Chef Archive
Thread: Chef Foods compared to Artisan Foods and Smuggler Spices
sciguyCO wrote:
I have a hunch the smugglers got a "freebie" when we got our food stacking fixed. Does anyone know whether different spices were stackable prior to that change?
Oh, and while trying to dig up the new spice stats, I came across a post where spices no longer stack on TestCenter (they're currently on Publish 17). I'll have to pop over to see whether that did anything to food stacking.
Balancing food power across different schematic levels (artisan vs. chef, or low-level chef vs. Master) is a tricky thing. The "drawback" of artisan foods is supposed to be their narrow use (one or two stats) and lower power (especially since all artisan foods can only take light additives). To balance this, the filling is low and the duration is high. I do think the artisan foods are a little unbalanced (especially regarding filling), but the chef-level buffs do have their use, especially for customers looking for a potent (though short lived) boost for PvP or those boss-level mobs.
I don't use Spices much, but prior to the CU I know that you couldn't use 2 at the same time, or at least I remember you couldn't. I've seen folks using just spice and doubling HAMs or more its insane, I would welcome a fix to this as it is grossly unbalancing.
I think Chef foods should have a compatible duration. It doesn't make sense that someone that was making something that lasted for 55 minutes that buffed one stat, through research found he could have it buff perhaps 3 stats, but at only 1/4 the duration or less....that's just insane......
( Higher fills on the artisan foods might help balance it out though....)
I seriously hope you guys are jokeing. Artisan foods are cheaper to make and can be stacked People buy it like candyand theres a fortune to be made MasterChef/MasterArtisan for the win
Leave artisan foods the way they are and give MasterChefs more effective foods.
Higginsis wrote:
My major concern with Artisan foods being superior is that we then have to get 12 pt artisan suits to make the most of them, aswell as the Chef suits.
Being able to make the most effective foods should be in chef, and they're not atm.
Yep already up to a 11pt Artisan suit
Higginsis wrote:
I believe that what this threads discussing STLpMpNu, i don't want Artisan goods to be nerfed, but honestly when most of the foods are more useful than the Elite crafting ones, it not right. All that would be needed on more foods would be more duration, as on alot of the chef foods thats been badly hit.
/exactly
If they doubled most of our durations from what they are now ( which would still be less than what they used to be) it would go a long ways to fixing us. In fact that alone problem would solve the major chef issue as I see it. ( I spend more time making Artisan foods now than Chef and I don't think its right that a basic professions items are that much superior to an elite ones )
Being able to make the most effective foods should be in chef, and they're not atm.