Chef Archive
Thread: New Super Chef Foods Have Made Entertainer Buffs and Spice *Almost* Obsolete Suggestions Insid
Man I had so many things to say....but I just realized, I am just too *tired* to respond to this crap all over again.
Cyene
A little food for thought,
As a bio-engineer I rely heavily on my mind pool. Any mind buff is a good thing if you ask me. So...
Entertainer buffs and spice almost obsolete? Pretty short sighted if you ask me. When I go sampling high level mobs to make those CL70 critters everyone loves I head straight to a master entertainer first. There is no way I can get samples of mutant rancors without the help of an ME. They buff all three mind stats.
Food is a secondary component to a bio-engineers success. Again if I want to get those high level samples I need food. I say food is secondary for one simple reason. Its not the bonus, its thehuge expense. I understand exactly why food costs as much as it does in most cases but that doesn't make it any less expensive.
First) entertainer buff. Second) food.
They go so hand in hand I can't see how you would say one makes the other obsolete.
fatgit wrote:
Now for the argument :
Chef ONLY makes buffs, Nothing else whatsoever. Nada. Zip. Get that into your head first. Chef items take a LOT of ingredients, money and time to make.
That's not entierly true, you can place cantinas, so not nada, not zip, but you are 99% correct.
Dsabre wrote:
why is it that every smuggler, doc, and entertainer seem to think that just because 1 out of their 3 abilities is to buff...that they should be the equal of a profession that does only 1 thing...buff.
*smile* not all of us do, but I think you make a valid point.
entertainers...well lets face it their main purpose is not as a buffer...never has been, never will be. entertainers are great for rp factor, healing mind wounds (unless you like sitting for hours in the medical center), and battle fatigue...before the chef revamp not many people sought out entertainer buffs...after the publish, despite hopes that t'sslok would help the entertainers in this respect...there still aren't many that seek out entertainer buffs (afk bots, and a general lack of serious dancers/musicians are a bigger factor in this than food ever was/will be), but the people who used to seek out entertainer buffs...generally still do (unless they can't find master dancers/musicians). and hey...they don't consume any resources to buff someone...and their mind buffs last for more than 2x what brandy will last for, and generally are more powerful.
*applause* I don't WANT my primary role as a dancer to be a buffer, and I don't play my dancer that way.There are people who are willing to sit for five minutes and talk to a cute girl and watch her dance for a buff that fully doubles their mind pool for two hours. They are the same people who werewilling to do that before the patch, and Miralin still has about the same amount of business in mind buffing as she did before the revamp -- maybe 3or 4 a week. The tips are still about the same, too. I don't know about other entertainers, but I haven't seen an impact at all on that. And I completely agree that any problems with entertainers stem more largely from the lack of "serious" entertainers than they do from the chef business.
I readlly cant be too bothered to go into any serious detail about this, except for basically agreeing entriely with what FG says. Put it this way, if smugglers used crap resources for say, muon, and it came out at a +150 buff for 10 minutes, would they bother making it? Now if they had to pay 10x the amount for top whack resources to get the +500 buff for 10 minutes, would they make it and sell it for 6k a crate? I think the answer is no. There are some chef's about that really don't have as big a profit margin as some might think, and I myself am one of them. I lose money on some BE foods but that doesn't bother me as others will bring that margin back up. Spices are by no means anywhere near obsolete. I still constantly see many players puking their guts up as a result of spice, and when on hunts, i see the same thing aswell as clicking on people to check their mind stats to find most of them aren't even using the infamous brandy. Most Brandy is an expensive commodity to buy to quite a lot of players, spices arent. Players either a week or so into the game, up to jedi's rely on spice just as they do our food. Every private customer I have still use spices along with the food, as I am always talking to them about what combo's they use etc, so I can modify my wares around them as a whole.
Maybe you are marketing your product incorrectly i dunno how you sell it. Do you put it in a vendor or shout about it in the cities? I still find seeing spices sold on vendors funny seeing as they are "smuggler items". Also, smugglers make a hefty sum out of slicing etc, and it's all pretty much quick money. The amount of time and effort I put into being a chef would make a smuggler turn and run for the money i make. If you put extra effort in you get the extra rewards. Therefore as a chef going that extra bit on resources and investing millions in a suit to get 12 experiment points should give us the edge. Hmmm, and i wasn't going to say much ![]()