lots.
- Please check: Anyone able to verify the 100x lot limits for things like PC Cantinas, medcenters, or merchant tents?
- Additional item: In some situations, crafting stations were previously able to bypass house item limits. That is no longer the case, they act as any other container furniture where the contents are limited by the total house capacity. Thelimit-bypassingcapability was a bug. On the up-side, maybe now crafting stations won't lose stuff stored in them.
- Factory shutdown due to exceeding some internal capacity (separate from the 100 crate limit in the output hopper) has been fixed. /yay!
- Master boxes do not require Apprentice xp. I'm not sure what (if any) xp is required, it may just require 4444.
- Medic wound healing time is reduced. Doctor buffing has apparently not been changed. It is unclear at this time how this interacts with Havla.
- A bug reported on TC with the doctor buffs showed the same behavior as Havla with less-than 100 bonus. Anyone able to test whether recovery bonus works for unenhanced Havla or Ruby Bliel?
- "Walkaround" ships (Yacht, YT1300, Decimator, Nova) no longer take up a lot.
- Veteran rewards are available for accounts that have passed 90 day, 180 day, and 365 milestones. Theseare in addition to the Yacht reward. If you have a 12 month old account today, you will be able to claim three rewards, one for each milestone. You do have to do these in order, so the first time you claim a reward it will only list the 90 day items. At each milestone, you can choose anything from that level or below. You can claim a reward more than once, unless it's an "in the field" item (which includes a self-powering harvester and an anti-decay kit). More info on the rewardscan be found here (this page is getting hit hard today, it may take a while to come up)
Wengel
Sun Feb 13, 2005 7:00 am
#6
Qowin wrote:
what about an 18 month reward ?
would be nice... my chef acc is getting close to 18 months now
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