Chef Archive

Thread: Chef Foods compared to Artisan Foods and Smuggler Spices

MeciniaLua
Wed May 25, 2005 2:11 pm
#1

Why has our food/drink been made so miniscule in scope compared to Artisan Foods and Smuggler Spices.


For example many artisan foods can last longer, with far less filling, while sacrificing only a little power compared to our items.


Why has our food and drinks been made more obsolete by the fact that you can take 1 of every spice at the same time resulting in more than a doubling in HAMS with immense regeneration that lasts for 15 min, and then only have to take a 30 second downer.......



-Wanderhome- Mecinia, Mecinea
-Intrepid- Yovi
-Radiant- Enoorea, Bienurdau
Collected Expansion Ideas and Game Upgradesi


"There is no emotion, there is peace; There is no ignorance, there is knowledge; There is no passion, there is serenity; there is no choas, there is order;There is no death, there is the Force" from the Jedi code.
sciguyCO
Wed May 25, 2005 2:31 pm
#2

I have a hunch the smugglers got a "freebie" when we got our food stacking fixed. Does anyone know whether different spices were stackable prior to that change?


Oh, and while trying to dig up the new spice stats, I came across a post where spices no longer stack on TestCenter (they're currently on Publish 17). I'll have to pop over to see whether that did anything to food stacking.


Balancing food power across different schematic levels (artisan vs. chef, or low-level chef vs. Master) is a tricky thing. The "drawback" of artisan foods is supposed to be their narrow use (one or two stats) and lower power (especially since all artisan foods can only take light additives). To balance this, the filling is low and the duration is high. I do think the artisan foods are a little unbalanced (especially regarding filling), but the chef-level buffs do have their use, especially for customers looking for a potent (though short lived) boost for PvP or those boss-level mobs.





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
MeciniaLua
Thu May 26, 2005 2:30 am
#3






sciguyCO wrote:

I have a hunch the smugglers got a "freebie" when we got our food stacking fixed. Does anyone know whether different spices were stackable prior to that change?


Oh, and while trying to dig up the new spice stats, I came across a post where spices no longer stack on TestCenter (they're currently on Publish 17). I'll have to pop over to see whether that did anything to food stacking.


Balancing food power across different schematic levels (artisan vs. chef, or low-level chef vs. Master) is a tricky thing. The "drawback" of artisan foods is supposed to be their narrow use (one or two stats) and lower power (especially since all artisan foods can only take light additives). To balance this, the filling is low and the duration is high. I do think the artisan foods are a little unbalanced (especially regarding filling), but the chef-level buffs do have their use, especially for customers looking for a potent (though short lived) boost for PvP or those boss-level mobs.





I don't use Spices much, but prior to the CU I know that you couldn't use 2 at the same time, or at least I remember you couldn't. I've seen folks using just spice and doubling HAMs or more its insane, I would welcome a fix to this as it is grossly unbalancing.


I think Chef foods should have a compatible duration. It doesn't make sense that someone that was making something that lasted for 55 minutes that buffed one stat, through research found he could have it buff perhaps 3 stats, but at only 1/4 the duration or less....that's just insane......


( Higher fills on the artisan foods might help balance it out though....)





-Wanderhome- Mecinia, Mecinea
-Intrepid- Yovi
-Radiant- Enoorea, Bienurdau
Collected Expansion Ideas and Game Upgradesi


"There is no emotion, there is peace; There is no ignorance, there is knowledge; There is no passion, there is serenity; there is no choas, there is order;There is no death, there is the Force" from the Jedi code.
MTVGeneration
Thu May 26, 2005 6:21 am
#4

Well as a Smuggler first I can tell you that it was about time for spice to be useful. I can also say that makign spice doesn't make me rich and I sell enough of it.


Also after today's upgrade (Patch 17 I think) spice is no longer stackable.


I don't honestly feel that spice impacts Chefs too much and I have noticed a little bit of complaining about spice lately. From a consumer's point of view (obviously I will use spice as I bloomin make it!) I buy food and drink in addition to spice to get the max I can before a battle. From those on my server taht i ahve seen, they do the same. Spice isn't really seen as something to use instead of Chef crafterd food/drink but in addition. Just my opinion and I shoudl admit that I ahve just gone Chef and have yet to make a sale so possibly my view is not accurate.


With regarde to Artisan food, I was slightly surprised so much of it was useful as most other Artisan crafted stuff isn't with the exception of Electronic chips for DE's and vehicles.



Sun-Tzu Liao [SFR]
Sunfall RebelsElder & Chef
Kuan-Ti -Jedi Padwan / Lorri Kelmar- Bounty Hunter
Clancy - 12pt Chef/14pt Artisan
-131 2075 Mining Outpost/ 3520 1111 Commerce
Home Is where the Sun Falls


Higginsis
Thu May 26, 2005 7:08 am
#5

The main problem for me is not spices (when stacking them is fixed) its the artisan foods. The stats are narrow, but with such low filling and high duration you can stack numerous ones.



