Chef Archive
Thread: Chef patch notes....
- Double xp has been turned off (except for Chimaera).
- non-combat profs eligible for respec. {ahem} I said non-combat profs eligible for respec.

- Adjustment to resource stat calculation
- Note: this mainly affects resources with narrow min/max stat caps. I'm not sure yet how big of an impact it'll have on food, since flora/meat either aren't capped, or they're pretty high.
- Food/drink components moved into "component" category. So if you're not seeing "alcohol" underneath "accaragm", scroll up.
- Eat/drink options removed from food components. The "craft soypro and eat it" grind method stopped being viable after CU went live, but now at least it doesn't look like you should be able to eat it.
Message Edited by sciguyCO on 05-10-2005 10:21 AM
>
> * Note: this mainly affects resources with narrow min/max stat caps. I'm not sure yet how big of an impact it'll
> have on food, since flora/meat either aren't capped, or they're pretty high.
At first glance, I wondered if this would affect our Garrmorl stats... but I guess not?
Pheerce wrote:
> # Adjustment to resource stat calculation
>
> * Note: this mainly affects resources with narrow min/max stat caps. I'm not sure yet how big of an impact it'll
> have on food, since flora/meat either aren't capped, or they're pretty high.
At first glance, I wondered if this would affect our Garrmorl stats... but I guess not?
That's.....an interesting possibility I hadn't thought of.
I don't think it'll work like that, though. There was a crafting change along with the CU where stat caps were taken into account when calculating the "quality" of the resource. If a resource's stats were in the range of 250 - 750, a 600 would count as (600 - 250 ) / (750 - 250) = 70%. Prior to the change, the crafting calculations used 1000 as the "max point" for all resources, regardless of their stat caps, so that 600 used to be 60%. With today's change, they now ignore the minimum value, so a 600 would count as 600 / 750 = 80%.
Unless I was testing before they put in the first change, Garrmorl's max Nutrition/Flavor experimental percentage was equal to 33% of the OQ of the bone/hide used. However, I will try playing with it tonight to see whether my assumption is true.
Cafa wrote:
Wild rice may actually be worth something now...! WooT!