Chef Archive

Thread: Starting kit for a chef?

Stewbacca96
Tue May 24, 2005 1:13 pm
#1






Bankler wrote:

Hi there!


I just finished Master BE/ Master Chef. As a noob in this buisness, I'd appriciate some help getting started. What equipment will I need? What is critical and what can wait (until $$$-status is better)?


For now, I have bought 2 food factories, some more harvesters, an apron (+5 mods), and, of course(!) a kitchen master hat! (no mods, but 3 sockets).


Would appriciate all help getting started. Crafting stations stats? Droids? etc etc


Regards

Indo Harris, Chimaera





There's 3 things you'll need to get started...


1. Resources


2. Resources


3. Resources


lol... but seriously, you should focus on acquiring some high quality (PE/OQ and FL/DR) organic resources. Look at the foods you want to make, or other chefs make on your server, and find out what resources they require and start collecting them.


If you're low on cash, you probably should start with the artisan foods (get 4400 artisan for full exp points) and sell those. They require very few resources and can sell for a nice profit. Get some Micronutrient Supplement additives from a BE, turn them into Light Additivesand start making stuff like Blob Candy, Teltier Noodles, Kanali Wafers and try to start bringing in a little income.


Just have to always keep an eye out for available resources that you can mine, as it is much cheaper to do it yourself. Start advertising by placing items on the bazaar with your vendor location, post on your Galaxy Trade Forums, and make sure you have the vendor search enabled. If you have a friend with a high-traffic shop already, see if you can put a vendor in their shop. It may be slow going at first, but if you're really dedicated you will stick with it and it will pay off in the long run.

Bankler
Tue May 24, 2005 1:25 pm
#2


Thanks very much. And what about experimenting? Should I buy a droid with medical 110 and food crafting unit installed. Or will I need a crafting station in my house for best results?



---------------------------------------------------

Starsider: IGN Oakes
Farstar: IGN TK-OneThree
Chimaera: IGN Indo Harris


"How can we do this and not make another EQ?? We didn't want it to be all about Luke, or combat, or lock our players into a class". //Julio Torres -03. LOL

sciguyCO
Tue May 24, 2005 2:46 pm
#3






Bankler wrote:


Thanks very much. And what about experimenting? Should I buy a droid with medical 110 and food crafting unit installed. Or will I need a crafting station in my house for best results?





Well, the medical module won't do you any good as a chef.


The crafting modules in droids are a little vague. I think it's generally accepted that a 40+ quality station does give better results than the droid with a food/chem crafting module, but no one really knows by how much. A droid may be equivalent to a +0 effectiveness station (which is the quality of the public ones), or maybe a +22 station. It's also a little unclear on what those numbers "mean". If you have a "base of operations" that you come back to a lot, you might as well get a crafting station.


Personally, I've got a 43.xx quality crafting station in my house, but I also have a droid for when I feel like cooking up something for myself out in the field. I tend to see better experimentation results with my station, but not drastic enough to disqualify the utility of the droid.






Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
alligatorboogaloo
Tue May 24, 2005 8:54 pm
#4


To start? get a few harvesters, a factory, make some contacts and turn those into contracts, and grab a whole lot of resources, then get more, and harvest yet more and after that worry about expanding beyond 1 factory as you'll eat through resources faster than anything.Let's see...300k of crystalline gemstone in 1 day, that's more than enough for my stocks to handle for one day, and now I'm out of trim!


Welcome to chef. <



Neeno
Former Mite Manager & Bothan Beater
Master Musiciansince Sept. 1, 2003

Talusian Vagrant

Gizmarke
Tue May 24, 2005 9:04 pm
#5

Ask your friends what kind of food they could use while hunting. Friends make very good customers.


Put samples or small crates (5/10s) up on the bazaar with contact information for your shop.


Also just hanging around big cities with your Master Chef tag on is a good way to get business.


But high quality resources is what you should really be looking into, check out SWGcenter website for resource tracking if you don't already do that.


Good luck




-Castin Donn
...has mastered the Pilot profession
Bankler
Wed May 25, 2005 12:51 am
#6

Hi there!


I just finished Master BE/ Master Chef. As a noob in this buisness, I'd appriciate some help getting started. What equipment will I need? What is critical and what can wait (until $$$-status is better)?


