Chef Archive
Thread: Chef Inquiry...(about time...grind time...etc)
ZinaTheMaker wrote:
I have been playing this game since day 3, I've mastered, and explored 29 out of the 32 professions. With that being said, my character is a Master Weaponsmith (forever) and a Master Shipwright (along with master merchant). I am considering dropping master shipwright. And one of the possibilities, is Master Chef. I have to ask a few questions, to see if it is worth it or not.
First, I don't plan on having a huge chef vendor, maybe some of the select foods. As with my alt doc, she mainly crafts meds for me. I looteda +25 food exp tape a while ago, and that was what first tempted me to go chef.
Now, onto the questions:
1.) Resources, how hard are they to get, and how resource intensive is Chef?
2.) Time invested...how much time is needed to adaquetly craft a decent stock each week?
3.) BE Components - how much of a pain are they to get?
I realize a lot is general here. I plan to also ask some of the chefs on my server. I do not want to get into a profession that requires too much time. I guess time required is more related to how much food, and how successful one wants to become. My goal is not to make $, it is to become more self sufficient.
1) Relatively easy to get as in most cases there are always 10+ of every type of flora you need. Obviously not all of these are going to have amazing stats. Resource intensive really would depend on how much you sell. If you are buying your tissues you will need about 30-50k of flora for each run of 40 crates of food. From the sounds of it this should probably last you at least a week or two minimum.
There are many chefs here that do 80-120 crates a week of certain foods to give you the extreme. It really comes down to how much you want to sell and how much you can sell.
2) Best guess excluding surveying would be 2-4 hours a week to make 100 crates of food and stock them on a vendor. Factory time is more, but I do other things at that time(like sleep
).
Fodder650 wrote:
Might i suggest you take a moment and look through Sciguys wonderful FAQs before going further with this thread? He and others put a lot of time into it to answer your questions
FAQ read for the most part, and yes it is a very nice FAQ. However, when I make a decision on such a matter as say picking up a profession such as chef, its important for me to get opinions based on the questions that I ask, as opposed to generic answers, EVEN if the answers are the same regardless.
Sometimes the intangibles that cannot be measured by a FAQ, such as personal experience, which weigh heavily in such a decision.
1.) Resources, how hard are they to get, and how resource intensive is Chef?
2.) Time invested...how much time is needed to adaquetly craft a decent stock each week?
3.) BE Components - how much of a pain are they to get?
I realize a lot is general here. I plan to also ask some of the chefs on my server. I do not want to get into a profession that requires too much time. I guess time required is more related to how much food, and how successful one wants to become. My goal is not to make $, it is to become more self sufficient.
Answers:
1. Chef isn't as resource intensive as, say, architect, but we run through our fair share of goodies. A run of light additives will use up 35k of really good flora and 15k of really good meat. Medium additives will use 60k/20k. Heavies 90k/20k. If you're only going to be a chef to accomodate yourself, you probably won't need to make full runs all that often, but if you're going to be in business with moderate traffic, you can expect to go through at least a full run of each every week. Luckily, we don't need many named resources like WS's and AS's do. For the most part we can use any planetary berry for things that require berries and any planetary wheat for things that require wheat.
2. I spend probably 2 hours a week, tops, doing my crafting. The rest of the time, things are in the factories and I'm sitting around in my house thinking about whether I should get up and craft some more or just keep sitting. It's a pretty quick process of pulling out your resources, putting on your suit, making schematics and then seperating things out into the factories. The most time consuming thing is probably going out and surveying for new spawns of meat and flora and actually finding nice places to drop harvesters. That can eat up an entire day for just one resource if you're unlucky enough to get a great spawn on a difficult planet.
3. BE components aren't a terrible pain if you have schematics made for you as opposed to finding a well stocked BE. On my server, there aren't many BE's that stock full runs of nutrients, and if they do, there's always somebody that comes in, buys a few from the run and then leaves odd numbers sitting around. Your best bet is to invest in some great meat and flora and pay a BE to make you a few nutrient schematics from them. Keep in mind that our medium addtives (which typically call for a Broad Spectrum Nutrient from BE's) are probably the most popular for use in brandy, ahrisa and pikatta pie. You'll need lights for things like synthsteak and air cake, and heavies for things like thakitillo, bespin, canapes and bivoli, so have your tissues made according to how much use you'll get out of them.
Chef isn't an extremely time consuming profession, but it has it's moments. For the most part, it's rewarding, challenging, fun and frustrating all at the same time. Of course, the good points more than make up for any of the bad or else none of us would be here.