Higginsis Great[REJEK] : Solicitation Expert
Bum Sexing-Crixx- until until he gives up...

STLpMpNu
Thu May 26, 2005 8:16 am
#6


I seriously hope you guys are jokeing. Artisan foods are cheaper to make and can be stacked People buy it like candyand theres a fortune to be made MasterChef/MasterArtisan for the win


Leave artisan foods the way they are and give MasterChefs more effective foods.





NoS Mall-Dragons Hold-Corellia
NoS Chef Vendor -1941 -4546
Higginsis
Thu May 26, 2005 8:30 am
#7

I believe that what this threads discussing STLpMpNu, i don't want Artisan goods to be nerfed, but honestly when most of the foods are more useful than the Elite crafting ones, it not right. All that would be needed on more foods would be more duration, as on alot of the chef foods thats been badly hit.



Higginsis Great[REJEK] : Solicitation Expert
Bum Sexing-Crixx- until until he gives up...

MTVGeneration
Thu May 26, 2005 9:00 am
#8

I agree but even if Artisan foods can be crafted by anyone, people take comfort from the fact that they are buying from a 12pt Chef and will associate food and dronks with Chefs not artisan's. I agree with you but feel that artisan food won't hurt any chefs business. Most won't even know that it is Artisan food they are buying and not Chef food....



Sun-Tzu Liao [SFR]
Sunfall RebelsElder & Chef
Kuan-Ti -Jedi Padwan / Lorri Kelmar- Bounty Hunter
Clancy - 12pt Chef/14pt Artisan
-131 2075 Mining Outpost/ 3520 1111 Commerce
Home Is where the Sun Falls


STLpMpNu
Thu May 26, 2005 3:04 pm
#9

I can see the point there sucks you have to be a master artisan with master chef and have 12 point outfits for both. And no i don't think most artisans can make foods very easily only ones who see anything from this are the chefs with the stockpiled resources. Yes duration on food and drink i think needs to be increased dramaticlly. The upside to it all is artisan foods are cheaper to make lower filling and don't stack so they have to buy a little of everything. I don't know if i really want anything changed from what it is now. You still need some master chef foods i am a 12 point chef and a 13 point artisan If we make master chef foods better longer dur still big filling and better effects its going to limit our artisan foods. If your worried about profit i think its only going to hurt that if we make any changes to have master chef foods more effective.



NoS Mall-Dragons Hold-Corellia
NoS Chef Vendor -1941 -4546
MeciniaLua
Thu May 26, 2005 8:57 pm
#10






Higginsis wrote:
My major concern with Artisan foods being superior is that we then have to get 12 pt artisan suits to make the most of them, aswell as the Chef suits.

Being able to make the most effective foods should be in chef, and they're not atm.




Yep already up to a 11pt Artisan suit



-Wanderhome- Mecinia, Mecinea
-Intrepid- Yovi
-Radiant- Enoorea, Bienurdau
Collected Expansion Ideas and Game Upgradesi


"There is no emotion, there is peace; There is no ignorance, there is knowledge; There is no passion, there is serenity; there is no choas, there is order;There is no death, there is the Force" from the Jedi code.
MeciniaLua
Thu May 26, 2005 9:00 pm
#11






Higginsis wrote:
I believe that what this threads discussing STLpMpNu, i don't want Artisan goods to be nerfed, but honestly when most of the foods are more useful than the Elite crafting ones, it not right. All that would be needed on more foods would be more duration, as on alot of the chef foods thats been badly hit.





/exactly


If they doubled most of our durations from what they are now ( which would still be less than what they used to be) it would go a long ways to fixing us. In fact that alone problem would solve the major chef issue as I see it. ( I spend more time making Artisan foods now than Chef and I don't think its right that a basic professions items are that much superior to an elite ones )





-Wanderhome- Mecinia, Mecinea
-Intrepid- Yovi
-Radiant- Enoorea, Bienurdau
Collected Expansion Ideas and Game Upgradesi


"There is no emotion, there is peace; There is no ignorance, there is knowledge; There is no passion, there is serenity; there is no choas, there is order;There is no death, there is the Force" from the Jedi code.
Higginsis
Fri May 27, 2005 12:32 am
#12

My major concern with Artisan foods being superior is that we then have to get 12 pt artisan suits to make the most of them, aswell as the Chef suits.

Being able to make the most effective foods should be in chef, and they're not atm.



Higginsis Great[REJEK] : Solicitation Expert
Bum Sexing-Crixx- until until he gives up...

Page 1 of 1
Previous Next