For now, I have bought 2 food factories, some more harvesters, an apron (+5 mods), and, of course(!) a kitchen master hat! (no mods, but 3 sockets).


Would appriciate all help getting started. Crafting stations stats? Droids? etc etc


Regards

Indo Harris, Chimaera



---------------------------------------------------

Starsider: IGN Oakes
Farstar: IGN TK-OneThree
Chimaera: IGN Indo Harris


"How can we do this and not make another EQ?? We didn't want it to be all about Luke, or combat, or lock our players into a class". //Julio Torres -03. LOL

Stewbacca96
Wed May 25, 2005 7:36 am
#7






sciguyCO wrote:





Bankler wrote:


Thanks very much. And what about experimenting? Should I buy a droid with medical 110 and food crafting unit installed. Or will I need a crafting station in my house for best results?





Well, the medical module won't do you any good as a chef.


The crafting modules in droids are a little vague. I think it's generally accepted that a 40+ quality station does give better results than the droid with a food/chem crafting module, but no one really knows by how much. A droid may be equivalent to a +0 effectiveness station (which is the quality of the public ones), or maybe a +22 station. It's also a little unclear on what those numbers "mean". If you have a "base of operations" that you come back to a lot, you might as well get a crafting station.


Personally, I've got a 43.xx quality crafting station in my house, but I also have a droid for when I feel like cooking up something for myself out in the field. I tend to see better experimentation results with my station, but not drastic enough to disqualify the utility of the droid.





Yeah, I LOVE My crafting droid for making subcomponents... and I just found out you can craft while still on your speeder, I have no clue when they put that in, I was always dismounting first lol

jadeew
Wed May 25, 2005 9:09 am
#8






Stewbacca96 wrote:





sciguyCO wrote:





Bankler wrote:


Thanks very much. And what about experimenting? Should I buy a droid with medical 110 and food crafting unit installed. Or will I need a crafting station in my house for best results?





Well, the medical module won't do you any good as a chef.


The crafting modules in droids are a little vague. I think it's generally accepted that a 40+ quality station does give better results than the droid with a food/chem crafting module, but no one really knows by how much. A droid may be equivalent to a +0 effectiveness station (which is the quality of the public ones), or maybe a +22 station. It's also a little unclear on what those numbers "mean". If you have a "base of operations" that you come back to a lot, you might as well get a crafting station.


Personally, I've got a 43.xx quality crafting station in my house, but I also have a droid for when I feel like cooking up something for myself out in the field. I tend to see better experimentation results with my station, but not drastic enough to disqualify the utility of the droid.





Yeah, I LOVE My crafting droid for making subcomponents... and I just found out you can craft while still on your speeder, I have no clue when they put that in, I was always dismounting first lol






This happened at the CU. Everyone b!tching that we got nerfed and didn't realize we got this little gem

Message Edited by jadeew on 05-25-2005 09:11 AM



APEX Foods
400 -5555 South of Coronet
Aelea Laree ~ Head Chef

Stewbacca96
Thu May 26, 2005 12:02 am
#9







jadeew wrote:






Stewbacca96 wrote:





sciguyCO wrote:





Bankler wrote:


Thanks very much. And what about experimenting? Should I buy a droid with medical 110 and food crafting unit installed. Or will I need a crafting station in my house for best results?





Well, the medical module won't do you any good as a chef.


The crafting modules in droids are a little vague. I think it's generally accepted that a 40+ quality station does give better results than the droid with a food/chem crafting module, but no one really knows by how much. A droid may be equivalent to a +0 effectiveness station (which is the quality of the public ones), or maybe a +22 station. It's also a little unclear on what those numbers "mean". If you have a "base of operations" that you come back to a lot, you might as well get a crafting station.


Personally, I've got a 43.xx quality crafting station in my house, but I also have a droid for when I feel like cooking up something for myself out in the field. I tend to see better experimentation results with my station, but not drastic enough to disqualify the utility of the droid.





Yeah, I LOVE My crafting droid for making subcomponents... and I just found out you can craft while still on your speeder, I have no clue when they put that in, I was always dismounting first lol






This happened at the CU. Everyone b!tching that we got nerfed and didn't realize we got this little gem

Message Edited by jadeew on 05-25-200509:11 AM






It really makes things easier, I just gotta break my habit of dismounting all the time...

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